is it possible to load MJPEG streaming into a flash file?I tried the loadmovie, loadmovienum function and nothing - they only carry SWF or JPG! Unfortunately, I can't convert this stream to those formats because it is a stream in real time from a IP camera!
I could even use an intermediary to make this conversion on-the-fly (with ffmpeg for example) but the computer resources it consumes is absurd ... And considering a lot of cameras, it does not offset the cost!
I'm looking to build an app for viewing motion JPEG (MJPEG) streams directly from IP/Network cameras. Does anyone know where I can find useful information on this or even if it's possible at all?
i have a little problem with a streaming load sound. this is the code:
[code]...
i don't understand because if i testing the swf i listen the sound super fastly and with IE6 too. FireFox and IE7 no. i have read that is the bitrate mp3 ... something like 128 kbs 44hz to run corectly but with i can't do the mp3 compression.
Im making a website in flash 8 pro and would like to know how i can load the music for a particular section using streaming audio. I mean i dont want the soundtracks to occupy to much space so i want to make the website load in and then if someone clicked and navigated into contacts then i want the contacts soudntrack to load only then or preferably stream from a folder.
I'm struggling with a flash file that I want to play two different sound files when the appropriate buttons are pressed.I've gotten it to the point where it will load without any errors popping up, but instead of playing the second sound when I press the button for that sound, it plays the first sound again. Here's the code:
var sc1:SoundChannel = new SoundChannel(); var s1:Sound = new Sound(); s1.load(new URLRequest("http://www.website.com/wells.mp3"));
When a SWF is downloading/streaming, what is the load and run order?
Am I right that the first thing downloaded is the main timeline as defined by the document class, and the document class's constructor is the first thing run? Or does the SWF wait untill the first frame is loaded and run the actionscript located there first? In that case, what about SWF based on a Sprite instead of a MovieClip?
I'm trying to make a swf that preloads itself, so I want to make sure the first thing that happens is that it stops and displays the preloader and its associated assets. I'm worried that the preloader might take so long to load that it doesn't display immediately, leaving the user wondering why there's no preloader preloader...
I would love to have the ability to load this into my flash component That is live streaming trance, from di.fm. Is there an easy way? or a way at all?
the first is related with sounds buffering and the second is about dynamic drawing.I work with Flash Professional 8.0.
1) I have published a flash work in my site, my swf file loads a sound externally, it doesn't start before the sound is completely loaded because the music is related to the animation's events. If the user wants to see the movie again by pressing a button, it doesn't start instantaneously, it seems like loading the sound (from website) again and not from the user's computer, it's supposed there's already a copy of the mp3 file in the user computer cause the movie was saw once before. The music is set to load as streaming, not as event. There's no other file in the movie, like bitmaps or whatever could slow the re-starting the movie. What am I doing wrong?.
2)I want the effect of curves, spirals, branching curves that are be drawing in the background. I saw these on tv commercials and they look cool. Flash methods for drawing are well but for a project like I told, it becomes very time consuming.
I need to figure out how to utilize one SWF player/file to load different streaming F4V files dynamically.[code]...
Currently I am publishing a separate SWF player/file for each F4V, but this is unacceptable. I need to use one SWF file to load different F4V files. I'm not that knowledgeable in the ways of Flash, but I believe that the "src" attribute of the embed tag and the "name='movie'" attribute of the object's param tag needs to point to the SWF player/file. So does anybody know how I can manipulate the object and embed tags to make them load a different F4V file into the SWF player?
I'm in the process of including a 1 minute .flv into a flash doc. I don't want to stream the video since i want the video to load almost instantly and do not have any room for streaming progress bars also i can't use flash8 and to get video to stream in flash 6 is a pain.
What i have planned to do now was slice up the 1 minute video into 6/ 10sec clips. Put each clip in a seperate external movie which will range from 50-100kb each in kb's. I want to preload the first video and then play it, then in the background load external video2 while external 1 is playing. then play external 2 at the end of external video1 and do the same for the rest of the videos. Its a lot more work but i think this way i can reduce load time and have the video play almost straight away.
What do you guys think? is there a easy way to do it and achieve the same results or should i continue with my concept above, and if i do what i have planned is there any code that you can direct me too that will load a movie / hide it and play when called for?
I have a streaming MP3 player that i'm going to incorporate into my site. Below is the AS for the player. At the moment the player starts automatically when the page loads up. Can someone tell me what i'd need to change so the player doesn't start streaming on page load....?
I'm building a mobile MP3 player with AIR, which streams audio using the Sound class's .load() function. I'd like to cache this audio as it's downloaded, to the the user's SD card. Is this possible without having to download the file twice??
As of Flash 10.1, they have added the ability to add bytes into the NetStream object via the appendBytes method URL...The main reason for this addition is that Adobe is finally supporting HTTP streaming of video. This is great, but it seems that you need to use the Adobe Media Streaming Server (URL...) to create the correct video chunks from your existing video to allow for smooth streaming.I have tried to do a hacked version of HTTP streaming in the past where I swap out the NetStream objects (URL...), but there is always a momentary pause between the chunks. With the new appendBytes, I tried to do a quick mock up with the two sections of video from the preceding site, but even then, the skip still remains.Does anyone know how the two consecutive .FLV files needs to be formated in order for the appendBytes method on the NetStream object to create a nice smooth video without a noticeable skip between the segments?
We are streaming a one hour F4V from streaming media server 3.5.2 and for some reason it is seeing our one hour video as being 10 hours long. We have tons of other videos and never ran into this problem in any of the other files. This is the only file that exceeds one hour. This occurs in the default player from the streaming server.
I have a virtual directory (Storage Area Network) in 'C' drive as well as in "webroot" folder in Flash Streaming Server. What do I need to do to make RTMP videos work from SAN directory on Flash Streaming Server. It works fine for http. RTMP from vod -> application folder works fine. I have done a lot of research and found out that we can use virtual directories for streaming videos. I am unable to find steps on how to use it..
We (the university I work for) want to add an IP camera to the top of a building (so it has to be IP, we can't put a machine up there, so USB is out of the question) to stream a live view of the quad. The problem is, I can't find a way to stream any IP Cameras through the flash live encoder. I tried a camera by Axis, but their capture driver only supported MJPEG which the live encoder does not.
I have installed FMS 3.5 on three different machines with the same less-than-optimum result. Two of the servers were virtual on VMware ESX3 and the third is on dedicated hardware: Quad 2.33GHz CPU, 8GB RAM, Gigabit interface, Win 2003 Ent SP2 and all latest patches through 1/6/10.
The primary problem is when I connect three PCs to the default web page and start the Getty demo video, the delivery of the video is jerky. There are pauses - orange rotating circle - and the motion looks almost like stop-action animation.
I need to play an flv in streaming in a website build on a php/apache2/mysql CMS.I like a lot [url]... website and i would like to use this layout with a flv as header.
I have my mp3 player set to stream audio. Because of this, I ran into the problem of having < 1 second of music play, then pause for a while, then actually begin to play fluidly. To prevent this annoying habit, I just stopped the mp3 immediately and made sure that a specified number of bytes were loaded before the song began to play[code]....
Got a large file 12 minutes long clip and I compressed it with the adobe optimization program adobe media encoder. I got a 350 megbite file to be 60 megabites as a 320X240. I choose also a medium size video file. How do I keep the video quality and stream it (like hulu would do) or how do I compress it smaller than 60 megabites and keep the same quality. Either or. I am not familiar with web video so I am trying to make the file as small as I can in size with the most amount of quality.
i'm loading an external mp3, and everything works fine except for the streaming thing. the problem is that it starts playing only after loading the entire file. is there a way i can make it play immediatley as it loaded like 5% precent or 200kb ...?
this is the code i'm using:
var sound1:Sound=new Sound(); sound1.loadSound("song1.mp3", false); sound1.onLoad = function(){
I've been trying very diligently to recieve id3 metadata from a streaming mp3. I have it streaming and it works great, but I need to grab the duration in the metadata.here's the jist of my code,
id3_ns = new NetStream(connection); id3_ns.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);[code]....
The only other thing I can think of trying is see if my mp3 is screwed-up, but I don't think it is because I can see the metadata in the properties of the file.
I've been working on an audio streaming application for the last couple days. My current progress can be viewed at figmentmedia.ca /test.html.I've got a problem with this release. Look at the tan coloured line, near the base of the window, to the right of the control buttons (of which only play and pause work). That line is supposed to be a loading bar. As you will probably notice it does not work. The code I've attached is located in the first frame of my movie. The second last line there, "mc_loaded.width =297/(soundClip.bytes Loaded/ soundClip.bytesTotal);", is the one giving me the trouble. After troubleshooting many different options.. none of which worked, I believe.. what is loading may be the variable. Regardless of what progress the bar is showing, it's not showing the progress of the sound clip.
I have CS4 but saving doc as CS3 so I hope I am in the right forum. I added a behavior as sound streaming mp3. I want to loop it.. Here is the action code that was generated. How would I change it to looping. I changed the true to false at the end of the code but that didn't work. here it is:
I am using as2 to stream some mp3s. At the moment I have an attribute within the xml for giving me the length.I guess the length for the mp3s is buried in the mmp3 file somewhere. If I load the files in totally first, then I can get at the info (ID3 is it?) however, this doesn't work for streaming them . Or rather, I can't make it work! (I have found posts which suggest making an estimate if you know how much has downloaded in so many seconds and you know the length etc etc - but this is exactly that - an estimate!)So my question is how do I get the length of an mp3 clip that I am going to stream?