Actionscript 3 :: Flash - Draw Static 3D Cube
Mar 21, 2012
I'm trying to draw a 10x10 grid with Actionscript 3 with a vanishing point behind - so each square looks like it's coming towards the screen (each from its own relative perspective). I've found many tutorials for 3D perspective cubes, but they all revolve around movement. Surely static shapes must be easier, Is there some way I can use PerspectiveProjection() in my case where it doesn't involve movement? It looks to be exactly what I want, yet seems reliant on movement. Or are there any other methods for 3D perspective object creation? I'd prefer to use internal AS3 functions if possible. The closest I've got was this tutorial, which I could likely apply to my situation, but I want to make sure there's not an easier/cleaner way before attempting it.
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Dec 13, 2002
i need to do something like the swf file am attaching instead of the cube revolving... i need to draw my own image. how to bring this effect in flash. as if now, i have created the cube rotatoin in swift 3d and have exported it as a swf file. also can we draw our own images in swift 3d? (instead of the readymade cube?)
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Jun 24, 2009
draw a line on mouse movement, not the static line.
I am attaching a sample which is 90 degree bounded as it has been given in animation, I want to make this or such type through mouse movement.
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May 16, 2010
I'm trying to create a Rubik's Cube in Flash & Papervision and i'm really stuck here. I'm up to the point where i can rotate any plane of cubes once, but after that...it's messed up because all local coordinate systems are messy.I dont really know where to go from here, can anybody give any advice on what do do? I'm not looking for 'read about transformation matrices', i know i should (and i am doing that), but i'm not really sure what to look for.My idea is that, after each rotation, i should fix each coordinate system of each cube again, but i have no idea how. Any hints on what i want to achieve (in words)
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Aug 11, 2011
when I try to render a cube using Away3D + Molehill, I only get a white default screen, I followed the instructions here: hhe only thing I did not do, was the part that talks about the patch, cuz If I do that I get errors like when I try to import the Sprite class, for example.Im using FB 4.5.!
This is my code:
package
{
[code].....
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Sep 13, 2009
I just made a new Flash project. It lets you move a Cube, with the arrow keys on the keyboard.
Code:
function hearKey(yourEvent:KeyboardEvent):void{
if (yourEvent.keyCode==Keyboard.RIGHT){
cube_mc.x+=5 };
if (yourEvent.keyCode==Keyboard.LEFT){
[Code] .....
It works perfectly fine, except for example: I press down the down key. It moves down (good so far). I keep pressing the down key down and also press the left key down. Now it moves left(not so good, I want it to move both left and down, how do I do that?) Now I release the left key but am still on the down key. Nothing happens....(I want it to then continue going down).
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Jan 14, 2011
I created this Rubiks Cube with Papervison3D. With some resources I created a Cube with 27 minicubes inside (3*3*3 = 27). Rotating the Rubiks Cube on mouse move is already done. (I do not rotate the camera.) All the behavior of a Rubiks Cube is in there already. But I'm a bit stuck in the final phase.
When I play with it like I would do with a normal Rubiks Cube it's working ok, besides I know that the default Euler rotation values aren't reliable anymore after a while. What I need is to rotate the Rubiks Cube to the selected side and after that rotate the Rubiks Cube over the z-axis so the minicube face faces up. I prefer to animate it with TweenMax but I'm really stuck since I need quaternion rotations.
I know the selected face of the Rubiks Cube itself. I know the Euler rotation of the Rubiks Cube using Matrix3D.matrix2euler(_rubiksCube.transform); What I need is to rotate it to the selected face for instance when the current rotation is x: -20, y: 35, z: 10 and I select the back face of the rubiksCube it must rotate to x:0, y: 180, z: 0.
What I need is to change this to Quaternion values and rotate the Rubiks Cube to the new Quaternion value. After that it must rotate the Rubiks Cube over it's z axis to face the selected minicube face up. This is the code I use when dragging/ rotating the Rubiks Cube
[Code]....
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Oct 5, 2011
I am new in actionscript 3.I want to make a rotating vertically cube with images from an xml.Cube will rotate to a side,stay for a while then rotate to the next side and show me the image for a while too and continue.In each side I want to pass a url so when I click the side-image to direct me to a website.
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Jan 19, 2010
What is the best technique to apply anti-aliased text as texture on cube using papervision3d?
make dynamic textfield, convert it to moviematerial then apply it to the faces of cube. Design a bitmap using any picture editor and make a bitmapFileMaterial to apply on faces of cube.
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May 10, 2011
I am having some problems with the away3D library. I want to apply a bend to a cube using AS3DMod, but i can't seem to get it working. My cubes kind of get mutilated when i want to bend them :p they bend to all directions and i can't seem to find a pattern in the bending.
[Code]...
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Dec 31, 2011
Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:
[Embed(source = "texture.png")] private static var _texture:Class;
var texture:Bitmap = new _texture();
cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240);
cube.material.smooth = true;
cube.material.mipmap = (texture.width == texture.height);
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Oct 22, 2009
how bad is this practice? I am having trouble getting to some stuff so i am taking the easy way out
Code:
private static var _interrupted:Boolean;
public static function setInterrupted(value:Boolean):void{
_interrupted = value;
}
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Mar 21, 2012
I am converting a Flash Web App to a Javascript(HTML and CSS) Web App. I have a cube rotation animation working but I have a problem with the perspective.My Problem: I am not sure which CSS attribute I should use to replicate the Flash versions perspective(please see the 2 images below). The 2 below images where taken while the cube rotation was occuring and you can see the difference in the perspective(the 2nd image is too wide and should look like the first). You can see a working example here(Note it only works onThe first image was taken from the flash application and displays the CORRECT perspective(that I am trying to achieve in CSS).The 2nd image is taken from my CSS, Javascript and HTML web app and the cube rotates with the INCORRECT perspective. What CSS attribute do I change in order to achieve the above images cube perspective?
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Feb 27, 2007
I've been trying to develop a Flash Cube that has different images on each face as well as individual links for each, but I'm having trouble coding it - I can either get it with images and one link per cube, or no images and individual links!!(I've seen this elsewhere) I'd like it to freeze its rotation when you hover over each face as well.
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Aug 25, 2009
Let's say you have the following situation:
1. Static var(an Array) stored in a class.
2. You create a variable reference to the static class in a separate class.
3. Splice some items from the reference variable in the separate class.
4. Trace the static class and the items have been removed from that too.
5. Verify several times.
6. Get confused.
7. Post on Kirupa.
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Jan 6, 2010
Ok, so I have a bit of a mess here (Which I'm probably not doing right anyway, which could be my problem...). I have a document class, I'll call it as Body.as, that creates an object from another class known as Headgear.as. There are also other objects created from other classes, or will be in the future. Now, amoung all this, Headgear.as and all of the other classes Body.as will use to make objects require the use of dragging functions (starting and stopping dragging). On stopping drags, position checks are then made to compare a particular hidden movieclip with the dragged MC.
To try and save myself some hassle (from making the same functions over and over to ensuring that when the objects are created I don't need to send a complete crapload of variables just to ensure the position checking function would work), I had the functions for the event listeners (Which are set-up on the draggable MCs in Headgear.as) just direct to functions in Body.as
[Code]...
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Dec 28, 2009
If I created a static method. say I decide to call on other methods within that static method. Do those methods I call on need to be static as well? what If I used some of the properties. Not to store data permanently, but just within that process. Do those properties need to be static ??
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Feb 21, 2007
Yesterday I found myself wondering, what is the difference between either having a class with methods that are all static, or simply giving your class the static attribute?
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Nov 22, 2009
Alright, so I have a class that is linked (via the linkage panel) to a scrollbox class. I'll paste the class here:[code]Ignoring the formatting, the commented out functions are the ones causing the issue. Adobe says that it's a static class and I can't use non-static functions. The way I wanted to use it was:
1. Call the page button generating function above.
2. In the main code in my program is this line:scrollbox.setClickFunction(historyContent.generate Page);So when the buttons that are supposed to be generated are clicked, the scrollbox class can call the History pages generatePage function and pass it which page to show. (I did this because there was a lot of text and a limit on how much would display, so small chunks sounded logical).
3. In the onClick function (which I haven't finished yet because the rest wont work), when you click one of the buttons it calls the set function. Its that simple.
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Mar 18, 2009
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
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Jun 30, 2011
I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:
[Code]...
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Dec 15, 2009
I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.
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May 4, 2009
I'm kind off oblivious as to what I'm doing wrong here... I have two classes: - Alley - AlleyCat
[Code]...
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Apr 5, 2012
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Dec 16, 2010
i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.
[Code]...
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Sep 18, 2009
making a cube menu like this? [URL] post here or mail me to evilmini_me_2002@[URL] or add me on msn: metilic@[URL], ty for your time
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Feb 10, 2009
I want to load a completely different .swf into a 50 *50 Red cube which is called a.swf.However i want the newly loaded .swf which is called b.swf to appear in a.swf as its background only so you can still see the red cube .When i try to do this all i get is that the new b.swf completely replaces the old a.swf which becomes completely invisible.I have tried using masks and also holders for the new b.swf but still can not acheive my goal.
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Sep 9, 2009
I got the nice 3d cube from eric Lin. [URL]It would be very cool if the cube can build itself, before it starts rotating. So that 6 faces(left on the stage) transform to one cube(right on the stage).
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Jul 6, 2010
i'm trying to use for the first time papervision.I'm able to add a cube to the scene. now i wanna add interaction at the cube. i try with
Code:
InteractiveScene3DEvent.OBJECT_PRESS
but it doesn't do anything.another thing that i've not understand is that if delete this instruction:
Code:
renderer.renderScene(scene, camera, viewport);
i don't see anything.This is the code:
Code:
import org.papervision3d.view.Viewport3D;
import org.papervision3d.cameras.*;
import org.papervision3d.scenes.Scene3D;
[code]...
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