IDE :: Flash 10 3d Textfield Bug?
May 2, 2009
I have a Sprite called list, it contains 16 textfields. what im trying to do is simulate a scrollrect by constently swaping textfields. eg(when a textfield's y hits a certain number, it gets placed back to 0)
The reason I'm doing this is because of the width/height max of flash 10 3D (same as bitmaps).
PROBLEM : I run it without changing any of the values of list and it works great, but as soon as i turn list in to a 3d displayobject but changing it's z (list.z = 100) the text no longer render correctly, it's all srambled.
Here the basic code :
var diff:Number = 0;
var listTotalHeight = 1400;
var scrollRectProxy:Object = {y:0};
[Code]....
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Jun 14, 2011
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Code:
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[Code].....
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[Code]...
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Code:
private function handleChangeTextSize(e:Event):void
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and code:
Code:
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[Code].....
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[Code]....
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[Code]...
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I don't really know what I'm doing I'm completely gone in my own code, I think I'm going around in circles!
[Code]...
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[Code]...
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The case: I've made a dynamic textField which imports html-text form a .txt file. The strange thing is, that all 1's and F's get stripped out.
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Code:
code:
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[Code].....
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Jun 25, 2010
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xSpeedField.addEventListener(TextEvent.TEXT_INPUT, inputXCapture);
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[code]....
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Oct 1, 2010
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Sep 9, 2011
I am trying to use setSelection on a TextField in an air 2.7 for ios app. But the selection is not set and the keyboard does not appear. I understand that the 2.7 version encourages using the requestSoftKeyboard but this method is not supported on ios devices.
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Jan 23, 2012
I made a simple project which you paste XML into a TextField and and uses this. It works great however it doesn't keep the original structure which wasn't much of a problem until i recently noticed if i load or copy and paste XML which contain comments like:
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In the TextField it turns to this:
<min>0.0</min>
//
<max>255.0</max>
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why does it remove that rather than keeping the text exactly the same? and can i make it keep that or would i have to manually append that text again?
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