IDE :: Rotating And Positioning Arrows Inside TileList?
Apr 1, 2010
How do I position the arrows I've placed inside the TileList so that they point from the center of the TileList object and towards the border of the TileList object?
Currently, they're positioned in the top-left, and they points toward the expected direction. Because they're positioned incorrectly, it doesn't look good (See submitted files)
I am working on a component where i need to register a click event on a button inside the moviclip which is inside a tilelist, can somebody point me in the right direction.Tilelist -> movieclip -> button (i need to register a click event on the button).
I'm developing an application in flash which uses tabs. As the actual buttons for the tabs, I've created a tileList object. Tabs are dynamically added to this as they are created.
What I would like to is add a close button inside the tab button, inside the tileList object. If you are unsure about what I mean then please take a look at the tabs on your browser, that's what I'm aiming to achieve.
I have a TileList that loads its images from an XML, not all the images are the same size so they do not llook consistent wiyh the TileList.So i want the TileList to Scale the images it gets from the XML.
I searched the forum but could not find solution to my particular problem.Here is the scenario,I have a movieclip with two textfields in library.There is a tilelist component on stage to which data provider is assigned at runtime.After that movieclip inside each tile will get updated with related texts.But the thing is i'm not able to access movieclips inside tiles.
I have a TileList that is fed by a DataProvider. The DataProvider places a source Class (and corresponding MovieClip) into the TileList as visual and interactive objects. [code]...
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
This is a webpage, where I use a modified gallery from tutorial (xml galllery with thumbs).This place is where I align picture movieclip in the center of area (which is also a mask).Sometimes, action clip doesn't get image _width and _height and load a picture with it's left upper corner in the center of mask movieclip. When I click again on thumbnail - image loads already perfectly how it should be centered. What can be the problem? maybe I missed something?Here is a modified code of the gallery:
Today i tried to attach a movieclip using AS3, but i wanted to make the positioning inside the class.
And i obtained an error: First file(Document class)
PHP Code:
package { import test; import flash.display.*;
[Code].....
At sequence mc.q=Math.random()*100; in the trace from test.as it displays 'NaN'. How can I modify the value of 'q' (public variable) via instance? If i use a function like mc.setCoords(x,y) the script works fine.
I have the positioning for a movieclip set via _x and _y parameters. It works fine when I publish and test just that flash file with the movieclip in it. Problem is, this flash file is embed inside another. Once I load the main flash file, the _x and _y are relative to that parent file.
I'm using Actionscript 3.0 for Adobe Flash CS4 for this project...(http:url...)
I tried to modify the code of this tutorial a bit to have words appear inside the circles (like "Home", "About", etc....) like what I've typed in the line in the screenschot - http:[url]....
It seems that I can do that since it's an array... But inspite of what I believe are the appropriate changes I've done, an error showed up still.Before I forget, in what section of the code must I insert a line that will make a clicked button display the info corresponding to it? (that is, if I click on the "Contact" or any of the buttons a window will appear beneath the menu on the stage...)
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
It seems the simplest way is to use the UIScrollBar, but it will not work in my Flash file.I create the dynamic text box and drop the UIScrollBar on it from the components panel, the scroll bar attaches but only shows up as a white rectangle with no arrows. When I test it it stays the same. I don't think it's just the color because when I hover over or click where arrows should be nothing happens, the text will not scroll. I can click and highlight the text to make it scroll, so I know the additional text that isn't showing up is there, I just can't scroll down to see it.The weird thing is in another flash website I have the UIScrollBar does work. I can drag the problem one from the first file into the second and suddenly the arrows appear. I even tried creating a new text box with the UIScrollBar in the working file then dragging it over to the problem one, but the arrows disappear and the bar turns into a white rectangle again.
I have them for my arrows to move my MovieClip. It works, but the thing is that my MovieClip is viewed from the side not the top view (and I want to keep it this way). So when I press the left arrow key the movieClip moves but it's facing the same direction all the time. So I tried rotation code but it works for the top view. Then I thought about flipping the miveClip through the y-axis (so that the front will be facing the way it is going), when the left key is pressed.
Arrows moving on some path (to be determined by a function). Let's this path to be circle. I want several arrows (number of arrows must be determined dynamically so that arrows cover whole circle) to move on the circle and their speed to be controllable (all arrows will have same speed). But my knowledge in Flash is very-very little (I'm familiar with Java/C++ and other Computer Science stuffs, so you can give your advices accordingly). What I was able to achieve after 3 days of effort: Just one arrow moving along the circle. I've tried every possiblity (I saw), but still no success.
i have two Sprite.one sprite have background image and another has some drawing.Now i want to earse some part of drawing by eraser and want to store those point in server where eraser used.because i want use it again to show where user rubbed.
I was trying to use arrows keys for navigation. I got 12 frames to be navigated. So thought up the following code.
var position=0; stage.addEventListener(KeyboardEvent.KEY_UP, moveRight); function moveRight(e:KeyboardEvent):void { switch (e.keyCode) { case Keyboard.LEFT :
I am not a programmer, but would like to know if someone can point me into the right direction of how I can create a simple scroll that only uses up and down arrows onPress, similar to this: [URL] only that it should be scrolling an mc.
I would like to be able to set the up and down movement to be a certain y value, like 10px up and down each time the user presses and the stop when the mc has reached a certain y position. Would that be possible? If so, how would I go about it?
I want to make a directed graph. Is there any way i could attach an arrow to the line between two nodes ? I used moveto/lineto to draw the line between source node and destination node and i want an arrowhead to point in the right direction.
Scotty helped me create an XML pop-up gallery. I'm trying to alter the scroller for the thumbnails to make it look like the scroller on my other pages. However, it doesn't work right. The problem is the arrows... these are the problems that I'm seeing (and you can see, too!):
1) down_btn arrow does not work, but the up_btn arrow works? I'm confused because the coding looks correct for both?
2) I can use the dragger, but if I use the dragger, click on an arrow, and then try to drag the dragger, it will cut off the top of the thumbnails. If you use the dragger without clicking on an arrow, it works correctly.
3) The up_btn does not work with the slider. It will slide WAY UP, but I couldn't figure out how to stop it in a certain position.
4) I would like the arrows to have up/down states when you press the button, but I couldn't figure out how to do that. Would I place the actionscript on the mc or somewhere else? You can see the up and down states when you click on the mcs. But who knows how I can trigger them?? To cut this short, the scrollbar is messed up. I'm not sure how to fix it..
I am trying to create a slider bar that also has arrows. Basically the same thing youd see on the right border of most browsers or document editors.
Everything works fine except for the following: as soon as I use the "dragger", the up/down arrows break.I've poured over this code for several hours and just cant see why. I have a distinct feeling its something to do with the nested onEnterFrame in dragger.onPress.... this.startDrag().
Anyway, here's the code:
/// -------------------------------------------------------- var ratio = 0 var spd = 7; var scroll = 0;
I'm trying to alter the scroller for the thumbnails to make it look like the scroller on my other pages. However, it doesn't work right. The problem is the arrows... these are the problems that I'm seeing (and you can see, too!):1) down_btn arrow does not work, but the up_btn arrow works? I'm confused because the coding looks correct for both?2) I can use the dragger, but if I use the dragger, click on an arrow, and then try to drag the dragger, it will cut off the top of the thumbnails. If you use the dragger without clicking on an arrow, it works correctly.3) The up_btn does not work with the slider. It will slide WAY UP, but I couldn't figure out how to stop it in a certain position.4) I would like the arrows to have up/down states when you press the button, but I couldn't figure out how to do that. Would I place the ctionscript on the mc or somewhere else? You can see the up and down states when you click on the mcs. But who knows how I can trigger them??
After 2 days of trying, I was finally able to make a simple scrolling text with the up and down arrows. It is functioning fine, but it scrolls line by line which is kind of cumbersome. I want it to scroll smoothly until the mouse is released. May be some scripting. But I am almost at 0 point when it comes to action scripts.
I want to hide/remove the up and down arrows from the scrollbar - how can i do that? the scrollbar is to fat - the skin i am using is not that fat. How can i make the scrollbar thiner.
i have a problem with a game in flash , this game using up and down arrows, for some reason, when i click the game , the web page scrolls too, how can i fix it ? , i use this cheat in javascript but didn't work:
[Code]...
Also,this game is loading trought another flash that embeds an iframe loading the flash game.
I am trying to create a Flash application which will allow a user to draw arrows on the screen/canvas by using the mouse. So if they click and hold the left mouse button at coordinates 23,12 and release the left button at 84,45 a line would be drawn between the 2 points with an arrow head at the second coordinate.I also need each individual arrow to be selectable so they can be moved or deleted (I know how to do this part!).