Actionscript 3.0 :: Remove From An Array?
Oct 29, 2011I have a document class carAppController. In there, I create sparks on my car.[code]...
View 1 RepliesI have a document class carAppController. In there, I create sparks on my car.[code]...
View 1 RepliesI'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
I have an array used to track shots fired from a cannon, and when they hit the ground they are removed.
I would like to know what is the most efficient way of finding and removing a certain element from an array. I heard that using pop() instead of splice() was faster, is it ?
Also, the big question I have is that the only way I see of actually finding the element in the array is using
Code:
for(i=0;i<array.length;i++){
if(array[i] == movieClipToRemove){
//i == movieClip index in the array
}
}
Then I would use either splice() or pop() to remove it from the array before deleting the MC. Is there a better way than scanning through the whole array comparing each element to the triggering MC ?
how to remove a particular element from array
View 1 RepliesI have one array with items. now I want to remove all items from array. How it can be possible ?
View 7 RepliesIf i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
View 5 RepliesI have an array 'cat', 'dog', 'budgie'
and want to remove the item by index.
At the moment I have
function removeit(myindex) {
animals[myindex] = animals.pop()
}
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are:
Iterating through the array, calling pop or shift on each element
Setting the array length to 0
Setting the member variable to a "new Array()" or "[]"
I am trying to remove an object from an array. but from some reason its not working. I am under the impression that a splice accepts 2 parameters. the position of the array. and for parameter 2 , how many to delete from then on out.I just want to delete one array so I am doing this array. splice (i,0);but it isn't working. can someone tell me what i am doing wrong. enlighten me on how it suppose to work.
View 3 RepliesI have an array of objects. Each object has a property called name. I want to efficiently remove an object with a particular name from the array. Is this the BEST way?
private function RemoveSpoke(Name:String):void {
var Temp:Array=new Array;
for each (var S:Object in Spokes) {
[Code]....
I just have an array of names (strings) in flash, and I want to make sure that any duplicates from the array are removed, or at least that a function is performed only once per reocurring value in the array.
View 5 RepliesI have an array of questions for an interactive quiz game. When you answer a question, functionally I want that question to be removed from the array (cat4Questions) so that it won't come back for the player so I tried to splice it.I wasn't sure if it was working so I traced the array. While I was expecting "question1, question2, question3, question4" to be traced, "question1, question2, question3, question4, question5" was the result of my trace.This is the line of code where I try to splice the array:cat4Questions.splice(cat4Questions.length,1);trace(cat4Questions);
View 3 RepliesI have an array filled with random values and some have newlines. How can I search through this array and erase only the newline values
View 0 RepliesFirst of all, how should I remove an element from an array?Now I am using arrays this way (just an example):
array["red"] = 0xff0000;
array["black"] = 0x000000;
How do I remove "red" for example from the array?
suppose I have created an Array object with 4 items on it. Now how we can remove that all items without looping process.
View 2 RepliesActionScript Code:
// I want to create an array, then remove a object from it.
var myArray:Array = new Array();
var i:Number = 0
while( i < 5){
myArray[i] = new Thing();
}
Now, I have 5 things. Lets say I want to one of them. Lets say a random //picked one. How the hell can I do so?
I want to remove duplicates from an array. I've a command which works very fine:
arrayID = (arrayID.filter(function(e:*, j:int, a:Array) {return a.indexOf(e) == j;}, this));
This code is for normal arrays which contain only normal values (number or string).. but i've an array in my script, which has objects in that...
var arrayID:Array = [{value:1, name:"asd"},{value:2, name:"asd"},{value:3, name:"asd"},{value:1, name:"qwe"},{value:2, name:"qwe"},{value:3, name:"qwe"},{value:4, name:"asd"}];
What I want is I want to remove duplicates of "name" element! so after removing it should become:
arrayID = [{value:1, name:"asd"}, {value:1, name:"qwe"}];
I believe it is quite easy even I tried to play with the code but I could not do...
So I'm getting strange results when trying to remove the first item in my array. When I remove the first item by using the shift() method, it deletes the whole array instead of just the first item.
Here is my code.
Code:
public class Main extends MovieClip
{
var deck:Array =
[Code]....
When I run the program it correctly shuffles the deck array and pushes all the shuffled items into the shuffledDeck Array. Then the first 26 cards get pushed into the playerDeck Array and the rest go to the computerDeck Array.
When the last bit of code runs, it correctly picks the first item in the playerDeck Array, but when I try to remove that item, it removes everything in playerDeck.
This is my code
[Code]....
The problem is that even tho I ask to remove the random picked number from array, it can still get repicked.
I need to remove a spcific value from an array. Let me explain: My array gets populated randomly, for example:
[Code]...
Is there anyway of removing the "Flash" instance in my array without knowing where it is located in the array?
I have a array of mc's. when i add a mc to the stage how can i remove it from the array?
View 5 RepliesI have a box with 5 pieces of paper inside
myArray1 = new Array ("1","2", "3", "4", "5");
I am going to chose a piece at random from the box
$i = random(5);
trace(myArray1[$i]);
That piece has now been removed from the box, therefor it has to be removed from the array, now how to remove from mid-array only beginning and end, so I thought of this:
Code:
for (var $loop = 0; $loop < myArray1.length(); $loop++) {
if ($loop <> $i) {
myArray2 = new Array();
myArray2.push(myArray1[$loop]);
}}
trace(myArray2);
How I have set this up, but I am thinking if the loop index of the random piece is equal to the random number, then skip that, else, put all the other pieces in a new box. But when I trace the 2nd array, it displays the random value. Is there any way to move everything from an array into a new array WITHOUT a certain element? I mean I know you can move a certain element via its array position, any form of array.pushNOT($n, ($n+1))
How can I remove duplicate entries from an array?
View 10 RepliesI have made 4 arrays and filled the with movieclips using the array.push(movieclip) method. I have then made a function that is supposed to remove everything in those arrays. This is the code for it:
[Code]...
But when I call this function it does nothing but remove p1s, p2s, p3s and p4s. Also when I type trace(s) in one of the for loops, it outputs 0 for some reason.
here is my code:
var arrows:Array = new Array();
var gameTimer:Timer = new Timer(1000); // 1 second
var maxTime:int;
[code].....
How can I remove duplicates from my array ?
{0, 0, 1, 1, 2, 3, 4, 4} ---> {0,1,2,3,4}
I have the following array:
var custommer:array = new Array("a", "b", "c", "b", "c", "a", "b");
I need to generate a new array with only one of each array entry.
I'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
if(enemy1[a].dead == true) //check if dead {
removeChild(enemy1[a]); //remove from stage
enemy1.splice(a,1); //remove element from array
}}
So to reiterate, I need to remove the objects from the stage, and clear/empty the array.
i have items drawn my stage dynamically and information regarding them in arrays.when i remove an item from the display list:Code:a.target.graphics.clear(); then use the spliceď and index of method to locate chosen MC remove their values from specific array :Code:mcName.splice(mcName.indexOf(+mcRef.boxCount),1);Now when i remove any item which isnt the lastitem of the array, then trace all the data of the array using a loop the values appear to have corrupt? like they have lost the order in the array since one was removed?
View 21 RepliesUsing a for-loop I made a grid of movieclips. But I wanted it so every second row had one less than the one above it. I thought I had that sorted when I placed an if statement in the method. However, flash still "sees" the missing movieclip. I've tried to splice the array element from it, but instead of removing it, it seems to have copied it.
Here's the code:
Code:
package
{
import flash.display.MovieClip;
[Code]....