I have an animated MovieClip and I want to save it to computer as animated swf !is there any way to convert it to byteArray and send it to FileReferenc and save it ?I tried writeObject but it doesn't work !
One trick shown me that I could use bytes+"" which convert into String but not a pure String. It is acceptable by any UI components except it won't accept when I throw bytes+"" into switch statement. How do I convert bytearray to pure string?
private function socketDataHandler(event:ProgressEvent):void { try { rsocket = event.target as Socket;[code]............
I am trying to take data that I have extracted from a ZIP file in Actionscript, then convert it to a File object so I can write it to the documents folder for my air app to use.
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
Well, i am recording the voice from heaphone and the sound data is stored in ByteArray at runtime, now can i stored as mp3 ?i want to save as mp3 file on the client system.. For that, i think i have to use air application..
I am trying to make a little "database" app. I have several obejcts that need to be saved and loaded (saved data files). These objects are custom MovieClip classes.I will say that I don't know much about ByteArray. What I have attempted was to put all my objects into and array, then use ByteArray.writeObject() and ByteArray.readObject() with that array.I assume that the file saves ok, but when I try and load back the file, I get a 1034: Type Coercion failed error. See the code snips below.
Code: public function ToSave(e:Event):void{ aFile = new FileReference(); //compiled data in the order: league,allTeams,allPlayers,allGames
I would need to save some binary data (bitmap data or similar) as a part of XML file.[code]...
I suppose I must serialize or encode "ba" (binary bytearray data) some way to string before writeing to XML and decode them back during the reading from XML, but I cannot find the correct way how to do it.
I want to convert a ByteArray wich contains a .flv file read through a socket connection to a video playable object and play it, or attach it somehow to the netstrem as its source. Why this ? I'm trying to write an app using AS 3.0 that connects two swf clients to each other directly without a server (after they know of each other) and allow them to exchange video sequences. So the reverse way video -> bytearray -> network -> reciever ->video would be of interest aswell.
The coding language is Java.I have a ByteArray embedded in ActionScriptObject.(Smartfox Server)I want to convert it into ByteArray.The idea is to save it as an image.This a sequel to the post --> Convert Byte Array from Action Script to Image in Java and save it
and the error message is: Error: Error #2030: End of file was encountered. The situation is i have store the image as binary into the database by convert the byteArray and now i would like to retrieve it and convert back to image.
Just to clear this up ByteArray Need to Place into Bitmap and then you can add to the movie Clip right?
how to convert a file I have on my server (pdf/excel/ppt) to a ByteArray. The reason I want to do this is to display the dialogue open/save as to the user and I must set the Content-Type to octet-stream. The dialogue shows fine with just navigateToURL() but for pdf's it is the user's local browser setting. For a URLRequest I must set the data as a ByteArray. I'm trying to use the code located here:
Is there any way to convert any displayObject to ByteArray? I can of course iterate through pixels, but thats not what i was thinking about, I would like to write ie MovieClip into ByteArray, and then read it back as it was.writeObject doesnt work for DisplayObjects.
I need to take a string and convert it to a bytearray. such that the return is of type ByteArray. I thought writeUTFBytes(String) would work cept that returns type Void.Im not seeing anything in the docs about returning a bytearray
How to convert AS3 ByteArray into wchar_t const* filename?So in my C code I have a function waiting for a file with void fun (wchar_t const* filename) how to send to that function my ByteArray? (Or, how should I re-write my function?)
I have a string, I am compressing it with bytearray and save it to a file. In other application I am loading it and when I try to uncompress it, it's give me an error. How can I convert a compressed string in to bytearray type to be able to convert it? The code for compression: var b:ByteArray = new ByteArray();b.writeMultiByte(t,"iso-8859-1")b.compress();
i have a string which contains all binary data. the binary data represents a custom object in my application.
i want to convert all the data inside the string into binary format and store it in a ByteArray. then I want to read the object from the ByteArray using readObject.
My program saves text files, which contain various text, some of which is a string representation of a ByteArray. It does this by using the toString() method of the flash.utils.ByteArray class, which I assume converts a ByteArray (for example, 13x$) into its string representation "13x$". So how do you reverse the process, and turn the string ("13x$") into a ByteArray (13x$)? Even if it's not that simple, I just need to have the ByteArray, put something in a text file, and extract from it the same ByteArray.
Is it possible to save a .fla file as an animated gif from an actionscripted animation? I know you can do it from a tweened animation quite easily, but haven't been able to figure out a way to do it from a scripted one.
I have to convert a MovieClip to ByteArray and send it to php using the POST method. The person handling php says that only ByteArray needs to be send and conversion to JPG and PNG can be done from PHP side. When I built the option for saving on the local machine the following steps were used.
Converting to Bitmapdata Using JPGEncoder and PNGEncoder on the Bitmapdata Then assiging to byte array variable.
So in this case different byte arrays were used for saving in case of JPG and PNG and it worked.
I found the code to convert movieclip to bytearray in Stackoverflow itself
Is it posible to convert a live stream into a flash format to save on bandwidth? If so, what player could be adapted to use it, and how could I convert it to begin with? If not, what is the best format to use for a live stream to get good quality without using too much bandwidth?