Actionscript 3 :: Duplicating External Items Into An Array?
Mar 8, 2012
If i was loading external content, such as images or what not will the array load the items twice for example:
load = array(){
load images( "local/folder/www.example.com/" );
items("car.jpeg","bike.jpeg","bike.jpeg");
}
The above is in theory, if you notice twice i have the "bike.jpeg" image in the array; its key value would be either items[1] or items [2].
so with the above idea in mind would this bike image be loaded twice or just referenced in the array from the first initial load.
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Jan 6, 2010
when copying one timeline to another it keeps asking me to 'replace existing items'.When i do this it pastes 2 instances of the same item on my page + another random item.
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Feb 16, 2009
I would like to be able to click on various items within my movie clip, with each clip producing a new duplicate that can dragged around, independent of the original item or other duplicates.
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Jun 18, 2007
but in a more complex way. I have an existing 2d array that I want to copy to a new 2d array (but the NEW array can vary in size!).
For example, my current 2d array with the data:
var old_array =
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Apr 13, 2007
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May 8, 2010
I successfully loaded 8 objects and pushed them into an array. The problem is that if I want to have the same object in 2 places, it deletes the old one to make a new. Ex:
I am looping through an 9x9 grid btw and goto a MySQL database to find what tile needs to be placed where.
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function onResult(responds:Object):void
{
var dbArray:Array = responds.serverInfo.initialData;
[Code].....
It will load fine but once I hit a tile that was already used, it moves it to the new square.
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Dec 16, 2006
I use the Loader class to load external swf. And then I want to duplicate that object.What is the way to go? Is there really no easier way then senocular's duplicateDisplayObject function? Or how about just declaring a new Loader, and reloading the same path from the cache? Its a cheap way of doing it?
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May 5, 2011
I'm working on an online flash gaming platform. We load all our graphics in externally from a library. I want to be able to load something in, then duplicate it for reuse.
So, I came across senoculars example code for duplicating DisplayObjects. This is where im getting problems. Some of the loaded assest have a few bits of timeline code (basically stop() on animated parts which have multiple animations. also, there are locators in there which are used for the collision detection engine, and these have this.visible=false commands in them).
When i load in a graphic asset, everything works fine- all timeline code executes, the loaded in swf behaves exactly how i want it to. When i duplicate it, buried timeline code is being ignored. Also, even more bafflingly- until i put some kind of timeline code on the top layer of the movieclip that is being imported and duplicated, the duplicated display object wouldn't display at all when added to the stage. (just putting a stop or trace at the very top layer made it work)So i do something like this to load a swf in, and duplicate it
Code:
var myDoAfter = function(mcLoader:Loader)
{
loadedGraphic = mcLoader.content
var newClone = duplicateDisplayObject(loadedGraphic)
[code]...
I've waffled already, and have tried to keep the code brief. Im sure some people are going to say 'never put code on the timeline in AS3' which is probably legitimate (its not all my doing).Still, i am intreagued to suss it out. Is it that, using this method of duplicating (ie getting the constructor of the thing im trying to duplicate), timeline code is simply going to be ignored?
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Mar 5, 2010
In Flash CS3 I was able to duplicate any MovieClip from an external SWF by loading the SWF, and then executing the following code:
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Jun 7, 2010
I'm trying to create a user customisable touch screen interface - in which people can include their own button styles (currently created as movie clips). I have a working XML file that names the style / external swf name for each button but I don't seem to be able to then duplicate that movie clip for say use in 10 separate buttons. When I try this only the last one created is displayed. I can of course separately load the file 10 times but that is yuk.
I hope to be able to position the timeline through n states in each loaded clip independently and also have one click handler that can return me an identifier of which was clicked - I know how to loop/create dynamic instance names.
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Code:
//Initialize variable to hold target data
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[Code]....
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[code].....
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[CODE]....
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Apr 16, 2007
Yes I know this topic has been discussed before, and I know that Senocular has a class that does it. But the question is...
1) Why did Adobe remove duplicateMovieClip();?
2) Did they intend to have any similar function? Or did they totally forget about external assets?
3) Is there a "Adobe reccomended" code that will do the same thing? (Not that I've got anything against Senocular :bow : but it'll be nice to know if there's a "certified" way of doing it.
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Code:
//for each (var item:MovieClip in menu)
//{
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[Code].....
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