Actionscript 3 :: Changing Text Rollover Rollout Over Object
Jan 14, 2012
I am trying to change a text fields text when I am rolling over with my mouse over an object. I currently have this code:[code]Now the problem is, how do I switch back. When my mouse isnt over the 'roulette_deur' button?
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I want to have a few menu buttons on my web page (home, about, contact etc.) and above them a bar (we'll call it 'grey bar' to make it a little easier to understand). When you roll over one of the buttons I want a small 'orange bar' to run along the 'grey bar' and stay over the button that you are hovering over. Then if you choose to rollout of the button the 'orange bar' will return to the page destination button that you're on. For example, if you are on the homepage the 'orange bar' begins over the 'home' button, then if you rollover 'about us' the 'orange bar' moves along the grey bar horizonatally to stay above 'about us', if you rollout it returns to 'home'.
Sorry if this isn't making much sense, i've attached the flash file so you can see what i am working with. I am just looking for a tutorial or some actionscript that will make it work. It's driving me crazy, I don't know if i should be looking to use a startDrag function (but i don't think you can use this with a rollover function) or a way to get the bar to follow the mouse.
I have a site im making that has the text which i want to slide up on rollover and slide back down on rollout, I was able to get it to slide up but not back down all the way or back up all the way once it slid down halfway. It also doesn't wait for rollover to slide up if i leave the page and come back.
Here is my code: Actionscript Code: var endhome = 582.6addEventListener(MouseEvent.ROLL_OVER, roll);while roll(evt:MouseEvent)
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
I'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
There is a flash which have a small navigation on the buttom. There is a small arrow on the buttom when the mouse rollover on the arrow the arrow is gone dissaper and the navigation show on the stage. When i rollout the mouse its collaps but when my mouse pointer is in the swf area. If i have rollout quickly form the navigation out of the swf area (on html). It's not working.
I have an issue with the attached project (Flash 8). On the rollOver event, the shapes are supposed to turn yellow. On the rollOut event, the shapes should fade back to blue.It works well except in the case when you quickly rollOver then rollOut several times (try it with the largest shape at the bottom). If you do it fast enough, it seems to get hung on 'blue', the initial color.
so I'm currently working on a project where I will have the user mouse over an image (in this instance, a paint can) and ideally a menu should scroll up with information (which is a movie clip) and when the mouse comes off the menu would scroll back in. What I've currently got going is the paint can image as a button, and on another layer I've got the movie clip at 0% opacity. The action itself works, but the point in which the user has to mouse over is very finicky. There must be something I'm missing. I've worked with Flash years ago, so I'm a bit choppy.
I've been searching around and can't quite seem to find the answer. I gather it's a problem with actionscript, but, i digress.
What's going on is if I move my mouse too fast it won't activate either the RollOver or RollOut, and it'll just stay. Is there a certain way I need to set everything so it will NO MATTER WHAT animate when rolledover, and then ALWAYS RollOut?
I have a button which on ROLLOVER shows a MOVIECLIP on the stage and on ROLLOUT it should remove it from the stage.Check out this code which perfectly works as i want
[Code]...
but my problem is wen i go back to same button after a rollover, the movie clip doesnt show or code does not respond.
I've got 5 buttons (btn1_mc, btn2_mc, etc.) that I need to assign the same listeners to for the RollOver and RollOut to go to frame 2 and back to 1, and I'm sure there's a better way to do it than this, but I can't get it working.
basically its a movieclip button with 2 other movieclip within it. i managed to code the rollover and rollout script for it but there is a funny spot that keeps triggering my rollover and rollout script endlessly if i leave my mouse hovering on it....any expert out there can clear this doubt of mine pls^^?^
I have a lengthy text running in flash movie. I want the movie clip to be stopped (meaning pause) when the mouse roll over on it to read the content... and when the mouse roll out from the movie it should be played continuously. ( not from the beginning. ) how to write the code snippets?
When the mouse hovers over the image the cursor flickers between hand and standard mouse pointer. One work around I've tried is to place an object under the main button that is bigger than the main button. That seems to work but only for that button. If I try it for others...well the image because cluttered with useless boxes.
I have a movie clip of scrolling images, but I want it to stop/pause when I hover over the movie, then start on RollOut.I'm guessing I need to use something like:on(rollOver){this.stop();}on(rollOut){this.play();}
I am trying to create a zoom effect on my buttons "home - about - contact" so that when you rollver "home" that button gets bigger and the "about & contact" buttons move to compensate the size increase and the same for the other two buttons.
What is the best way to add a custom rollover and rollout to a buttonbarbutton? I tried adding the eventlisteners in the custom skin I am using but the mouseevents do not get fired.
the stage I have created a button, and inside that button I have created a movie clip with 15 still frames of an animation I want played when mouse rolls over the button. As you'd expect it plays fine when the mouse does roll over and it stops on the last frame as I have typed the stop(); command.How do I get that same animation to reverse, and play backward when I roll out?
I have a movieclip that has a stop function on the first and last frame. I want the user to rollover a button on the stage, and have the movieclip go to frame 3 and stop. When they rollout, I want the movie clip to go back to frame 1 and stop. There is a stop code on both the first and last frames so the mc won't play through. I had it coded in as 2 and it worked fine, but I am using Flash cs4 now and I changed the publish settings to as3. It seems extremely complicated to get this to work in as3
I am trying to create MocieClip Buttons, but after writing the code i have observed that the rollover and rollout events are getting called multiple times even though i rolled over only once.
I'm trying to add a section to my little animated buttons so that when you rollover/rollout it plays the rollover/rollout animation... all is fine in that regard however when i want the buton to go to a certain frame after its clicked and STOP (the buttons are semi transparent and there are lots of them so i want the user to remember which buttons they clicked on). so when i made the if code it just stops the animation on a click but dosent play the rollover/out animation!code follows
I have a simple invisible button over to animations, based on thisThe button is telling onRollover to play frame name, thus playing the animation. and on onRollout it plays another thread.However, once all that is finished it doesn't work properly. Its like the first time you use it, as you roll over works fine and as you roll out fine. However, when you roll over again nothing happens until you come out and it gets all muddled.
This must be a very basic question, but I'm lost on it.The premise is simple. OnRollOver button 'A' gets color 'X', onRollOut button 'A' gets color 'Y', onRelease button 'A' gets color 'Z'.Now, ofcourse, when a button gets pressed, it gets a highlight color. But as soon as the user rolls out, the onRollOut part kicks in a changes the color back to 'Y', while it should remain at 'Z' as long as no other button is clicked.This is a very basic problem, but I'm still asking. Is there a way to solve this easily? Do I need to start using booleans and if statements to fix this?
I am trying to create MocieClip Buttons, but after writing the code i have observed that the rollover and rollout events are getting called multiple times even though i rolled over only once.