Professional :: MoveMC - Adding Variable To Y Position
Mar 31, 2010
I have the following working line:
moveMC.y = twn.bounceBall01.y
It successfully gets the y value of bounceBall within the MC twn, and applies it to the y value of moveMC. How do I replace the 01 in bounceBall with the following global variable: globals.data.clk? I've tried using a way that Ned successfully showed me for a different situation, plus tried some other permutations, but Flash says "no way dude".
I have the following code: Can the following code: globals.data.goal = globals.data.player1/5 be converted to something like: globals.data.goal = globals.data.player(globals.data.clk)/5
I have a AS2 netstream instance, in which I am loading various flv's into. The 'main' video has links to other visble when its playing. I want to be able to store the position of the flv (in seconds) so that when the user comes back to the 'main' video it remembers where it was and contiues to play. This is the code I have written so far regarding this (its probably massively wrong).
I'm currently working on a XML gallery for a client and have nearly finished it but for one thing - I need a way of adding a position or 'ordering' for my thumbnails within the XML gallery. I'll try and break it down into laymons terms: I have a xml which looks like this:
I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..
What is the problem here? I manually set the width and height in the XML with difficulty... (Because I couldn't find a way to automatically set the image to the horizontal and vertical center..)
But why does the position changes when the timer starts to play (every 10 secs)?
This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):
There is this great tutorial here on kirupa where you add thumbnails to a XMLNow, everything works fine with horizontal pictures, but when i add vertical images the thumbs positions gets messed up. now, what i want to do is when it loads the thumbnails it should get the width of the previous thumbnail and position the next thumbnail right after it plus 5 pixels, then everything should work nicely. (I've already fixed how the big image gets positioned with horizontal/vertical images,If someone can point me in to right direction where the positioning of the thumbs are being made, then maybe i can fix it myself.
I have bought some code to make a starry night in my animation but I need to make this either only appear inside a movie clip, or on a certain part of the stage, can anyone tell me how to alter the below code so I can do this? do you I need to add in some x, y coordinates?
import mx.transitions.Tween; import mx.transitions.easing.*; var maxStars:Number = 25; var minSize:Number = 50;
I am working on a client who wants a "Game-like" tour of their facilities on their website. I can use flash and do some very basic actionscript ..especially cutting and pasting
At any rate, I have character that moves on the main tour map and he starts in the parking lot...he can go from one screen ( scene ) to another. But when the character returns to the main tour map he always starts at the same location. As opposed to starting where he just came from. Such as if he just went into the "Process Plant" he should start on the main map at the "Proccessing plant" ... Can I set the X Y coordinates in some type of variable that remembers where he came from when he exits another scene and returns to the main map...?
I am trying to create a variable in Actionscript 2 that will record the position in the timeline, so Flash knows the user's last position on the timeline.The first line in the mc is: var portfoliostate;On frame 20 of the timeline, I have the following actionscript: portfoliostate = "1_ portfolio";When a button is clicked, I want Flash to recognise if the user has been on frame 20 or not. The code on the button is:this.onRelease = function()[code]However it does not seem to be working. I am implementing this correctly?
How can I obtain the position of a instance whose name is stored in an variable? If there is a instance whose name I don't know, but the instance's name is store in an variable x. How can I obtain its position?
I would like to load my text variable(numerical value)into the _y = ???;Here is how I'm loading my text file. Variable1 works. Variable2 doesn't(script was a guess)
as myData = new LoadVars(); myData.onLoad = function() {
I have a variable i that I'm setting to 5. i = 5. Simple enough, I have a dynamic box on the screen so I know that's working.
On the same screen, I have a button, that when you click it, it should do the function i = i + 1. I know this isn't working because when I click it, the number on the screen doesn't change.
Also I have a second button that is a collection of if/else if statements. Basically, if i=1, goto 10, else if i<1, goto 40, else if i>1, goto 40. I know that since I'm setting the initial value of i to 5, it's impossible for i to be equal to 1. Yet every time I click this button, I goto 10 even though i doesn't equal to 1.
public class Vehicle extends Sprite{ protected var _position:Vector2D; public function Vehicle(){ _position = new Vector2D(); draw(); } protected function draw():void{ graphics.clear(); graphics.lineStyle(0); [code]....
I don't understand following code,because I only define _position and don't define position variable,why I can use position.x? x = position.x; y = position.y;
Ive made a movie but i want to get someone to add a picture of themself in an swf (either through a browse button OR simple paste into a variable box) and it appear later in this electronic card im trying to make.
*edit* . . i dont what this to be done in the flash file, on the opening screen i want the user to locate a pic on their hard drive and then slave this picture througout the swf movie ive already created all the tuts im looking at seem to have the images already in the library and they are clicking buttons to display them, i DONT want this . .
im using PHP with MySQL to send information to my flash file using GETs.Using FlashVars i have managed to get the users 'id' with this i can send my questions/searches to a PHP script which access the database and returns the information to the html page.What i would like to do now is add the information sent back to the html page to a variable inside flash for example:
var usr_name = get_user_name(id) || 'Unknown'; // "Unknown" should just be for offline use.
but this just returns 'Unknown' this is the function used:
public function get_user_name(usr_id){ loadData('search.php',"quest=name",'usr_id='+usr_id); }[code]......
If i just type the URL into a web browser i get the name outputed.
Using AS 3.0 I have declared a variable on the main timeline var thescore:int=0; From within a movieclip I now want to increase the value of that variable and display it in a text box. var thescore:int=thescore+10; Object(root).myscore.text=thescore.toString(); The above code only displays ten and doesn't increase when the movieclip loops.
If I change the code to thescore=thescore+10; Object(root).myscore.text=thescore.toString(); I receive an error undefined property.
I have flash create an empty movieclip, screen_1, then attach 4 different colored movieclips to the empty one: box_1, box_2, box_3, box_4.Now I am trying to change the position of one of the boxes with the number of the box as a stored variable. So say:
Basically, I have an input box on a widget that sends information via PHP.
One of the input boxes is phone number. Everyone inputs number as normal, but without the country code.
Is there a way of me taking their normal number from the input box, removing the '0' and adding the country code before sending it (i.e. within a calculation/function/formula).
The Code bellow is a simplified version of what I am trying to do. My actual code involves copying an item from one array to another (which I am able to do). Then displaying the contents of both arrays on the stage.
//blueCircle is a library object with proper linkage set up. var ball = new blueCircle(); ball.x=100;[code]....
When I run this code only 1 ball appears on the stage at (200,200).Is there another way to assign one value to another so that it will be duplicated rather then just adding a pointer to the original variable? if not is there a way to copy the instance of ball and add it to them memory location of another ball?I know that I could call:
var anotherBall= new blueCircle();
but this won't work for the application I am writing because the contents of the array I am trying to copy from are all different types of objects.
So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
I've been trying to add quotation marks to a variable for the past hour or so, but I haven't been having much luck. Basically, here is what I am hoping to create:
Code: blarg = W71; temp = magic code that I can't figure out trace(temp); // displays "W71"
I stumbled on a previous case of this [URL], but that method didn't work for variables when I tried it. Adding a + symbol before and after blarg gave me an error.simple way to incorporate quotation marks around my variable?
I can't figure out what the syntax is for this in Actionscript. Basically, I have a variable I want to add into a string that will call a certain frame based on user's language selection.
I working on a flashbanner. It is a dynamic textfield called "regnr" where the user is supposed to add a registration number (of their car) before clicking the send button. This code is on the button:
It works when the domain is hardcoded but doesn't work when I am using the clickTag. Is it possible to add variables like this to a clickTag? How could this be done to actually work?