ActionScript 3.0 :: Save Binary Data In ByteArray In To Xml?
Feb 9, 2012
I would need to save some binary data (bitmap data or similar) as a part of XML file.[code]...
I suppose I must serialize or encode "ba" (binary bytearray data) some way to string before writeing to XML and decode them back during the reading from XML, but I cannot find the correct way how to do it.
So, as the title says I was wondering if it is possible to scale bytearray/binary data from lets say 640x480 which is being captured from the stage to 1024 x 768
i have a string which contains all binary data. the binary data represents a custom object in my application.
i want to convert all the data inside the string into binary format and store it in a ByteArray. then I want to read the object from the ByteArray using readObject.
I have some binary data and I can't store it in a string, as such I'm using a ByteArray. The problem is that I need some functionality that comes with strings, to be specific I need the charAt, substr, indexOf and substring methods.
How to encode LONG_INT binary representation from AS3 Number data type (using ByteArray)?Need it for implementing data transmission protocol between client and server.
im doing a level editor for my game and i need to save the tilemap data (120x120 uint array) and character data (character type, position, rotation, stats, etc) to a .bin file. How can i do it? I know i can do it by using XMLs but it is not good for saving tilemaps...
I have an array of objects. Each object has 3 integer fields and 2 binary fields.I've utf encoded the binary data and json encoded the array & sent it to Flex client side.On the client side, decoding data, I've got a String representing the binary data (utf decoded).Now, how can I convert this String to ByteArray? Or how can I read each byte of the String?
I've been asked to implement and MD5 hasher ActionScript-3 and as I was in the middle of debugging how I formatted my input I came across a problem. When I try and output the ByteArray as a binary string using .toString(2), the toString(2) method will perform some short cuts that alter how the binary should look. For Example
var bytes:ByteArray = new ByteArray(); bytes.endian = Endian.LITTLE_ENDIAN; bytes.writeUTFBytes("a"); bytes.writeByte(0x0); var t1:String = bytes[0].toString(2); // is 1100001 when it should be 01100001 var t2:String = bytes[1].toString(2); // is 0 when it should be 00000000
so I guess my question is, might there a way to output a binary String from a ByteArray that will always shows each byte as a 8 bit block?
I m trying to write AS3 to take a screenshot of a MC thats on the stage and pass the data to a .cfc method which saves it as a jpg on the server.The current code I have kind of works except the jpg is unreadable.I think it has something to do with not using Flex, AMF, and writing binary files.When I look at the jpg via a hex viewer I think it doesnt have the right jpg header.The jpg begins with:c3 bf c3 98 c3 bf c3 a0 00 10 4a 46. When I think it should begin with:ff d8 ff e0 00 10 4a 46
Well, i am recording the voice from heaphone and the sound data is stored in ByteArray at runtime, now can i stored as mp3 ?i want to save as mp3 file on the client system.. For that, i think i have to use air application..
I am trying to make a little "database" app. I have several obejcts that need to be saved and loaded (saved data files). These objects are custom MovieClip classes.I will say that I don't know much about ByteArray. What I have attempted was to put all my objects into and array, then use ByteArray.writeObject() and ByteArray.readObject() with that array.I assume that the file saves ok, but when I try and load back the file, I get a 1034: Type Coercion failed error. See the code snips below.
Code: public function ToSave(e:Event):void{ aFile = new FileReference(); //compiled data in the order: league,allTeams,allPlayers,allGames
I have a custom socket class designed to connect to a server and talk with it. At one point, the server uses hex data for speed, however Flash seems to not get ANY of this data. In fact, it doesn't get ANY of the data from that point to the next packet.
I wrote an image editor for my cms and wanted to send the image respectively the through the BitmapData's getPixels()-method received ByteArray to a PHP-script that displays and finally saves the image. Obviously I didn't succeed. How do I have to encode my binary data so that PHP is able to read it and how do I have to treat the bytes in PHP? I also tried encoding the image data with the corelib classes from [URL] but it didn't work as well.
I have an animated MovieClip and I want to save it to computer as animated swf !is there any way to convert it to byteArray and send it to FileReferenc and save it ?I tried writeObject but it doesn't work !
I am using pixelfumes reflect class to create a releflection, the problem i have is (i) It only accepts reference to a movieclip. (ii) I cannot cast my binary data as a movieClip var item:Bitmap has to stay as a bitmap so either I make a copy of it as a moveclip and reflect it or find a way to pass it directly into the new Reflect() constructor.
We have a system that allows a user to upload any image, which we store on the server. Of course, it is simple to load an image (that you know the path to) using loadMovie, but I also want to load certain pieces of meta data about the image that is precalculated and stored on the server; we may one day want to retrieve things completely unrelated to the image as well, so consider the non-image data to be arbitrary.So, that said, is there a way to simply return the image as a variable (urlencoded and returned in a loadVars request, perhaps) and then load that data into a movie clip?
Bonus Lightning Round Question: Is there a way to check the output of a PHP script which processes uploads when the request is sent via FileReference.upload(url:String)? Should I load/escape the binary data and then send it using a loadVars() request if I want to see the output?
I'm trying to load some binary data from server like this
var urlRequest:URLRequest = new URLRequest("http://localhost/test.php"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
I am working on the web base flash application I am trying to communicate with server through binary socket to the server IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet.
Sometimes flash-socket ignors data which is being sent by server. I dunna know exactly if it's server-side problem(data actually aint being sent) or flash.How does flash handle numerous of data packages comming from server ? I know that flash perform all actions in single thread, but what happen when flash recive a lot of packages at same time ? Does flash serialize incomming packages and then call ProgressEvent.SOCKET_DATA for each package or just ignore those packages which cant be handled runtime ?
I'm missing a couple of bits somewhere. I'm trying to send and receive compressed binary data using AS and PHP, but I receive allways the error "Error #2058: There was an error decompressing the data". [code]...
I am using pixelfumes reflect class to create a releflection, the problem i have is
(i) It only accepts reference to a movieclip.
(ii) I cannot cast my binary data as a movieClip
var item:Bitmap has to stay as a bitmap so either I make a copy of it as a moveclip and reflect it or find a way to pass it directly into the new Reflect() constructor.[code]