Why Have Color Effect Advanced Values Been Capped In CS4
May 29, 2009
Up until CS4 the Colour effects dialog box was incredibly powerful. These 8 little fields were never the most intuitive, and it took a lot of fiddling before I realised their true power: the first column basically controls the contrast of an asset - and the 2nd column controls the brightness.Using these experimentally, you can acheive inverted colours, high contrast effects and colourising effect far superior to tints(see image).Well, you USED to be able to - when you could put high numbers in those fields.But the CS4 version of these controls caps any entered values to 100% and 255 respectively.It seems that it is only an effect of the interface - as I can cut and paste clips with the old settings from CS3 into CS4 and they display correctly.Is this an oversight on Adobe's part, or is there another explanation for the loss of a great design feature?
I have was surfin' the tuts when I came across this one: Advanced Rollovers. So I whipped up a sig, and finally got what I wanted. But when I press ctrl - enter to preview it, the rollover affect doesn't fade in and out, plus since it doesn't fade in and out, the image never entirely disappears.
I am trying to set the row background color for the advanced data grid control in Flex 3. Does anyone know if this is possible using a style function. Currently my style function looks like:
public function myStyleFunc(data:Object, col:AdvancedDataGridColumn):Object { if (data["status"] == "PRICING") return {color:0xFF0000 , fontWeight:"bold" , backgroundColor:0xFF0000};
[Code].....
However the background color does not change.
I have heard on the grape vine that I may need to override some methods to enable the background color property.
var vr:Number = .05; var cosine:Number = Math.cos(vr); var sine:Number = Math.sin(vr); function onEnterFrame():Void { var x:Number = ball._x - Stage.width / 2; [Code]....
look at this above program.this a program from an actionscripting tutorial book.the book states that this program is for advanced co-ordinate rotation(the lines which are in red color).which i can't understand. but still i can understand the basic co-ordinate rotation formula which is(CenterX+Math.cos(angle)*radius and CenterY+Math.sin(angle)*radius). but i can't understand this advanced formula .. i try to plot this in graph..but i have no idea what it does. and i can't figure it out!!..
How can I change the rollover color of AdvancedDataGrid 's header? It's light-blue by default.I tried using a HeaderRenderer, but it does not help. There is a 2 pixel color border on the top and bottom of the header that I can't control.
I am looking for RGB, for example, 0.5 0.5 0.5, for a gray color.Is there a chance the RGB parameters are hidden somewhere or is there a conversion function at least?
I used to use flash years ago, and have only recently come back to it in my course in university so im very rusty.
What i am looking to do is in flash create two sliders where the user can slide along to their shoe size, and their weight, so that as they do that, the numbers in two other boxes will periodically change to help indicate what size snowboard they need to get.
eg. as user makes shoe size slider go along to larger sizes, at certain points the number in a box labelled board width will increase.
also as an added touch I would like a character to actually increase in size as the slider is used, I'd imagine for this I would need to have a movieclip of the character getting bigger and allow the slider to progress through the frames of this movieclip.
I have 3 Numbers representing the RGB values of a color that I'd like to convert into a uint. I'm trying this: var color:uint = r<<16 + g<<8 + b; but it will always return 0.
We have an hsb- color wheel (.png) and we have create a circle which is rotating on the color-wheel. It should grab the color on the wheel, but there is the problem --> It doesn't. We try to make it with the getPixel function and flash traces some numbers, but the wrong ones. In addition there is a rectangle which gets the (wrong) values and shows them as a color.
function mouseDownHHandler(e:MouseEvent):void { sButtonH.startDrag(false, rechteckH);
/ROTATION stage.addEventListener(Event.ENTER_FRAME,rotate); function rotate (e:Event){[code]....
I'm trying to make an array with different color values. My problem is that when I do... teamColor[i] = currentColor... All color values in my array turn into the currentColor. (I would upload more code, but that would be a massive mess, considering that I have code everywhere with references from movie clips that are as far as 3 layers deep. However, this would be irrelevant anyways (probably), because I tested this with color values on my main timeline, without any references to or from anything deeply nested). I would like to add that I tried adding strings in there and that the strings remained their original, intended, value, while the color exhibited the same phenomenon.
I changed my code by creating separate variables for each color instead of putting the variables into an array (not what I really wanted to do, but it works). My code looks like this: if (teamColor != 0) { this["team"+teamColor+"Color"] = new ColorTransform(0,0,0,1,currentColor.redOffset,currentColor.greenOffset,currentColor.blueOffset,) teamColor = 0 namebox.addboxes()//function in a movieclip }
TeamColor is now an int that is changed based on which box a user clicks from a movie clip that has a dynamically generated name, based off of what the variable value in a loop was when it was created. (E.G: 'tempboxname[ttns].name = i;') teamColor is then equal to that name when the user clicks it. I have another movieclip with colors in it and the above function is called to check if any teamColor change has occurred, and if it has, act accordingly. (The idea of having teamColor equal to 0 is so that if the user clicks twice, nothing changes. I other conditionals for other colors, all within the same function). That is how I fixed me code. It's not what I wanted, because it's not an array (meaning a seemingly infinite number of teamColors, and thus, teams) but it'll do for me.
I am having a color array with values like 0x2EFE2E, 0xFFFF00, etc. but when i am trying to trace the values in the array, it prints something else like 95455. I think these are some converted values. But i tried using parseInt(val, 16), uint(val). None of these works. Basically, i just want to take values from this array and assign it to particleColor (a uint) and use like this:
I have an MC with the instance name "building". I want to be able to change the RGB color values of this MC with three buttons for example. for example, one button would change the RGB values to 60 89 159 another button would change the RGB values to 50 251 59 another button would change the RGB values to 22 21 59 And, when the button is clicked, the new RGB color value should fade in without the old values fading out.
In this tutorial : [URL]...it is said about something for color effect in properties pane. I can see the property pane but I can't find Color Effect. I'm using Flash Professional CS5.5. P.S.- This was my first Flash Tutorial (and that's really first one.)
Let's start with the following XML: Code: <swatches> <swatch> <swatchName>Plaid</swatchName> <swatchColors> <color>black</color> [Code] ..... I want to return a list of the <color> values without having any duplicates.
I would like to do something like the menu on the left hand side of this page: [URL] I am after the effect where the color fades in when rolled over and fades out when the mouse leaves the area.
I have an array of buttons that are just text and I would like to change the color effect to a blueish color when clicked/active. I can obviously do this in the property inspector, but I would like to change it programatically. Is there a class I can use to accomplish this?
I'm playing around with this code and am trying to get the color effect to work on mouseover, but nothing happens. Can someone take a quick peak and maybe point me to a flaw in my code?
I am doing a simple combobox example. Now my requirement was, i want to differentiate the combobox values with some colors. I dont know how to do this. can you guys pls help me out on this. Suppose for ex: if my combobox data value exceeds 200 i want to display the items in "red" else i want to display in "green".
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo ComboBox control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
I am designing a web application in Flex 4 and currently facing an issue rendering advanced HTML tags and entities in Flex 4. All I want to do is basically render an HTML text coming to me something like the one given below:-
I am able to get <styling> as a XML but I cannot figure out how to parse the style object in order get the color, fontFamily fontSize attribute values. I am also unable to access the lang attribute value <tt xml:lang="en">
I have two datagrids which should do everything synchronic except the data entry. I already managed to make them scroll synchronic by using the scroll event. My question is now how to select a item of a datagrid only programmatically, and how to get the mouseover effect and underlining the corresponding row with a bright blue color?
am doing a simple combobox example. Now my requirement was, i want to differentiate the combobox values with some colors based on a condition. Suppose for ex: if my combobox data value exceeds 200 i want to display the items in "red" else i want to display in "green". i need solutions for this requirment.
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo ComboBox control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
i have a button, with instance name lightblue_color. I am assigning a color to its color field like this: lightblue_color.transform.colorTransform.color = 0x65ffff; then i am adding an eventlistener to the button like this: lightblue_color.addEventListener(MouseEvent.CLICK, ChangeColor); Then, in the function: public function ChangeColor(evnt:MouseEvent):void {trace(evnt.target.transform.colorTransform.color);} It prints 0. Why is that? Shouldn't it print 0x65ffff or do i need to do some type conversions?