Flash 10 :: Open Source Media Framework - Strobe Player
Aug 17, 2011
I am using OSMF-Strobe Player for videos and I am trying to put my company's name below the video player as in the picture. how do I go about doing the same ? I dont have much knowledge about actionscript but with some online tutorials I can always manage.
I am looking for an open-source iTunes style media player that I can use as a base for functionality I would like to develop. I am quite keen on Flex/Air, or C# or Java will do for languages.
I need to find a flash video player that is free and open source. I love flowplayer and jwplayer but we fit into their most expensive licenses. It will cost us over $1400 to license flowplayer for our use. We don't have that right now.
I just need a flash player with a basic javascript api that is truly free. I have been googling for hours and nothing so far.
It would be a huge plus if someone knows of a chromeless youtube player that uses the youtube as3 api. I don't have time right now to code an entire chromeless player complete with all the controls and a progress bar.
I'm completely new to Flash and actionscript, so please bare with me. But I'm in a bind, so I thought I'd give this a shot.I'm needing to play a commercial before playing an actual video on my company's website. Once the commercials ends, I'd like for the video to start automatically. Is there an open souce (free) flash player that will let me do this?I've watched a tutorial on how to do so, but when I try to make it work with a player, it never works.
I have a client who wants multiple players on a page, each playing a different video. The tricky part is that they want to be able to add videos to their website with this custom player on their own, without having to go into the flash file.
Anyone have an idea or where I can find out how to do this? I dont' think XML would work, because it would still have to call a specific node inside flash...and this one swf should be able to work with any .flv they want.
I'm basically looking for something that can play/stream a variety of formats if possible (or if not, to have an easy way for non-technies to convert them to the desired format). I'm also looking for something easy to setup - like including a javascript tag at the top of the page and then perhaps using a div, or just 1 line of script code to make it work. If it's flash, then have to be simple to setup too.
Is the source for the demo player bundled with the FMS 4.5 install, available somewhere? It looks like a useful tool to debug playback of streams and I was trying to to see if I could port it to Air for IOS and Android for the purposes of evaluting the playback quality of various sample video files.
Is there an open source Ruby framework that allows working with multimedia (video, sound, etc) similar to Flash, including Display Object hierarchy, that is not targeted for video games?
I'm looking for something between Ruby/Processing with a more object oriented API.
I want to build a community website with videoconferencing functionality integrated. I would prefer to provide this from within the browser, so I'm looking for a Java- or Flash-based solution.Also, it would be nice to spare bandwidth by having the clients stream their audio and video data without using a central server (like the way Skype works, for example).Is there a reasonably mature open-source project that meets these criteria?
I want to create a Flash application but I do not want to pay the $700 for Flash Professional CS5 (neither to pirate it). I have been looking at previous questions here in SO and around the net for hints of free software allowing to develop flash apps.
From my current research, it seems the tools I need are: 1. FlashDevelop or similar to create and compile ActionScript code. 2. Pencil, Synfig or similar to create animation (is it possible to export to fla? 3. ?? to put everything together and compile a swf file.
My question is whether anyone has successfully followed a similar path to build a flash application using only open source. And better yet, any good web site with documentation on how to tackle such a task. I have looked at the Open Source Flash Projects page which contains a comprehensive list of flash related open-source projects and libraries...
I'm currently researching Flex visualization components for demoing purposes and am wondering if anyone in the community has had success building on top of any current open source projects. I'm currently looking at axiis but am wondering if anyone has found anything similar that worked well for building custom visualization components? I've found some stuff hosted on Google code but haven't found anything very mature yet.
I'm just a student who's looking into building about 1 or 2 flash files that would need both the movie-making and actionscripting capabilities of Adobe Flash Professional. Problem is it costs $120, and that's a huge burden to me!I've did some research and found a few free or open source programs, but they are either:a) For making animations ONLYb) For writing Actionscript 3 ONLYo here's my questions:1) Is there any way I can make a flash movie using a program from a), and then inserting AS3 into it using a program from b)
Reading "Building the realtime user experience" by Ted Roden, I was wondering how to go further and get some video chat web app up and running without the use of flash.
So, in terms of feasibility:
client-side: how can one access to cam and mic local streams not using flash ? server-side: are there any existing frameworks or open source servers (something like red5) that focus on this kind of use cases ? If not, what do I need to build my own (lightweight) visio chat server ?
As developers at De Monsters we werent totally happy with the current Flash, Flex or AIR debuggers out there. So we decided to create our own debugger called De MonsterDebugger. Today weve got a great new version that we want to share with the community for free.
For some reason, I'm having a hard time finding a recent, side-by-side comparison of the various pros and cons of the different open-source flash 3D engines, such as Papervision3D, Away3D, and Sandy3D. Specifically, I'm looking for comparisons in the areas of
ease of use (and documentation) performance (framerate with lots of polygons) stability (bugs, glitches, graphical artifacts) currency (for lack of a better word - is the project gaining or losing team and community members?)
language(s) used (is it in as2, as3, flash-player-10 as3?) features (lighting and shadows, import models and animations of various formats, click detection, collision detection)
This is reasonable, right? I don't want to essentially pick one at random, only to find myself in trouble later on. Working with papervision3D, I'm already frustrated by the documentation, or the in-name-only nature thereof - most functions only have headers listed and no descriptions of what they do. Personally, I like to be able to pour through the documentation and figure out how to do whatever I want, and I feel like I'm fumbling around in the dark, having to read the source and try to understand all the implementation details. Who's used multiple open-source flash 3D platforms?