Flash - How To Control Visual Affect With Camera Class
Aug 1, 2010
I've checked the document: [URL] But still don't find info on how to control the visual affect (like lightness, saturation and so on) of my pc camera. Is that kind of job possible with actionscript?
I create their basic Flash app with their Flash IDE for Visual Studio 2010 http:[url]....When launching the run button, it launch flash but with this error within Flash CS4: The following JavaScript error(s) occurred:
t line 6 of file "FlashApplication1.jsfl": Cannot find file file:///C:/temp/FlashApplication1/FlashApplication1/FlashApplication1.as.
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I have an activeX control for a network camera when it is installed on my PC. I want to use that network camera in actionscript by loading its activeX control, but don't know how to do that.
As announced, it is now possible to develop Iphone applications with Actionscript. My question is: is it possible to control iphone devices such as the GPS receiver and/or camera using actionscript? Is there somekind of "AS3 for the Iphone"-framework? I know my question is short, but this is all I need to know for now.
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
When user first time log into site camera start the capturing and stream is saved in application folder with the streamname (straemname.flv). then user logout and then logged in then i have to append that stream in same straemname.flv file .By this code i have done that task
camera = Camera.getCamera(); camera.setQuality(0,80); camera.setMode(videoWidth,videoheight,15,true);camera.setLoopback(false); video.attachCamera(camera);ns.attachCamera(camera);ns.publish(stream, "append");
when user again logged in ,the video which is saved previously start playing,I dont want start that video.I just want to show camera control
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
I have an array I am using to hold movie clips, and I'd like to be able to change all of them at once using the array. Now, I can do it using array[0,1,2,3,4,5,6,7,8...].changestuff but with 60 or so movieclips, it gets unwieldy. Is there a simpler way to go through the entire array and apply the changes to each movieclip stored within?
I have a lot of the following warnings:Duplicate variable definition.variable 'elem' has no type declaration.Illogical comparison with null. Variables of type Boolean cannot be null.Will they affect the performance of my flash application? Will they affect the compiling time?
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
In my attempt to create a simple Pong-like game, I've encountered a very strange and at times severe visual bug.When I set the ball (A Flash CS 5.5 library MovieClip) in motion moving around the screen at a rather fast speed, I've noticed that sometimes the edges of the ball would be cut-off for a short moment in the direction it is moving.
When it happens, it almost seems like the position of the ball MovieClip is slightly ahead of its own border and thus the part that is outside the border fails to get drawn.
Here's a picture that illustrates how this looks - at least for me:
You can also view the .swf file online here: [URL]
Some technical data:
I've been unsuccessful in capturing the with a screenshot no matter how much I tried. Sometimes I would open the .swf and the bug would be almost non-existent while at other times it was very blatant. I'm using an EnterFrame event function to increment / decrement the x and y position of the MovieClip. I have never encountered any such problem in any Flash app, in this machine or others. Truncating / rounding the x and y values of the MovieClip didn't help. Neither did setting cacheAsBitmap to true.
i know how to program in vb.net, and have little problems switching to action script. the only problem im having is that i dont know where to type my code. in visual basic there were events that you would type into. does any one who knows Vb know what im talking about? i get the whole convert to symbol stuff just not where im supposed to type
I have my main application, which contains several instances of a component that create a grid of photos belonging to a certain category. (the grids, and the photos are created dynamically with a loop).
I'd like to be able to click a photo to run a function that loads the large version of the photo into a separate element that is contained in the main application. So I created a Photo component in my main application, but how, using actionscript, do I change the 'currentphoto' variable in my main application from inside the tileview component?
Alternately I could put the function in the main application (probably more logical in the long run), but how would I call it from the child component?
I need to invoke a dll/exe upon selection of controls in flash like checkboxes,radio buttons etc.. By getting the status of the controls I need to perform the actions in my aplication which is developed in VC++ and accordingly I should give responses to flash.
Most of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings). I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.
What I'd like to do is to debug both codes at once. At the very least I'd like to see the runtime error output as it is shown when I'm working with Adobe Flash. At the best scenario, I'd like to be able to hook my VB.NET code with the Actionscript code such that I can use breakpoints in both.
I'm trying to make a visual novel in flash, I have created the UI and the characters, but I don't know what could be the best approach as how to load the dialog and how to save them. I've been thinking about external files, but I don't know what could be the best type of files to do so. Also, when I load the game I want it to continue in the same scene and with the same variable values (obviously) is there a way where you can save all of them (like an image of the game).
Most of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings).
I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.
What I'd like to do is to debug both codes at once. At the very least I'd like to see the runtime error output as it is shown when I'm working with Adobe Flash. At the best scenario, I'd like to be able to hook my VB.NET code with the Actionscript code such that I can use breakpoints in both.
Edit: Environment: I'm using Visual Studio 2008 and Adobe Flash CS4.
I was just wondering if anyone out there has had any luck trying to get a flash app to talk to either a visual basic or c++ application? I need to build a player [flash embeded into the vb or c++ application] that when the user say, pushes a button, calls a function or action from within the app. Any Idea How would I go about this?
inserting a .swf or flash files in visual basic asp.net give me coding sample or procedure or a link to inserting a flash files in my web form in vb asp.net
I have seen this image swirl effect on a visual thesaurus. Is there any open source code for this? I don't care about the algorithm to match similar objects. I only am wondering about the effects.
I'm trying to create a visual waveform for an MP3. The code I've included is called on successful load of the MP3. I intend to extract just a few important samples from the sound to create the waveform, rather than extract the entire sound into a bytearray. Even on a good machine, extracting an entire song can cause flash to freeze up for 3-5 seconds (or longer!). For my purposes, this isn't feasible.
Unfortunately, the code I've got below is failing to produce any numbers. If I extract the entire song it functions, but extraction of just the key points is giving me nothing. Does performing an extract make the remainder of the sound object invalid for future extracts? If so, is there some way around this that won't freeze flash for an extended period of time during the extract? Some important variables from the rest of the code:
I want to use the checkbox component in my flash app, but it's really tiny. According to this article 1, the size and scale parameters only affect the invisible bounding box. Does anyone know of a quick solution on how to scale up (enlarge) the visual area of the checkbox component in flash CS3?
I need to run some code when a panel is destroyed. The code is simple, I have some Background tasks while it is opened, but need to stop them when closed.
I have a Close button for the panel, and I stop the BG Tasks when the user wants to close the panel, the problem is that they have access to a top menu bar too and can jump to another application module/part throught it, so, the user can exit the panel (when exiting, the panel is automatically destroyed) but the panel close event code is not executed because the close button was not pressed.
One solution could be to inherit from panel and add a post step method that is called when swapping modules, etc... So, if the user wants to move to another place through the menu bar, my system will first call sometihng like PreEnd() method on the panel and everything will be solved. But, is there any event that I could catch from the panel when it is destroyed to accomplish this? I have been checking the documentation but couldn't find anything useful to achieve what I explain.