Professional :: Windows 7 And Playing Flash In Full Screen?
Aug 9, 2010
am trying to figure out how to fix a problem. I have my computer hooked upto the television to watch shows and movies. However playing flash related content always freezes when in full screen mode. This includes if something is playing or if the movie has ended and the player is staying in full screen mode.I have tried on IE8, Firefox and Safari. It happens at random times and on all flash video players
I am putting together a presentation for some in flash and will be exporting as an .exe file so they can play it fullscreen on there laptop. Its all working fine apart from one slide where I have included a video (FLV) which is loaded externally. Where I have the .exe in full screen mode the video automatically jumps to full screen mode and I cant see any of the the other images/text surrounding it. How do I go about not letting the video scaling to fullscreen and the rest staying as is?
I'm currently trying to get an AS3 based flash file to run full screen in a windows projector, but no matter what I try codewise I cannot get the function correctly working,I've tried
fscommand("fullscreen","true");
which works, but I'm also told to avoid it, as it's buggy : - I also tried
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
I am currently having a problem when launching the trial version of flash cs5.5 . The screen that says the timeleft at my trial comes up but the flash cs5.5 screen stays black and is "not responding". About two weeks ago, it worked, so i don't know what is happening. All my other programs work. I tried to reinstall it, to delete the left flash cs5.5 program files after the uninstall and many other things, but it dosen't work.Here is a screen capture of the flash cs5.5 blackscreen. notice that in the frame of the window it tells" not responding".
I have embedded an swf file (a parallax scrolling swf) inside an html page which I made in Dreamweaver. I would like for the swf to automatically be loaded in full screen view and take up the whole page - currently it sits in the middle of the page. I am linking to this from a previous html page.
I have recently upgraded to Flash Player 10.2 (correct version for Windows 7) which will operate satisfactorily on BBC/ITV players in small (part) screen mode. Whenever I click for full screen, the screen goes completely black (blank), though the sound remains. I have uninstalled and reinstalled Flash Player 10.2, twice, but to no avail. Has anyone come across this problem and/or can anyone tell me a solution? All other functions on my laptop (Dell XPS) seem to be fine.
i've been working with flash for a long time, but there's still something that i don't quite think i'm understanding fully. i see many of these sophisticated photography sites programmed so that the photo fills the whole screen (such asand the photo is crisp and clear on any sized monitor.i know how to set the site to be programmed to fill 100% of the screen, and i know how to "trace bitmap" inside of flash so that the photos work a little better. they then act more like vector images than bitmaps which tend to pixelate when proportions are enlarged. but when i use the "trace bitmap" feature, the flash file often becomes very large size in terms of KB, even when some detailed smaller images are traced.
I'm running Vista, 32 bit, and the latest version of Firefox. Any time I enlarge a video I'm watching on a website that uses the Flash Player, (youtube and others) to full screen, the computer eventually locks up. The video continues normally, but hitting escape does nothing to reduce the video back to the smaller size. I then hit CTRL ALT DEL and still nothing changes. The mouse can't move the cursor, hitting tab doesn't work, nothing.
I've tried uninstalling the Flash Player using the offline uninstaller, and reinstalling the latest Flash Player using the offline installer. I've gone to the Flash "about" page after each of those 2 actions to make sure that Flash is completely uninstalled, and reinstalled. I've also run CCleaner after uninstalling Flash Player just to make sure no registry entries, etc. remained.
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
Ive imported an FLV into a Project. Some computers wont play the video back if the Flash Player is set to Full Screen. The screen goes black during Full Screen. If you set the player to regular, you can see the video playing (embedded into design) but once you set player to Full Screen the video plays on its own right at centre of screen. Im working on a Touch Screen Display that has the display set to Portrait mode. Im investigating if the display card is causing the problem.
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code----- import flash.display.StageDisplayState; function goFullScreen():void {
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
I'm just finishing off a project that has to run in full-screen mode, but I'm having trouble adding this feature. couple of quick details.I'm using Flash CS3, ActionScript 2.0, targetting Flash Player 9 (this could change, but I have to stick with AS2 and CS3)The movie will be the only thing running on a touchscreen installation, Windows PC.I tried using this:
fscommand2("FullScreen", true);
but it didn't work for me. I get this compiler error:Scene=Scene 1, layer=Navigation, frame=1, Line 1
The currently targeted Flash Player does not support the FSCommand2 action.I've tried changing the target player version, but all seem to generate the same error.
I have an AIR application that will go full screen when the application starts: stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I have a Mac (intel) CS3 flash fla that I am exporting asprojector. The exported Mac projector and windows exe file will notopen full screen w/o the flashplayer's top toolbar. I have testedthe projector file on Mac 10.4 and Windows XP and all show theflashplayer's top tool bar. The only way to go full screen is tomanually select view/full screen in the player toolbar. I havetried the fscommand("fullscreen", "true"); toggle (true/false/true)workaround w/o any success. Any other workarounds I can try
I'm trying to create a Macintosh full screen projector. Easy, I know.WHY the hell doesn't it go full screen... I keep getting the title bar at the top of the projector. Windows projector works perfectly.Some software called Zinc will provide me with the solution to this problem but it's expensive and the free version adds a watermark to the file, which is not good.
I'm using the standard... fscommand("fullscreen", "true"); I found a thread which suggests a workaround of adding Frame 1 - fscommand("fullscreen", "true");
Attempting to get a flash virtual tour to go fullscreen when embedded in an html page. Have no knowledge of html coding ... Have an embedded button on the tour and a p2q_embed_object.js file (both generated out of Pano2VR). Created an html page in Dreamweaver CS3, the code of which is pasted below ...
I want to upload flv files to my website. I have got it worling fine - insert media - flv - progressive download - etc. When I view the file in the testing server it does not have the option to "view in full screen" which I need as I want to keep the preview windows small and have several videos on the one page. Is there code I need to enter in addition to that generated by Dreamweaver? I'm not familiar with Flash Pro or Media Encoder but I do have access to them if t makes the whole process easier.
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
I´m working on a project for a presentation, but there is a weird bug...When I test the project in Flash, it works properly, but when I open the .exe or .swf file in my pc, it apparently does not work.The proyect is set to be in full screen, but while testing the .exe, if I press (ESC) to leave full screen mode, then it works perfect!
I need my proyect to be full screen, so removing that feature is not an option.The bug makes my proyect to stop in a frame, but if I press ESC, I can see that the project never stoped, and it's in the frame that it should be.I uploaded my proyect so you can download it if you want and help me. It weighs 3Mb, and contains a video.[URL]
I made a trivia game app that lets me enter text into input fields when the app is fullscreen on my trivia laptop. When I try running the swf on my home laptop, sometimes it lets me enter text, sometimes it doesn't. I can't remember what I did on my trivia laptop to allow text entry under full screen. Can someone please shed some light on under what conditions Flash allows it? I'm wondering if I set up the trivia laptop to run swfs using a debugging version of Flash or something, but I can't remember. As far as I can tell, it's just using the Flash player.
I've always been frustrated when I use the FLV video player component because it does not create the full-screen button For example, I have a 1280x720 F4V video. I want to use the FLV component to play it. But I want it to be on the stage half that size (640x360) and then give viewer option to click full screen to play it at 1280x720 (like YouTube does).So I'm basically stuck with the same old player controller that flash CS4 generates with no full screen capability.
When I watch flash videos (mostly in hd and from youtube or gametrailers) in full screen, the frame rate becomes noticably slower. I have tried the 10.1 beta3 and this fixes the frame rate issue, but several times per video the image garbles. Everything runs fine outside of fullscreen. Otherwise I'm using Vista/Win7 64 bit with a 2.6 ghz Core 2 Duo, a radeon 4850 (latest drivers), and 2+ gigs of free memory. When running 10.1 without hardware acceleration or earlier versions with default settings my cpu usage never goes above 20% on each core. Does anyone know how to fix the image garblng or low framerates while in full screen?