Actionscript 3 :: Flash Game Does Not Work Unless You Play The Swf With CS5 Installed
Nov 15, 2010
I'm making a platform game, and the game runs perfectly fine as a swf, as long as Flash CS5 is installed. It won't even work if CS4 is installed. When the swf is played standalone, or embedded in a browser (tested on multiple machines). The collision detection does not work well, and the play simply falls endlessly. Has anyone experienced their code messing up somehow when run in similar situations that could provide some insight?
I need to play a swf on a machine that does not have Flash installed. I know I can open it in a browser, but is there anywhere I can download the external (from the browser) swf player?
I play games on Pogo and have never had a problem with their Flash Games until released Daily Hot Shots. It doesn't load fully and I've done EVERYTHING I know to do to get it to play. No errors show up. I can play ALL the other flash games but this one. When I right click, the name of the site's owners do not show up....I have the settings showing though Not all of the game loads and that's the problem. I've tried uninstalling and reinstalling....tried a different browser and have the same exact problem. THIS GAME WILL NOT PLAY.
I only started coding Actionscript about two weeks ago and I really need help on this, I am seriously considering just coding an if statement for each value if I can't figure this out. Sorry if my code is terrible formatted, I am self taught using Adobe Help.This is what I need help on.I have a program installed on a game server (CoD4) that outputs the server information including player(s) info and would like to be able to make it so that there is a flash document on the website displaying the information for each player. I wanted the program to build the information automatically and so far I have been able to make it work but the formatting of the output is terrible.To make things simple, the only real information I need from each player is their name and guid. Hopefully each player's info is on a new line.This is the xml document the server is outputting:HTML Code:[URL]
I need to use flash as3 to create a game, and I have tried to use 3 layer to load my swf. My game is in the third layer, and the first and second layers are just a preloader script.My problem is when the game is loaded onto the stage of first layer my KeyboardEvent function is not work until I press the stage.I have try to use Event.ADDED_TO_STAGE to solve it, but I also get a same error.this is my code for preloader
var request:URLRequest = new URLRequest("game.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);[code]....................
i am having a problem with my flash animation game timer and nothing seems to work i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
I'm working on a puzzle game in Flash. It's a two-player, head-to-head game with some realtime elements. It is not Tetris-like, but the level of player interaction and the rate of movement is similar to, though slightly more complex than, Tetris Battle on Facebook.
Naturally, I would like to match players up over the Internet. I would also like to prevent cheating as much as possible. Because of this, I am researching an authoritative server solution, much like Colin Moock describes in this answer to a similar question. That is, the server runs the authoritative game logic while the client runs a parallel simulation, sending player movements to the server for validation.
My question is this: Doesn't this essentially mean implementing the game logic on both the client and server side? Worse still, the server probably isn't going to run its simulation in Flash/ActionScript, which means you can't share code and you'll be implementing the same logic twice in two different languages.
I'm using DirectX to develop a little game, I'm working for a way to play .swf movie in the scene. AFAIK, DirectX doesn't support flash, so I must convert flash into texture sequences. I have thought of two ways by now:
Using Direct Show. Implement a flash source filter and render to textures. But it's too complex for me to complete it.Using the OLE to draw the flash and copy the buffer to textures. But I don't know whether it can work and where to start.
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
How to solve this error as it will keep popping out whenever I click on the play button of the game I'm creating. TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_fla::MainTimeline/frame2() at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/clickPlay()
I'm looking to create a flash game eviroment where a client's members can play each other in a realtime environment. Mostly trivia question type things, and maybe some shared animations. I've done this over RTMP before with a host that also provided video streaming, but I only need the Shared Object communications this time. does Shared Object communication take just as much resources as video to support?
I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server
The problem I have is simple: the play and load functions doesn't work in flash CS4 as defined in the documentation: URL...So to speak, I can only define like this: URL...My flash player version on all 3 fla files that I use is set to 10.And now with the GREAT issue I can't set startTime for the video and this is just GREAT.
Have CS4 installed on my system, but have some requirements for Flash 8. Can I install Flash 8 from the Macromedia Studio 8 CD in a separate location on the same system without breaking CS4.
i want to run .swf file without flash install. the published file automatically publish to shockwave flash object. i need to publish .swf file not shockwave flash object?
is it possible to detect if flash is installed using PHP. My aim is, that if it is installed it will play a flv file, and if not it will use another player eg; quicktime?
I installed fms 3.5 and actually am running apache for php in 8080 and want to make this fms service in different port and made it as 8083 while installing,
After installed when am starting fms using
./fmsmgr server fms start
it shows error message and i checked in messages file it gives already that port is used by someone
"Mar 26 03:59:51 u15393552 Adaptor[12576]: Failed to initialize listeners for adaptor admin, FMS is already running or other adaptor admin"
I'm using this snippet to check if an app/activity is installed:
public static boolean isIntentAvailable(Context context, String action) { final PackageManager packageManager = context.getPackageManager(); final Intent intent = new Intent(action); List<ResolveInfo> list = packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY); return list.size() > 0; } public static boolean isScanAvailable(Context context) { return isIntentAvailable(context, "com.google.zxing.client.android.SCAN"); }
In the above example it checks if the Barcode Scanner App is installed, which works just fine. However, if I try to check for the Adobe Flashplayer using com.adobe.flashplayer it doesn't work and always returns false. Is there a better / more reliable method to check for Flash?
My program is a 64-bit C#.NET application running on Win 7.I want to check if the 64-bit Flash Player version "10.2.161.23" is installed in my system or not.
If flash is not installed, i want to replace the flash animation with a jquery animation.BUT if flash and js are not installed, i want to display a div with a message to the user.how is it possible to check if flash is not running at the clientside without using js?
I have a simple aspx web page that includes a flash video. I'd like to replace the video with a jpeg for those browsers that don't support flash. Does anyone know of an example showing how to do this?Here's the flash div from my aspx:
How to check with JS if flash is installed, or not? I don't want to detect the version, or other informations. I want to check only, if it's avaiable, or not.The swfobject library makes it (and many other things, which are unneccessary for that), but I don't want to use a library for only one function.
I am in the midst of coding a multiplayer card game. Right now, to make things simple, I limit myself to code for 3 players for one room. The clients call functions in the server and vice versa. Functions such as player's turn, shuffling cards, etc. So what happens if there's more than 1 room? Won't the data from the different rooms get mixed up with one another in the server side, since everything will be happening in just 1 server and on the same function? I am abit confuse on this part. Can someone enlighten me on how different rooms work in a multiplayer game? How do I make sure the data don't get messed up?
I have built this AS2 game that uses quite a few classes and library symbols.It works fine the first time you play the swf. But if you try to do the whole ctrl + ENTER in the Flash IDE, it doesn't seem to load any of the assets that are dynamically attached to the stage.This also happens if you have another swf use loadMovie to load it.I have all the dynamically attached symbols assigned with the linkage and set to export on the firstFrame. There is an include .as file on the first frame of the fla.