Actionscript 3.0 :: Simple XML Adjusting For MP3 List
Jan 28, 2010
I am new to XML and I have tweaked a mp3 player from a [URL] file to do exactly what I need it to except for one small thing.... I need for each song to be able to load different album artwork independently, right now the jpeg is assigned to all the songs in the playlist. I did the tutorial and while it made sense. this "final" example goes far beyond the scope of the tutorial (he leaves it as an example of what could be done if you know what you are doing (I don't))
I have a grid of 9 columns by 3 rows (so each column has 3 slots). A minimum of one slot in every column must be marked and no more than 3 can be marked. A mark is represented by a 1,2 or 3 digit.There must always be 15 marked slots in total. To achieve this I tried the following:
i want to implement a simple list containing 6 items in action script 3.0. The screen shall show 4 items at a time and it has to get the key presses just to move UP?DOWN in the list.
I have very simple code for a class: package {import flash.text.TextField; import flash.display.Sprite; public class Greeter extends Sprite { public function Greeter(){var txtHello:TextField = new TextField(); txtHello.text = "Hello World"; trace("hi"); addChild(txtHello);}}}
The above file is saved as Greeter.as in say folder C: est I then create a Fla file named test_display.fla (saved in C: est) and its contents are: import Greeter;var tt:Greeter = new Greeter(); Now the Output window shows hi due to the trace statement but the addChild method should show World in the Flash movie but it does not. The only way to get Hello World to the Flash Movie is to change the test_display.fla to:
import Greeter;var tt:Greeter = new Greeter(); addChild(tt);
In other words I have to use the addChild method twice ( once in Greeter.as and once in test_display.fla ) to get Hello World to display in the Flash movie. Does anyone know why this is so?
I am trying to read a XML file and display its content in a simple list component or at the console. The problem is that the event listener is triggered in an infinite loop.
The code:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.addEventListener(Event.COMPLETE, processXML);
I want to create a simple high score list of 10 high scores of a game. From reading the forums I seem to get the idea that flash cannot create a simple text file. I don't have php or asp but do have cgi capability. Does anyone know where I can find a simple cgi-script that will allow me to write the text the cgi receives to a simple text file: game.sco I want to be able to write a single long string to it so that I create a string of values and can load it back in using flash loadvariables. I can create the string in flash... but how do I write it to a text file using a cgi script? the text file would include this string...I already know how to read it and split it to parse it into arrays:
I have a movieclip and what i'd like to do is once a button is clicked id like the clip to play a double speed (or maybe more).Is it possible, by way of adjusting the FPS maybe?
Basically this is it: I have a movieclip with four frames with this script on it:
Code:
onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { if (_currentframe != 1) { gotoAndStop(2);
[code]....
Basically this is how i want it to work: If you're at frame 1 (which you start in since a layer above have a stop on it) and press and hold left you go to frame 2 and if you stop holding down left it goes back to frame 1. If you're on frame 1 or 2 and press and hold right you go to frame 4 but if you stop holding right it goes to frame 3
I was wondering if there is a simple way to control the "Adjust Color: hue" - filter of a MovieClip?. Is it possible to adjust it with a single variable(with AS2)?
AS2 -> AS3 migration: doncha just love it?!have a look at the attached code. selection one makes us anew sound and gets it playting, great. then we need to adjust thevolume so we read in the files that:You can alter the volume and panning while a sound is playingby setting the pan or volume properties of a SoundTransform objectand then applying that object as the soundTransform property of aSoundChannel object.great, so selection 2 in code below should do that, right?
I have a container movieclip and i am attaching thumbnail images to it to form a slideshow.
The problem i have is i need the container to scale to the stage width, and then add the images, but if i scale the container it also stretches the attached images.
Is there anyway i can change the width of the container without effecting the attached images?
I'm looking for a way to adjust the volume in an external flv. The code below sets the volume, is there any way to have it start at one volume and fade to "0" over the length of the flv?
this.createEmptyMovieClip('snd', 0); this.snd.attachAudio(this.ns); //attach NetStream this.audio = new Sound(this.snd); //Set MC as source this.audio.setVolume(80);
I also tried start/stop buttons, but they start and stop the flv also, any way to set them up so the flv keeps playing without the sound?
I have this function inside a this.onEnterFrame function. What I need it to do is that every time I hit Q, the variable (_dropAdjust) should decrease by 1, and every time I hit A, it should increase by 1.
What it is doing, is that every time I hit either of the buttons, the variable decreases or increases by a increment dependent of the time that has passed, but I still need to have the function inside the onEnterFrame, because if not I can only hit the button once.
ActionScript Code: this.onEnterFrame = function () { var _adjustListener:Object = new Object();
one of my homework assignments for a begginer Actionscript/flash class. The goal of the assignment is to draw a shape then have it continuously drawn until it reaches the vanishing point in the center of the stage. I am pretty new to actionscript since this is the first class I have taken for it and I really dont know how to explain it better. I am trying to write the code for. This is the code I have so far it basically just draws the shape I am using and I am lost on what to do next:
I need to read two image locations from a file and join it together. For this i used the following code.
[Code]....
With this code I can load two images but I can't adjust the position of the second image with respect to first i.e: iam unable to capture the width of the first image.
Does anyone know how I can adjust the speed of Cladio's scroll bar so when the arrows are clicked the scroll runs faster? Attached is Claudio's original file if needed. The speed variable has no effect on this? I tried adjusting the interval property of both the (up_btn and down_btn) to a lower number from "18" to "0" Like so...
[Code]...
This seemed to work when previewed in the player but once uploaded for some reason the scroll slowed down again? something to do with the frame rate? movie is set up at 30fps. Also, the content being scrolled is dynamically loaded via XML... Would this have anything to do with the lag?
I have a timeline slider part to my animation which starts at frame 1089 and ends at frame 1173, I have a script which allows me to do this and works perfectly when I build it in a new flash file starting at frame 1, I need this code to work for the animation I have built at frame 1089, I dont know which number "1's" in the script relate to the frame number, I have tried changing them all to 1089 but that doesn't work! at the moment as soon as I click on this it jumps back to frame number 1 - which I believe as the code stands is exactly what it should be doing. Please could anyone edit this code so that it realises which frames I want it to work in?
var numOfFrames:Number = 85; // number of frames in the timeline to scrub var widthOfScrubber:Number = 500; // width in pixels of scrubber bar var widthOfScrubberSlider:Number = 25; // width in pixels of scrubber slider[code].....
I need to read two image locations from a file and join it together.For this i used the following code.
Part A:
//this reads from the file images.txt and puts in an array "images" //the size of the array "images" is 2 // m = new LoadVars(); m.onLoad = function(ok) {[code]...........
With this code I can load two images but I can't adjust the position of the second image with respect to first i.e: iam unable to capture the width of the first image.
I have a sound loop that plays perfectly and I have a volume slider that works great. Here's my problem, I need to control a seperate movie clip -an animation- with that same slider (the volume controller).. It needs to adjust the height of this mc up and down... like when the volume goes down, the height of the seperate mc gets smaller and vise/versa..
this seems like a fairly straightforward thing to accomplish, but like I said I'm not all that great at AS...
m using Flash 8. And I'm trying to adjust two sounds files using action script. First I set a sound file to 100, then I tried to set another file to 25 but when that happens, it also sets the first sound file to 25.
How do I adjust the second sound file so that the first one doesn't get changed as well.
By the way, here's the action script I was using for both sound files:
This does change the width, but the line gets thicker (height is increasing) as the width increases. Why is this happening, and how can I keep it from happening? I want only the length of the line to change, not its thickness.
I saw this website CLICK HERE TO SEE WEBSITEand I've been trying to create the same effect where if you resize the browser window the main image on the gallery adjusts to the size of the window but the rest of the flash stays the same.
I have a timeline slider part to my animation which starts at frame 1089 and ends at frame 1173, I have a script which allows me to do this and works perfectly when I build it in a new flash file starting at frame 1, I need this code to work for the animation I have built at frame 1089, I dont know which number "1's" in the script relate to the frame number, I have tried changing them all to 1089 but that doesn't work! at the moment as soon as I click on this it jumps back to frame number 1 - which I believe as the code stands is exactly what it should be doing. Please could anyone edit this code so that it realises which frames I want it to work in?
var numOfFrames:Number = 85; // number of frames in the timeline to scrub var widthOfScrubber:Number = 500; // width in pixels of scrubber bar var widthOfScrubberSlider:Number = 25; // width in pixels of scrubber slider
In my site I want to make my flash site extends or shrink according to the webbrowser size. This way my flash would always be on "fullwebbrowser size".Of course I would like a minimum size too.
I have inherited some code which is a matrix of buttons which give a score of 1-7 depending on which button is pressed. The matrix consist of 6 rows and 7 buttons and once all rows have a button pressed the final score is calculated and a submit button becomes activated (it is de-active until all rows have a score). This works fine, but I have added a function in which you can press a button which de-activates one row and activated another, so there are now 8 rows instead of 7, even though I want the total score to still calculate when there are 7 scores to tally up the total. The code I have now works with the first 7 scores, but when you add the 8th row it won't tally up the score, and activate the submit button. I am attaching the code I currently have to do this.