IDE :: Create Toggle Button For Full Screen In Flash File
May 10, 2011
I am currently finishing off a flash project that I began using FlashMX (with action script 1).It is a language teaching tool which will be viewed both online, and will be also put on CD.I would really like the swf to fill the user's entire screen.I have tried a few things with javascript in the html file that haven't worked. I would greatly appreciate any tips on how to:
1. Create a toggle button for full screen in my flash file
2. Make the swf take up the entire browser window (width="100%" height="100%" doesn't seem to work)
3. Create a standalone version for CD that fills the user's entire screen
I have my flash at %100 width and height, and have three else statements which dictate the placement of the mc on my stage. What i would like to have is the user changes the screen width to anything smaller than 1024 that it initiates the browser to activate the scrollbars. The layout of my site really needs the user to be able to scroll if they resize the browser smaller than 1024 but have no idea wheather this can be achived through actionscript or if this is something that needs or can be done in the Html. One side note is also that if the browser is resized to a height less than a percentage of the landscape width that the scrollbars would also be toggled on. Here is the site address for perspective: [URL]
I have 5 components on my Flex application(actual view) and they are:
x = main panel y = bottom panel z = left panel a = right panel b = top panel
I have a toggle full screen button. When clicked I want the main panel(x) to become full screen. At this point only main panel(x) should be visible. when I click on the toggle button again, it should become normal displaying all 5 components(the actual view).
I'm testing a few things with the ND2D library (made by NullDesign, engine's source available at github). What I've encountered, is that if I toggle my Flash application to Fullscreen mode, the World2D (or Stage3D / Context3D buried inside it) doesn't auto-stretch to maximize it to the entire screen resolution. Do I need to reinitialize my setup to the new Fullscreen dimensions? What if the stage.scaleMode is set to "NO_SCALE"? Will that affect the dimensions since the stage, although appearing larger, will still retain the same coordinate system and dimensions? How to correctly toggle Fullscreen mode in Stage3D?
I've got the following code working perfectly so that when I click the 'mc.fullscreen_btn' the movies goes full screen. When I click 'mc.fullscreen_btn' again the movie returns the the browser. However ideally I would like it so the user has to click a deferent button to return the movie to the browser (ie: _root.topmenu_mc.displaymenu_mc.displaymenuON_mc.b rowser_btn).. is this possible using the code base I have?
// Full Screen var stageListener:Object = new Object(); stageListener.onFullScreen = function(bFullScreen:Boolean):Void {
I need to create a full page flash file that overlays a webpage. Something like the example in this link.
I have figured out how to create the flash file which will overlay the page, with all elements centered, from here: kirupa forums tutorial.
The only thing I cannot figure out is how to attach the Close button which would come at the top right. AS3 is not allowing me to attach any behaviour to the button, neither does it allow me to put actionscript there. I am in dire straits.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I'm trying to make the code below reusable. I need multiple toggle buttons in my flash project. Right now the code below works on one button. If I continue and create more buttons, and follow the format below, I would need to create separate functions for each button.
I would like to put the reusable code in a separate ActionScript file and not in the FLA file. I am trying to put the rolloverToggle, rolloverToggle, and toggleClick in a class that I'm making.[code]...
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
I have scoured this site and other sites for the basics on how to plan and create a full screen flash website. None have quite exactly what I was looking for however.[url]....The images take up the entire monitor even on different monitors, but the crispness of the images is always consistent.
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
Right now in my project I have a main SWF that loads an external SWF that contains a youtube chromeless player. My issue right now is that the main+loaded swf are embedded in HTML and there is an effect on the site that moves the flash. I have the video controls in html/javascript but since I can't externally call fullscreen unless its a flash button the controls have a "hole" in the bar to allow a button in flash to poke through for fullscreen. Issue is that when the flash moves, so does the fullscreen button. Basically can a separate embedded flash swf just act as a fullscreen button for another embedded flash object?
I'm currently trying to get an AS3 based flash file to run full screen in a windows projector, but no matter what I try codewise I cannot get the function correctly working,I've tried
fscommand("fullscreen","true");
which works, but I'm also told to avoid it, as it's buggy : - I also tried
I'm working on a Flash video slideshow (which you can preview here).
I would like to be able to make it so you can click a button (I've got one made in the doc already) that will make just the video on each "slide" go full screen, similar to how you can do so with other videos on sites like YouTube and others.
While what I've linked to above is just a template I'm messing with, I'd like to be able to have a video on the right, let's say, with text on the left, and then be able to click a button (perhaps under the video that says "full screen) and have the video that is there fill the whole window and play. And then, hitting escape would bring you back.
I've seen plenty of tutorials for making Flash go fullscreen, but nothing out there yet for just the FLV contained on the page go full screen.
how to do a full screen with flash when the swf file is double clicked? i have a 800x600 movie....when i double click the swf file...i want it to go fullscreen....like the flash stays 800x600 and the rest of the space on the screen is black.....like those new autorun interactive cds....and no toolbars are visible...just the flash and the black space in full screen....
I have implemented chromeless player and so far the necessary controls such as play, pause, change video, mute, unmute all appear to work fine through JavaScript. I now need to send the chromeless player to "Full Screen" mode via JavaScript.
The JavaScript API player includes the full screen button but the chromeless player does NOT; infact; the chromeless player is not supposed to contain ANY button. I therefore need to set full screen mode via JavaScript but could not find any documented method for this.
I came across the following javascript code that creates a fullscreen pop up window from a rollover button (html/javascript) that appears to be unaffected by popup blockers in IE (or at least on my computers it's unaffected). However, when I adapt the button code to actionscript for use with a flash button it starts to trigger the popup blocker. figure out the correct actionscript to make this work without being blocked?
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
I do not want to intertop between c# and AS3 or here. I want a full screen content player in C# which can host a Adobe Flash swf file. Is there an example? In full screen, right clicks would have custom behavior attached.I saw one in Visual c++. As per Chris's I checked the link. I tried adding these lines of code:
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
I'd like to create a toggle button for example I've a button inside a mc...now if I click it'll zoom(that's ok) and the very next time I click it it'll go back to it's earlier position i.e. the button should work as a toggle button
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.