Actionscript 3 :: Flex Error- White Exclamation Point In Gray Circle?
Dec 28, 2010
We have a flex app that will typically run for long periods of time (could be days or weeks). When I came in this morning I noticed that the app had stopped running and a white exclamation point in a gray circle was in the center of the app. I found a post about it on the Adobe forums, but no one seems to know exactly what the symbol means so I thought I'd reach out to the SO community.[URL]..
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Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Dec 23, 2010
I have two circles, an inner circle and an outter circle. I'm trying to find points that reside within the area between the edge of the inner circle and the edge of the outer circle.
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May 20, 2010
I'm drawing a 3D pie chart that is calculated with in 3D vectors, projected to 2D vectors and then drawn on a Graphics object. I want to calculate the most left and right point of the circle after projected in 2d. (So not 0 and 1 Pi!) The method to create a vector, draw and project to a 2d vector are below. Anyone knows the answer?
[Code]...
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May 3, 2006
How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.
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Sep 17, 2009
I have a circle on top of an image that's fading in and out. When I tween the image, a white border appears around the circles on top of the image. This doesn't happen when the circle is below the image layer, and it doesn't happen with a square. Any idea what's going on?
Below is an image of the hairline white border around the black and blue circle.
[Code]...
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Aug 20, 2011
I have a circle (bounding circle) offset from the centre point of my entity and I'm looking on how to move that circle around the entity as it rotates so that it's always in the same spot of the character.For example,say I have a bounding circle for the front of a car, when the car turns, that bounding circle needs to turn to So I have two points: position which is the position of the entity's centre point and offset which is the offset of the circle from that position. This assumes an angle of 0.
So if my car is facing 0 degrees: position (150, 150) and offset (50, 0) then the bounding circle would be at 200, 150.Now if I rotated the car 90 degrees, the bounding circle should be at position 150, 200.This is what I have now:
var differenceX : Number = _centre.x - _offset.x;
var differenceY : Number = _centre.y - _offset.y;
var rotatedX : Number = differenceX * Math.cos(_angle);[code]........But it's giving me these long ovals and now a perfect circle.
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Feb 4, 2009
how can me move point arrount circle
just i want the point that you press on it and move it arrount the circle
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May 17, 2011
I want to add point to curve when i click on the curve ,make sure the Original point not change ,eg. a Original point is a control point after add it is Still a control point ,so,may be it is need add two point at the same time
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Jan 1, 2011
I am trying to get a circle to move across from one horizontal point to another. I want this to circle to repeat itself after a certain amount of time but for the previous circle to carry on moving. I also want the circle to appear at different vertical points.
[Code]..
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Mar 6, 2009
What I'm trying to do is make a dial-type of interface, where you click on a point on the edge of a circle and that point will rotate to another point at the top of the circle. What I can't figure out is how the make "Point B" rotate to "Point A", where "Point A" is always fixed at the top of the circle and "Point B" (and Point C and Point D, etc...) are located along different points on the edge of the circle. I'm using the tween function to rotate, so what I need to figure out is how to get the difference in the rotation between the two points.
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Mar 9, 2009
I am trying to rotate some points around the center of the circle(0,0), however I'm getting weird values from the output. I've commented the problem code..
Code:
var r:Number = 10;//radius
var y:Number;
var x:Number;
var a:Number = 90;//angle of which the semi-circle is facing.. could be a random angle.
var ax:Number;//rotated points
[Code] .....
I am using the semicircle in BitmapData collision checking with getPixel(), with a moving circle...
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May 5, 2011
It's the beginning of a Monkey Island / Grisworld The Goblin kind of ultra short and simple game. Actually this is the only think I have to figure out.
Actually it already works if you click the x where it's positioned on the screenshot, but it doesn't work other places. And yes I've tried everything, and I'm just nok smart enough to figure this out.
More precisely it's the alternative path, after the arrow collides with the circle, that's causing me problems - since it's going to find it's way to the point clicked on stage.
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Dec 6, 2009
How to find out different circle's center point of a bitmap?
just like photo above, how can i locate the 2 center points of circles?
i only know using .getColorBoundsRect to get a point, but this only apply to one circle, in fact i wanna get different points according to the bitmap.
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Mar 25, 2007
How to make a point rotate about the circumference of a circle upon dragging. How do I go about doing it? Is there something to do with the
startDrag(...); ?
From what I have right now, I can move the point but not on the circumference of the circle.
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Feb 17, 2011
I posted a while back looking for a function to make one movieClip circle around a fixed point. The solution I was given (which has worked perfectly up until now) is:[code]This function is called repeatedly by a Timer (loopTimer) with delay 10.The problem I have hit now though, is that if I want to modify or reverse the speed of rotation at any point it causes a jump in position (because I am setting the x and y values directly, rather than incrementing them e.g. "x = ..." rather than "x += ..."). Can anyone see a way to modify this function so that I can just increment the x/y positions?
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May 11, 2009
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
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May 28, 2010
I have an XML file which contains some texts, let's say testimonials or something like that. It contains characters like commas, inverted commas, question marks, periods etc. But it does have exclamation marks too.. I think exclamation mark is an invalid character in XML. Anyway, how to display this exclamation mark in dynamic text in AS3? The XML is modifying by a third person. So it will be difficult if we say type this pattern to replace it for exclamation mark....
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Apr 15, 2011
This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle
var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
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Sep 16, 2011
So let's begin. I want to build a wheel which you can spin, similar to a roulette wheel. You can do this both ways (CW and CCW, this issue causing the bug, actually). The wheel has some acceleration to it too, and I achieve this by measuring the start and final angle of the drag movement, using Math.atan2(dy, dx). The problem is the following: atan2 outputs the following angle scheme, assuming the point relative to which the math is done is in the center of the circle.
atan2 returns a value measured in radians, so I'm using the classic angle*180/Math.PI formula. I've changed this original scheme into the following, using some simple math to shift the angles a bit, to resemble more accurate circle angles (going up to 360 degrees) The problem that I'm facing at the moment is should the user decide he wants to swipe clockwise, and moves through the right point, where 0 turns into 360 or 180 turns into -180, the whole angle difference thing is capsized. It registers a CCW movement (as if the user swiped his mouse all around the circle). So, I'm looking for some ideas as to how I can work around this small issue.
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Jun 2, 2011
I'm publishing both locally as swf and win projector files, but upon publishing one returns this error: Warning: No libraries were linked as Runtime Shared Libraries (RSLs) because of your publish settings: Windows Projector. Now the exe file works fine but not the swf it provides a white screen with black dots. Don't know why one file is fine (the other project) and only the exe of the other all work, and the swf gives me the white box.
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May 29, 2011
I've got two concentric circles with their centers at (centerX,centerY). The inner circle has a radius of 100 and the outer circle has a radius of 400. If take a point on the circumference of the inner circle, I can draw a line from the center to that point. Let's call that point x1,y1). I now want to continue that radius out to the outer concentric circle and calculate the position of that outer point (x2,y2).
I'm adding a 3px 'dot' just to show where x1, y1 is on the screen. (Subquestion: I can't see it...not sure why.)This is what I'm trying:
var x1:Number = 100;
var y1:Number = 50;
var x2:Number;[code].............
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Oct 31, 2011
how to make a dynamic unfilled and filled circle. that will take input from a slider to dertermine how much of the circle is drawn. I wanted to use this for a preloader. Unlike the author I would like to use it inside of a document class. I am getting 1061: Call to a possibly undefined method createEmptyMovieClip through a reference with static type document. and 1120: Access of undefined property circ1. The second is caused from the first. How would I get this to work in my document class?
//original code
// x: circles center x, y: circles center y
// a1: first angle, a2: angle to draw to, r: radius
// dir: direction; 1 for clockwise -1 for counter clockwise
[Code].....
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
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Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
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Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
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Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
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Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
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