Flash :: YouTube Chromeless/JavaScript API Player Full-Screen Button?
Dec 11, 2009
I have implemented chromeless player and so far the necessary controls such as play, pause, change video, mute, unmute all appear to work fine through JavaScript. I now need to send the chromeless player to "Full Screen" mode via JavaScript.
The JavaScript API player includes the full screen button but the chromeless player does NOT; infact; the chromeless player is not supposed to contain ANY button. I therefore need to set full screen mode via JavaScript but could not find any documented method for this.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
Recently I have made a simple flash application that utilizes a webcam feed and an embedded chromeless youtube player within it. I now need to make custom controls around the player but would like to be able to do that in html/css and control it with js/jquery. While I can find material helping me control the chromeless player directly ( as in solo embedded and not part of another flash app ). My question is that since the chromless player is embedded INSIDE of another flash app ( say test.swf ) can I still access the player in there from js?
I am looking for the abilities that Youtube's Chromeless player has to offer but for non-Youtube hosted videos such as Metacafe, Vimeo, Viddler, etc. Abilities I will need are :
[Code]....
Can I use Chromeless player for videos hosted on other sites besides Youtube? If not, is there a solution out there? If not, what languages/APIs would I need use and know to create such an application?
I'm embedding a youtube chromeless player in to my website via actionscript 3, and I found this code that works fine [code]...
but I need to be able to position the player, and at the moment its anchored to the top left corner, didnt want to play about with the code without knowing what to do, also how easy would it be to add simple controls? play, pause, mute, replay
I'm embedding a video of YouTube by using their chromeless player, stretched and fit to all screen. the player includes by default their logo and it looks so huge so it ruins the graphic.in youtube site, they offer you to replace the original logo with new one - "Powered by Youtube", but they don't explain how to remove the original first.[code]...
I'm trying to use the Youtube Chromeless Player (the new AS3 version) in a Flex 4-based project. I'm using the examples provided by Google, but I'm not having any luck. The player loads, but it can't be interacted with. I'm receiving repeated security errors just from mousing over the player:
[Code]....
I've been at this for a few hours now, and haven't had any success. I also can't seem to find any working examples online. Is this new player just not compatible with Flex 4?
I'm working on a prototype that would require me being able to read and track the mouse movement over a playing youtube video. The basic code to replicate my problem boils down to this simple test case:
Youtube player loads The label on the top right tracks the X coordinate of the mouse The number should update even when moving the mouse over the Youtube player
So far the program behaves as expected when running from the IDE (tested on both FlashDevelop and FlashBuilder) and even when running the file manually from the output folder. But, alas, when I try to run it from anywhere else than the debug folder (be it another location on my computer or up on a webserver), the Youtube player seems to eat the events.
I don't get sandbox security warnings when debugging (thanks to allowDomain("*")) but I'm running out of ideas on why the program fails once you take the file out of the debug folder.
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
How to implement advanced video player (javascript/jquery/flash) for youtube videos that supports playlists? Is there some good open source script for this, that I could modify.
I want to create a custom video player to modify the skin of the play controls etc but still host the videos on youtube.The youtube api allows for minor colour adjustments but not full customisation. I know it would be possible if I download the FLVs but i want the video to remain hosted on youtube.
I have designed a Flash player Full screen function is not working in Mozilla Firefox (latest i think 3.5 ) full screen functionality works fine in other browsers ( ie Chrome , IE )
I'm workin on a multimedia CD that I'm creating entirely with Flash. I have just ncorporated 2 video files. They play in the flash players fine but when I click on the Full Screen mode it blows the video up way to big to the point were I can only see a small section of it.
I want to play song on my website, any flash mp3 player which allows me to control play, pause, change song position (means backward/forward by certain limit), change volume options using javascript code.
I have a 100% width and height flash object in my site. Activating and exiting browser full screen mode with F11 only works as long the user didn't click the Flash movie. And I doubt many users know they have to click the address bar to enable F11 after using a (browser) full screen Flash movie.
I'm running Vista, 32 bit, and the latest version of Firefox. Any time I enlarge a video I'm watching on a website that uses the Flash Player, (youtube and others) to full screen, the computer eventually locks up. The video continues normally, but hitting escape does nothing to reduce the video back to the smaller size. I then hit CTRL ALT DEL and still nothing changes. The mouse can't move the cursor, hitting tab doesn't work, nothing.
I've tried uninstalling the Flash Player using the offline uninstaller, and reinstalling the latest Flash Player using the offline installer. I've gone to the Flash "about" page after each of those 2 actions to make sure that Flash is completely uninstalled, and reinstalled. I've also run CCleaner after uninstalling Flash Player just to make sure no registry entries, etc. remained.
I am working on a Flash app that is 900x700 pixels. When viewed in misc. browsers at 1024x768, the browser chrome causes robs too much of the vertical space and the app appears in a window with a vertical scrollbar. Unacceptable.
The flash app will be launched via a link emailed to the viewers.
I'd like to avoid resizing the flash app and am wondering if there's a way to do the following via javascript, with no clicks involved:maximize the current browser window remove current window address bar and tabs / switch browser to full screen view (equivalent to pressing F11).
An alternative would be to resize the flash app vertically to match the browser canvas height to avoid scrolling. This may cause the app to become unreadable, so not the best approach in my case.
UPDATE: Seems that browser resizing and autoswitch to full screen won't work and neither will the flash app auto resize. What is the best approach then? And, some users may have browsers with toolbars or open a small browser window.
The only idea I have is to use javascript and display a message to users with small browser windows to pres F11 manually. The audience is executes and some may not even know what an F11 means...
We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception.
On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size.
The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should.
I do not want to intertop between c# and AS3 or here. I want a full screen content player in C# which can host a Adobe Flash swf file. Is there an example? In full screen, right clicks would have custom behavior attached.I saw one in Visual c++. As per Chris's I checked the link. I tried adding these lines of code:
I am using the FlvPlayback class to show movies. The full screen feature works since I am just calling the method defined in the class. My issue is whenever I make it full screen on a computer that has 2 monitors, the full screen flash player always ends up in the primary monitor. When that happens, I notice that the location where the flash player was in the other monitor is empty. How do I prevent this from happening and force the video player to remain in the monitor it was originally in?
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
Ive imported an FLV into a Project. Some computers wont play the video back if the Flash Player is set to Full Screen. The screen goes black during Full Screen. If you set the player to regular, you can see the video playing (embedded into design) but once you set player to Full Screen the video plays on its own right at centre of screen. Im working on a Touch Screen Display that has the display set to Portrait mode. Im investigating if the display card is causing the problem.
My application is built in Flash Builder. I want to embed a small Flash login form inside an HTML page. The login form is in the 'login' state of code and is a few hundred pizxels wide/ tall. The 'default' state is set to height and width of 100%. I have a resize function that is executed once the login receives the appropriate credentials.
private function resizeApplication():void { if(ExternalInterface.available) { ExternalInterface.call("resizeApplication");
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#app is the div and overflow is set to auto in the body. This works just fine except that I am left with some visable portion of the webpage near the bottom. I want to be able to either resize the webpage to match the swf or hide everything except the swf. I have tried a few different things with the js including setting the bottom attribute to 0 and using variations of the document.body.clientHeight.
I am using YouTube JS API to play videos on my site. Video is played on the dialog box. When user closes the dialog box, player is stopped - player.stopVideo(); But when user clicks again on video icon again, dialog box appears
In Chrome, the video starts playing at the previous position - OK Firefox, the video starts playing from the start irrespective of where user left it last time. - NOT OK
As per my requirements, I want the Chrome to behave as how firefox is behaving.
Right now in my project I have a main SWF that loads an external SWF that contains a youtube chromeless player. My issue right now is that the main+loaded swf are embedded in HTML and there is an effect on the site that moves the flash. I have the video controls in html/javascript but since I can't externally call fullscreen unless its a flash button the controls have a "hole" in the bar to allow a button in flash to poke through for fullscreen. Issue is that when the flash moves, so does the fullscreen button. Basically can a separate embedded flash swf just act as a fullscreen button for another embedded flash object?