Flex :: Find Point In Area Of Outer Circle?

Dec 23, 2010

I have two circles, an inner circle and an outter circle. I'm trying to find points that reside within the area between the edge of the inner circle and the edge of the outer circle.

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I've got two concentric circles with their centers at (centerX,centerY). The inner circle has a radius of 100 and the outer circle has a radius of 400. If take a point on the circumference of the inner circle, I can draw a line from the center to that point. Let's call that point x1,y1). I now want to continue that radius out to the outer concentric circle and calculate the position of that outer point (x2,y2).

I'm adding a 3px 'dot' just to show where x1, y1 is on the screen. (Subquestion: I can't see it...not sure why.)This is what I'm trying:

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How to find out different circle's center point of a bitmap?

just like photo above, how can i locate the 2 center points of circles?

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I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
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[Code].....

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I have a circle (bounding circle) offset from the centre point of my entity and I'm looking on how to move that circle around the entity as it rotates so that it's always in the same spot of the character.For example,say I have a bounding circle for the front of a car, when the car turns, that bounding circle needs to turn to So I have two points: position which is the position of the entity's centre point and offset which is the offset of the circle from that position. This assumes an angle of 0.

So if my car is facing 0 degrees: position (150, 150) and offset (50, 0) then the bounding circle would be at 200, 150.Now if I rotated the car 90 degrees, the bounding circle should be at position 150, 200.This is what I have now:

var differenceX : Number = _centre.x - _offset.x;
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I am trying to rotate some points around the center of the circle(0,0), however I'm getting weird values from the output. I've commented the problem code..

Code:
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Okay without putting a million boxes around the circle, which i found laggs out my game alot. How can i use some sort of code to find all the coordinates inside a circle.

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This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?

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So let's begin. I want to build a wheel which you can spin, similar to a roulette wheel. You can do this both ways (CW and CCW, this issue causing the bug, actually). The wheel has some acceleration to it too, and I achieve this by measuring the start and final angle of the drag movement, using Math.atan2(dy, dx). The problem is the following: atan2 outputs the following angle scheme, assuming the point relative to which the math is done is in the center of the circle.

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