Creating A Gallery Of FLV Movies?
Jul 20, 2009I have five 3d animations I did that are in FLV format that I want to put up on my portfolio website. way to do this in Flash CS4? Should I create it as if it were an image slideshow?
View 13 RepliesI have five 3d animations I did that are in FLV format that I want to put up on my portfolio website. way to do this in Flash CS4? Should I create it as if it were an image slideshow?
View 13 RepliesI have been having trouble creating a movie clip with a reverse rollover effect within a movie which has a reverse rollover effect. that sounds confusing
In essence I wish to create a panel that rolls out on rollover and rolls back in reverse when the you rollout. I have done this using this script
[Code]...
However I wish to make movies within this movie that have the same effect on them. But when I create another movie or button within this movie it is not registering on rollover. I guess because the script on the main movie overrides it?
I've had to create the following code to get a series if loading movies to work properly. Each loaded movie is basically a series of automatically looping images controlled by external xml. I found that without adding the unload movie on each button action the first movie loaded kept playing over any subsequent movies loaded. However its rather long winded and if the amount of movies increase it really is going to be very large. How to create an efficient funtion that does the job in a more effective way:
intro_mc.onRelease = function() {
unloadMovie ("_root.container02");
unloadMovie ("_root.container03");
unloadMovie ("_root.container04");
createEmptyMovieClip("container01", 2);
loadMovie("deaf_intro.swf", "container01");
[Code] .....
is there a way to target loaded movies other than through loadMovieNum() or creating localConnection?
View 1 RepliesI have been creating mini product movies in Flash using sound recordings, key frames, and tweens. This is the 5th in the series, and just NOW I'm having problems.I had my frame rate set to 30fps with one long sound bite, about 2.5 minutes. Everything looked fine on my end, but when I loaded it into a landing page in IE, everything was out of sync, but only on other people's computers. It still looked fine to me.
I compressed the sound file more, which helped some, but did not aleviate the entire problem. I noticed the frame rate when I did a quick preview (just pressed enter) would fluctuate from the 30 fps all the way to 9 fps.I then cut the sound bite up into 13 segments,shortened the tweens, and reduced the frame rate to 18fps. In development and in preview, it looked fine. However, when I put it into the landing page, the animation was way too fast for the sound and the sound bites looped.
I am trying to make a simple game where there are five balls that bounce around the screen and speed up at set intervals. You have to dodge them for as long as possible. Right now I have the game set up so that you dodge for 15 seconds and you win - but I can't delete the balls that are bouncing around, and I don't know how to put in a reset button. I have also tried increasing the variable this.speed inside my interval statements but it doesn't work.
View 3 Replies[Code].....
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I did this tutorial just fine in as3 and worked out well. But recently I had to switch my project from as3 to as2 to link buttons to scenes. Now I have a ton of compiler errors from the switch. I was wondering if I can still make this tutorial work out for me in as2, if so what do I have to change? [URl]Heres some of the scripting I did from the tutorial in my project.
stop();
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
[code]....
I'm creating a video gallery and i have some issues because i'm new ot action script.I have a gallery.swf which loads into main swf. this gallery has thumbnails that link to the video.So the issu is the following:When i roll over the thumbnails, I would like to show the name and the description of the video and if i click on it, it should load the video.I was wondering if there is a way to do this dynamically with xml instead of working on every thumbnail button ans linking it to its video.
View 2 RepliesBeen trying to create my own photo gallery.... Can see my attempt here http://bit.ly/4ZD9Nj. A bit giltchy... I thought if instead of having scripting gotoAndPlay (frame).
Left.onRelease = function (){
gotoAndplay(20);
}
[code].....
i have an directory of images saved on the server... i want to use the tilelist component to display them all ... either by xml.. or by direct load all images if this is possible..the images are made and stored by a filename of date and time.. as an example "1305549409.jpg".so could be a pain to automatically update xml..
once an image is clicked in the tile list i want this to load up full screen, is this possible......OR is there a way to make a flash gallery using all the images form a directory.. direct loading all the images to placeholders.. or even a random set of images..
The end product should look like: Scrolling thumbnails along the bottom (or side) of the page, scrolls controlled by users mouse.If the user clicks on a thumbnail a larger version of the image loads above or to the side.So far:I have the scrolling images doing as I want! The thumbnails are all buttons.
The problem:I can't get the larger image to load. I have tried creating a movie clip with the larger image in and attaching an Attach Movie script to the button - but it doesn't work.Using Flash MX 2004 and I am not fluent in Action Script - so far I use tutorials and try to alter script to fit what I am after.
Is there a template out there for a flash gallery to display other swf files? Like an image gallery, but instead of images, they are swf files (some could be interactive as well.
View 3 RepliesI've been creating an XML photo gallery with Flash CS4 and AS 3.0 following a tutorial. I followed the instructions step-by-step but at the end I got the following error message instead:
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found. Could anyone in the community assist me as to how to solve the problem? The script has no errors and last time I checked all the applicable files (the .xml file, the .jpg files, the .swf and the .fla file) are in my Documents folder on the Mac.
I am creating a gallery of video thumbnail.Also I am planning to set the frame of video on each thumbnail to first frame of video .When i load a single video,its working. But when i tried to load more than one video on different thumbnail movie clip in a for loop, its not working. This is my live project.can anybody help me.its very urgent. I tried with many possibilities that i know. I am a 3 month experienced flash programmer.
var thumb_nc:NetConnection = new NetConnection();
thumb_nc.connect(null);
for(i=0;i<videoArrLen;i++){
[code]...
The urlArry contains the url of video to be loaded and thumbArry contains the NetStream object for different movieclips.
I want to make the following gallery of images: [URL]. I refer to the section of the medium, which include pictures and a menu that is sliding to click. That is the menu that I create and can not do it.
View 6 RepliesI am using the galley template from [uRL]..and after 6 menu titles it spans off screen and i want to know is there a way to span down after 6. Header 1Header 2Header 3Header 4Header 5Header 6Then 6 would be here
[Code]...
I'm attempting to create a thing where my thumbnails will scroll across the bottom of the page, like when you put the mouse on the right it scrolls right and visa versa. I found a great tuturial only to realize halfway in that it was done with Flash 8, therefore apparently quite a few things have changed. And this is my first stab at FlashThe first place i noticed is when my motion tween didn't work, so I instead created a 'Classic Tween' finding it had the same affect as 'Motion Tween' in Flash 8, however as I progressed in the tut, I don't think the results were the same.
My images scroll but after creating a _xmouse<40){........prevFrame, there only continue to scroll, the prevFrame command doesn't work!So to my question...does anyone know of a good tut for this type of thing for CS5? OR, is anyone really familiar with both Flash 8 and CS5 and e differences for what I'm attempting to create?
Im trying to create a simple image gallery which extracts image urls from xml. Its supposed to change image when you click. I think the issue is in nextimage function.
Heres the code.
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Loader;
[Code] .....
I followed a youtube tutorial on how to create a fancy Image Gallery but when I got to run it I keep getting the following error : interface 'flash.events.MouseEvent' could not be loaded.
Code:
stop()
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("img1");
}btn2.addEventListener(MouseEvent.CLICK,play2);
[Code] .....
I'm just moving from programming in Flash to Flex.
I want to create a simple gallery which is loaded with locally stored FLV short clips. I know how to create a text/image gallery, but I wasn't able to put the VideoDisplay component in the List control.
The final result should be a gallery with videos playing while the cursor is on top of them.
how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.
View 1 Repliescreating an image gallery for my site. Please see my photo link:I want all the thumbnail btns on the left to load the large photos on the right. For 3 of the thumbnails, I need to show more than 1 image so I created numeric btns underneath the large images that will load photo 1, photo 2 etc. The issue that I can only get this to work on layer 1 and 2, when I try to do this for another thumbnail I get this error:"TypeError: Error #1009: Cannot access a property or method of a null object reference.t press2_fla::MainTimeline/frame1()"This is the basic script that I am using for all my thumbnails:
ezo1.addEventListener(MouseEvent.CLICK,playezomag) ;
function playezomag(event:MouseEvent):void{
gotoAndStop("fefe1");
[code].....
How to create a photo shuffle gallery like this one, but in AS2 [URL]. But without all the extra bits at the bottom where you can change scale etc, I just want it to run automatically, simple and clean, just randomly bringing photos in and out.
View 0 RepliesI am new to flash and I created a gallery that loads the pictures from an xml file. I was wondering how I could create the links to each picture dynamically from the xml sheet in a seperate movieClip named "menu_mc".
View 5 RepliesWhere to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
View 2 RepliesI am creating an image gallery with thumbnails on the right inside a symbol so that they can all fade in at the same time, and the bigger images on the left that also fade in. I can only fit 8 thumbnail images at a time, and want to have more than that. So I'll add an arrow below the thumbs so that when you click on it, you can see the other thumbs. I have the first 8 thumbs on the first frame of a symbol and the rest on the second frame.
My problem is that the symbol that contains the thumbs is a graphic symbol, so that the thumbs in it, that are button symbols can be clicked on. I tried using button and movie clip symbols for the thumbnails container but then the buttons (thumbs) can't be clicked any more. That was not a problem till I had to add more than 8 thumbs, cause i need to give the container an instance name, and graphic symbols can't have one.
Here is the link to download the .fla [URL]
In case I didn't make my self clear, what I need is to know if there's a way to have a movie clip or button symbol that can have buttons in it that can be clicked on.
Here is the scenario... I am attempting to create a carousel image gallery each image is accompanied by a url that when pressed will take the viewer to an external website. I am pulling this information from an xml document "images.xml". I am using a dynamic textfield with an instance name "links" to hold the urls. The problem is the URLs are not changing when I selected a new image. How can I make it so that when a user clicks on image1 for example they'll get "View Google" and when they click on image2 they'll get "View YouTube" etc?
Here is my XML:
<?xml version="1.0" encoding="UTF-8"?>
<images><image src="img/Layer-1.png" />
<urltxt><a href="[URL]">Cops</a></urltxt>
<image src="img/Layer-2.png" />
<urltxt><a href="[URL]">Dogs</a></urltxt>
[Code] .....
I'm working on a script that is about finished but I've reached a snag.I'm creating a gallery page, similar to Thickbox or Lightbox.I have thumbnails off to the left and a UILoader on the right.When you click a thumbnail, the image loads on the left.What I'm working on now is that if you hover over the right side of the image you get a NextBtn and on the left you'd get a PrevBtn.The buttons are created and tween in on MOUSE_OVER like they are supposed to. The problem that I'm having is once you MOUSE_DOWN and the next image loads (also working properly) the Tween that is on the Prev/ NextBtns resets to the OUT position until you mouse outside the rollover than back in.Is there any way to make the Tween stay IN until the mouse moves out?[code]
View 2 RepliesI'm creating a simple photo gallery.
next_btn.addEventListener(MouseEvent.CLICK, goNext);
previous_btn.addEventListener(MouseEvent.CLICK, goBack);
function goNext(e:MouseEvent):void {
[Code].....