IDE :: Flash CS3 - Incorrect Font Assigned To TextField
Mar 9, 2009
We are having some issues with phantom TextFields in our projects and about 5% of the files I encounter have a TextField with an incorrect font (which is how I know they exist). However, these TextFields don't show up in the "Movie Explorer", nor "Find and Replace", nor can an JSFL scripts find them. So the only way to hunt them down it to delete the elements in the Library until the Font in question no longer shows up in the Missing Font Warning on startup. I revert the file in SVN and dive into the components and then select the Textfields and without question there is a Textfield that had the incorrect font assigned to it.
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
I have a dynamic text field which is populated at runtime with AS3. I have set the font of the field to Arial. However, when I run the SWF, the font is MS Gothic. I can't seem to get it back to Arial.
I guessed this may have something to do with character embedding, so I clicked the Character Embedding button, and selected "All" (just for testing). However, that didn't work.
This is what I am trying to do, but I am not sure if this ispossible with the constrains of AS3.I am trying to embed the font outlines to be used fordynamically created textfields by creating (using the Flash IDE) adynamic text field off of the stage, embedding the fonts in it andthen refer to the font when creating a TextField using code.
Here is some quick sample code... //////////////////////////////////////////////////// var tNew:TextField = new TextField();
I'm just trying to make a sprite follow the last letter of a TextField with the getCharBoundaries() function. It works fine when the DisplayObject that contains the TextField has no 3d transformations on it. But when I rotate it in 3D, returned values are wrong and it doesn't work anymore.I don't know anything about the matrix objects and all those transformation functions but I guess there is a way to get the correct value by using one of those matrices.I tried to use some matrices and played with some of their values but didn't get any luck.
First let me warn you that I'm "old school" i.e. code is on my timeline and the only classes used were those automatically created when I added several new fonts to Script1.swf which is my movieclip for embedded fonts.
On the first frame of my main movieclip which is named Round.fla, I have loaded Script1.swf that contains the fonts using the loader object. I'm using a trace statement that shows that Script1_lb.swf is loaded.
I am using a listbox (script1_lb) with movieclip icons (jpg picture of the sample font) and the data is the name of the font class, like this: script1_lb.dataProvider.addItem( {icon:akaDora_mc, data:"akaDora"} );
I have an embedded font in my AIR/AS3 app that lacks support for most internationalcharacters. Using TextField and StyleSheet with the font-family property, I assumed I would simply need to do this:font-family: Interstate-Regular, _sans;This works if TextField.embedFonts = false; but then Interstate-Regular isn't embedded for users that don't have it on their system. With TextField.embedFonts = true; the text doesn't even show up. Is there a way to embed Interstate-Regular and still use _sans as a fallback system font without embedding it as well?
I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright
Im working on a project that has a main swf file associated with the document class. It loads XML that provides the text content for the project, then it loads a swf that contains a font in its library, then it loads the first of several content module swfs. When the font swf has inited, I'm registering its library font with Font.registerFont(), and using it in a TextFormat object. After everything is done, I can add code to the document class to create a text field on the stage of the main swf and format it successfully with the TextFormat object, but when I try to do the same thing inside the loaded content module swf, the text doesn't show up there at all.
I must say, that I've searched everywhere, from the documentation, to all sorts of guides and tutorials, but none say, how do I change the color and font of a textfield?
I'm new to this and I'm following a tutorial on Kongregate.com that teaches you the basics of making a flash game. This is what the tutorial said to do:
trying to build a Textfield dynamically in AS2/F8. I can't seem to get the text size to be larger than 127, and I am wondering if there is an upper limit when building them in AS. I have a class that has the following static method, which works well (for any size less than 127 apparently) If I pass in 200 as my nSize arg, when I trace(t.getTextFormat(0,1).size) i get 127 every time.
Code: public static function makeTextbox(target, clipName, depth, w,h,fontSymbol, nColor,nSize,txValue){
I Was playing around with fonts for hours. Trying to rotate textField, but as we know text disappears when fonts are not embedded. I want to let users to be able all the fonts they have on their system, but embedding massive amount of fonts is not a smart idea, because the application get bigger and slower while publish/loading just because user need to rotate selected font. Embedding one or two fonts isn't bad, but this limits users not be able to use the font their liking.
I was wondering maybe embedding selected font on fly isn't all that bad idea, but is it possible to load fonts from user's local folders according to their OS and embed them on fly? won't the application become huge and slow?
I am embedding the font verdana to a textField. But its not getting worked. Also i have used the linkage to actionscript with the embedding font. The following code i have used for embedding.
I'm making a form and I add a DateField, and I would like to change the background font of the textField where the date selected is written but I don't know what I should change, I try with backgroundColor, Color, ColorFont and I just get to change the color of the text.
How can I create in ActionScript a singleline textfield that automatically shrinks the textsize so that whatever string shall be displayed fits within the size of the textfield?
change the font of a Textfield at runtime. I know how to embed fonts into an SWF and I know a little bit about the TextFormat() Class, but I can't seem to be able to change fonts when there is text already in a dynamic or input TextField
What is the most common way to change the font of a textField within a package. I read a little bit about styling the text in the textField with CSS, or possibly embedding the fonts, but I know little about accomplishing either.
I have 3 embedded fonts in my library and I have given them a class name.Now I would like to use these fonts in HTML in a TextField object.How do I do this? I created a stylesheet and entered the font name, but it still picks it from my harddrive, because it doesn't work on other computers where the font is not installed.I have a font embedded named "Edo", and gave it the classname Edo.[code]
I have been toying around with being able to see embedded fonts over different machines, and came a question. Is there a way to use an embedded font for a TextField that is placed in a movieclip that is exported for ActionScript in CS5? I created a movieclip on the stage, that contains a TextField called tf. Then exported this movieclip for use in ActionScript. This movieclip's class is called TF_Container Then I embedded and exported for AS a font called NeonFont.
I am trying to use a font symbol from an external shared library. When I place the script below in my frame, trying to format a textfield on the stage, the textfield disappears. Only when I place another element (from the same shared library) in the stage, the textfield responds to the script. Although, when I tried to create a static text using the same font symbol, the dynamic textfield dissapeared, while the static text got the font symbol without any trouble.
var myFormat = new TextFormat(); myFormat.color - 0x999999; myFormat.font = "Harmony";//Harmony is the Identifier of the symbol myFormat.size = 16; _root.my_txt.embedFonts = true; _root.my_txt.text = "Some text"; my_txt.setTextFormat(myFormat);
Project: Simple Click Counter of two separate buttons.
Problem: Font size of clicks needs to be changed/increased.
link to .fla
Not sure where to place this code in the script below.(inserting it causes font to initially to be correct size of 20 but changes back to default when a mouse click is issued)[code]...
I try to use an external StyleSheet with an embedFont. But as soon as I switch embedFonts to true, nothing happens anymore.The font is embedded in an dynamic TextField on the library (so I can embed parts of the font and doen't have to import the whole font), it's definitively there, I can find it width enumerateFonts and use it with TextFormat. But if you click here, you see the un-embedded TextFields most likely in an alternative Font (wich both are shown correctly on my system), the correct embedded-font TextField with TextFormat but nothing on StyleSheet with embedded font.[code]