Which will scale my app to full screen and show the entire app with no cropping, however may leave borders on the left and right. Which it does I'm wondering if there is a way to remove or at least set the color of those borders, they are currently white. Its a big wide 2" section on the left only in my case.
So I found out how to change the color of it, by doing a backgroundColor="#f3f3f3" on
I have a simple full screen flash site with mc's that are positioned in relation to the stage, and I also have a background image that is bigger than the stage that shrinks and expands when the user resizes the browser, and it doesn't distort.My problem is that when i publish it normally at 100% width/100% height I get a weird acting vertical scrollbars, so I'm forced to publish it at 98% height, which then shrinks my swf file exposing the black background giving my freaking swf an unwanted black border.
I'm workin on a multimedia CD that I'm creating entirely with Flash. I have just ncorporated 2 video files. They play in the flash players fine but when I click on the Full Screen mode it blows the video up way to big to the point were I can only see a small section of it.
I have a very simple flash file with the FLVPlayback Component on the stage. When I test it in the HTML page and I click the full-screen button, the video overflows the screen. It looks fine in normal mode - everything is scaled perfectly - but when it enlarges there's a black bar above the video and the bottom 1/3 falls off the screen.
I have an AS2 image gallery with thumbnails and fullsize images and descriptions that load from external XML-files. I have found out how to take this gallery into true full screen. But when going full screen, I want only the full size image to scale up. Descriptions and thumbnails should stay the size they have when the flash movie is in its normal display state. Attachments: Gallery.txt.zip (998 bytes)
If you click the "FS" button inside the player for full screen, it goes to full screen, but does not scale my player. Here's my SWF embed code. I have tried it both this way and taking out the wmode line.
<script type="text/javascript"> // <![CDATA[ var so = new SWFObject("player_bitgravity_fs.swf", "flvplayer", "724", "409", "9", "black"); so.addParam("wmode", "transparent");
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
according the documentation borderThickness is an applicable style, but when I try to set it to anything (would prefer '0') it says "The style 'borderThickness' is excluded by type 'mx.controls.DateField'."I could style the background color to be the same as the background, but I have an image behind so this will not work.
With the Flex 3 SDK you simply needed to set the borderThickness style to 0, or set borderStyle to none. With the Flex 4 SDK ad the Spark theme, this has no effect.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception.
On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size.
The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should.
I have an AIR application that will go full screen when the application starts: stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
I am in AS2 with a working full browser flash site. I have an mc I'd like to start out at 100% but scale up to 120% if the browser window area increases. How do I tell example_mc to scale proportionally up to 120% when the window scales?
I am embedding swf object into my html document, but its showing border on top and left of swf object, how to remove it? Same result on all browsers. If I increase the dimensions of swf object then border start appearing on all sides. I don't want the border at all.
I give users the ability to put album in my Flex application. I want to add a feature when they can click a button to view photos full screen slide show.
How does one do fullscreen with VideoDisplay? I am using: stage.fullScreenSourceRect = new Rectangle(video.x, video.y, video.width, video.height); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN;
But this does not allow me to go back to normal screen, not even i use: stage.displayState = StageDisplayState.NORMAL