Well, i am recording the voice from heaphone and the sound data is stored in ByteArray at runtime, now can i stored as mp3 ?i want to save as mp3 file on the client system.. For that, i think i have to use air application..
I am trying to make a little "database" app. I have several obejcts that need to be saved and loaded (saved data files). These objects are custom MovieClip classes.I will say that I don't know much about ByteArray. What I have attempted was to put all my objects into and array, then use ByteArray.writeObject() and ByteArray.readObject() with that array.I assume that the file saves ok, but when I try and load back the file, I get a 1034: Type Coercion failed error. See the code snips below.
Code: public function ToSave(e:Event):void{ aFile = new FileReference(); //compiled data in the order: league,allTeams,allPlayers,allGames
I would need to save some binary data (bitmap data or similar) as a part of XML file.[code]...
I suppose I must serialize or encode "ba" (binary bytearray data) some way to string before writeing to XML and decode them back during the reading from XML, but I cannot find the correct way how to do it.
I have an animated MovieClip and I want to save it to computer as animated swf !is there any way to convert it to byteArray and send it to FileReferenc and save it ?I tried writeObject but it doesn't work !
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I have some audio data in a byte array in a Flex app that I would like to save to my model in Django. I assume I would use a FileField, but I can't seem to get it to work. (My project is set up like this.) I've tried looking at this sample code for PyAmf, but I can't quite get the two to combine.
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
There is a WSDL which have one method which take byteArray & fileName(which i want to write) as a parameter to write a file in local system, the following is the code...
public void writeLocation(byte[] byteToWrite, String fileName) throws FileNotFoundException { StringBuffer fileLocation = new StringBuffer("D:\Products\Device");
[Code]....
but the flex 2 showing the error when i searched i found out in flex 2 there is no "data" property. so i am unable to create the selected object into byteArray..
how to convert a file I have on my server (pdf/excel/ppt) to a ByteArray. The reason I want to do this is to display the dialogue open/save as to the user and I must set the Content-Type to octet-stream. The dialogue shows fine with just navigateToURL() but for pdf's it is the user's local browser setting. For a URLRequest I must set the data as a ByteArray. I'm trying to use the code located here:
I think I have a basic understanding of using bytearray and saving data to a local fileI've been able to save the data (strings) and bring them back.To start off, I have been teaching myself AS3. I have no knowledge of PHP or where to start with that. It has been said many times that you cannot make a txt file from within flash. Unfortunately this is what I need to do.I put together a map labelling app to use at work here. (it loads in a floor plan, then you can add 'nodes' that track info on each office - employee, ext, office #, data line jack, etc.) I would like to use this data in an access database that I have already running.in short, I would like to output my data from the mapper to CSV. On putting the data into a bytearray I am comfortable with marking the commas as well as line ends, but the data is not txt... is there a way to convert it
I m trying to write AS3 to take a screenshot of a MC thats on the stage and pass the data to a .cfc method which saves it as a jpg on the server.The current code I have kind of works except the jpg is unreadable.I think it has something to do with not using Flex, AMF, and writing binary files.When I look at the jpg via a hex viewer I think it doesnt have the right jpg header.The jpg begins with:c3 bf c3 98 c3 bf c3 a0 00 10 4a 46. When I think it should begin with:ff d8 ff e0 00 10 4a 46
How do i open file and get its content as a ByteArray in AS3. I saw examples, using FileStream & File classes from flex.filesystem, but the doc says it's for AIR only.
I need to write a ByteArray to a file on local disk with Flash AS3. The flashapplication is run locally (it's a projector exe).
I found the FileReference class with the save() function which works perfect. The only problem is, that this function opens a filebrowser and let's the user select where to store the file. However - i have the path already as string and need to save to this location without useraction (since i'm exporting a lot of files into this directory in one go and don't want the user to choose each one manually).
Is there a way to store a bytearray from a projector to local disk without opening a filebrowser?
I'm also using mdm Zinc, which actually provides a function to save a ByteArray to disk, but this function is for some unknown reasons not working. I already filed a bugreport, but I need to get this to work very urgently, so i'm looking for alternatives!
I have an Air application with remote service in codeigniter.I'm trying to save a bytearray that I received from the Air app but when I save the data I get empty files with the correct filename.So there must be something wrong with my bytearray or the way I save the data.Does anyone have an idea what I'm doing wrong?I've debugged the Arraycollection I sent and the bytearray is definitely in there.
public function uploadImage($image) { foreach($image as $img)
I am using the FileReference object. I want to be able to save the local file data into a ByteArray. I know that I can use the data property in Flash 10, but I would like a solution that works for earlier versions of Flash.
I am trying to take data that I have extracted from a ZIP file in Actionscript, then convert it to a File object so I can write it to the documents folder for my air app to use.
I want to open a pdf/excel/doc using flex, as all know we can use navigateToUrl(URL) method to open a file from the server. But my problem is those files are encrypted in the server, so I load the files as follows
ByteLoader = new URLLoader(); ByteLoader.dataFormat = URLLoaderDataFormat.BINARY; ByteLoader.load(new URLRequest (constructedURL));
so that I can manipulate them and can get the decrypted file. Now my question is, my data already got downloaded from the server, so how will I launch the files(pdf/doc/excel) with the binary content which I had got?
Is there anyway i can launch those files like we do it in navigateToURL()?
At the beginning of the Byte Array alters the Encoding.How ever the resulting String using the toString method still creates escape characters.I am trying to write the byteArray to another AS3 file to be compiled later.
I would like to generate a sound in Adobe Air using ByteArray. The sound should be a silence of x seconds. I found this code that I am using to generate the bytes:
private function encode(data : ByteArray) : ByteArray { var channels : uint = 2; var bits : uint = 16;
[Code].....
But when I save the file using Filereference and import it into a flash file I get an error message saying that there were problem reading the file.
I'm having this problem with sending data to back-end party. So what I'm trying to do is to send hexadecimal data to a back-end party.It is binary data that's converted to hexadecimal in order to attach an image to an e-mail.The bottom code is the image that has bin created, how ever my code works when i DON'Tadd this code to it (d.addChild(mSiloDrawing.getDrawing()); it returns a movieclip see code) when I do add this code it givesme an end of file error.
Code: Select allvar d :Sprite = new Sprite; d.graphics.beginFill(0xFFFFFF); d.graphics.drawRect(0, 0, LocalController.globalStage.stageWidth,