IDE :: Tween Stuck On First Load & Stage Resize?
Feb 22, 2009When you arrive on the page the navi buttons are not completed/stuck. Out of 70% of the time the same thing happens when you refresh the page/resize the window.
View 1 RepliesWhen you arrive on the page the navi buttons are not completed/stuck. Out of 70% of the time the same thing happens when you refresh the page/resize the window.
View 1 RepliesI'm trying to make a site for all screen resolution. Seems this method don't work when I have a tween navigation. The navigation border stay the same even after I put this coding:
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Code:
function _tween(_mc:MovieClip, _to:int, _x:int){
var _twx1:Tween = new Tween(_mc, "y", Regular.easeOut ,(_to-80),_to,0.4, true);
[code].....
I am using math.random to randomly drop objects from the top of the stage. I had it working with one object. But as I wanted to increase the number to 6 objects, I added the following code: But I am "stuck" and so are the 6 objects at the top of the stage.[code]...
View 2 RepliesI cannot find any information anywhere on how to change my layout or even the ruler layout in Flash. The stage is stuck in the upper left-hand corner of the pasteboard. If I could get the zero point of the rulers to move (like to the right and down), then I could reposition the stage, but I can't. There is no edit ruler function. The zero points are right in the upper left-hand corner together.I can't see items which I need positioned to the left or above the stage at all. Does anyone know how to change the stage position on the pasteboard or ruler layout?
View 6 RepliesIn my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
View 5 RepliesI'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
View 1 Repliesi saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
View 3 RepliesWhen you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL";
var numberOfGalleries:Number = 20;
var thumbMarginX:Number = 163;
var thumbMarginY:Number = 109;
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I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
Here's the AS3 code in the 1st frame of my swf:
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
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I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
thumb_test_4.onRollOver=function () {
this.gotoAndPlay(2);
}[code]....
I would like some help if possible. Ive been working with tween Manager (the laco and robert penner tween proto) and i found simply using the scaleTo function on images which have drop shadows causes distortion. So did some searching and found a resize function which implements the tween manager tween function.
It works well, BUT I would like some help in converting it into a class or prototype , even better build it into tween manager so I can call it like the scaleTo function. I call it frequently for transitions ive created which is why i would like to be able to call it simply
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I'm just trying to figure out to get my MC to resize from the center instead of the top left? Can I change the registration point or something in AS?
View 1 RepliesHow to resize multiple tween spans at once.
When I first saw that tween spans dynamically adjust keyframe placement I thought that meant that if you need to double the speed of something with a few layers of tweens you could simple shift select them all and resize... apparently that's not the case... I assume there's a key command or something, but I've asked around and spent some time googling to no avail....
I am trying to resize a line within a movie clip. I am resizing the mc horizontally, but when I do this the height of the line also changes. I can of course resize the line itself, but this can't be used for tweening. How can I resize/tween a 1px high line horizontally without changing the height as well?
View 1 RepliesI am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
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I have two problems. 1) the page still will not resize properly until the window is resized. I assume I have the code wrong somehow.
2) I changed the height of my menu object to stage.stageHeight, but its now coming up squished and only about 30% of the actual height of the stage. I am not sure what I did as it seemed to be working before, but I cant seem to fix it.
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, stageresizeListener);
[Code]...
Is it possible to resize everything on the stage in one (or a few) step? I know scaling the movie has the same result, but when working in Flash it's a lot easier when you see the actual size.
View 1 RepliesI've been working on my web site. Its 1024x768px and i run it fullscreen.I come up with an idea and i added a 1024x768px to the top (new frame) as a intro like action.When i try to resize it to stage it will really mess up my whole pageAnd also cause of resize my movieclip stretched and looking terrible
Code:
var xy:Tween = new Tween(asdasd, "_x", Strong.easeInOut, 0, -1024, 2, true);
Code:
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They show their work as the page�s background which can be resize with the browser window, but their navigation always stays the same.I know how to achieve the resizing effect, but it resizes the whole stage including navigation.
View 2 RepliesThe stage is set to 955x465 at 1st frame but once load external movie clip in 2nd frame the stage is set to 955x855 size, is it possible to do it?
View 1 RepliesI created a game but I made the game a little too big. It would be alot of hard work to shrink all the objects in the game and resize the stage using the properties. I notice that in debug mode the whole screen can shrink when you adjust the window. Is there some code I can use to this on it's own? and will it be costly on performance ?
View 2 Repliesi am trying to build a resize with stage image gallery. It is working except for when you first open the swf the image has it's original size, and it only adjusts to the stage when the stage resizes.s the script:
ActionScript Code:
Stage.addListener(this)
this.onResize=function(){
[code]......
have a Movieclip where i have duplicated a clip that loads external swf. My cuestion is how can i make this movieclip resize it self and it's content on stage resize.
View 2 RepliesI have a movieclip that i want to resize to fit the stage and center it with a button click. Then resize back to it's original size and place with a second button.[code]...
View 6 RepliesI'm trying to resize my stage using this code but I can get it work correctly. (I'm using FLASH CS4)
ActionScript Code:
var Stage_height = flash.system.Capabilities.screenResolutionY;
var Stage_width = flash.system.Capabilities.screenResolutionX;
[SWF(width=Stage_width, height=Stage_height)]
When I launch it I get this ERROR Could not parse 'Stage_height' as a number for height. And the same for the width.
I tried to set them as Number variables but that didn't work either.
i have a swf that i export and it works perfectly its 600 kb and runs nicely. i put proper code to for the stage to resize and keep all the movie clips in their right place, center ect.. but when i resize my swf my animation slows down drastically? there is a lot of animations movie clips within movie clips for it to all work.
View 6 RepliesI m doing the background to resize according to the stages width, but if I use OnEnterFrame event, the movie get to slow.What is the other way of doing the same? Detecting the changes in width of the stage and only then aplying the resize of the background?
View 3 Replieshow I could resize my swf stage with buttons and change the look of things, without affecting what's in the webcam / chat area of something similar to this: [URL]
View 1 Replieshow to do stage resize in flash
View 13 Replies