Actionscript 3 :: Loop - Dynamically Hide Set Of Text Boxes?
Nov 18, 2010
I need a function to hide a group of text boxes, I wrote the following to do so -
var allTxtBoxes:Array = ["title_txt","l1_txt","l2_txt","l3_txt","l4_txt","l5_txt"];
for(var i:Number = allTxtBoxes.length - 1; i >= 0; i--) {
[Code]....
I have tried the above in various ways including creating a variable but I just get errors to say that I cant apply visible=false to a string, although I want it to act like an object.
I have a order form ,that has a option to add text boxes dynamically.so the user can add boxes as they like and enter their details in these text boxes.there are some fixed text boxes are present on this form.I have no problem getting values/data from these text boxes.I set it up to send details from this form to my email address.I'm wondering how can I get data from dynamically text boxes that are add by user.
I am trying to make an application that will load XML data into a scrolling info bar and then continually scroll the information without a break (so there is no gap in the display). The textField and container movie clips are created dynamically and then animated once the XML has loaded. I am having problems though as when I choose to duplicate the MC that has the text loaded into it I can't see the text. I have tried two methods of duplicating the movie clip:
I want to use a loop to generate a number of boxes.The following code is the test loop code - set to loop just once at this stage.The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'.If I replace '[i]' with 1 it works.I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
for (var i = 1; i < 2; i++) { clickBox_inst.duplicateMovieClip(["clickBox_inst"+i], 1); clickBox_inst[i]._x = topLeft_x + outLineWidth;[code]....
I want to use a loop to generate a number of boxes. The following code is the test loop code - set to loop just once at this stage. The problem is that it doesn't seem to like my [i] substitutions in the 'clickBox_inst[i]'. If I replace '[i]' with 1 it works. I've looked at lots of example code and can't see the syntax error I must be making (it's the first look I've tried to write).
[Code]...
PS - I just accidently posted this on the Flash section so apologies if anyone has read it twice.
I was wondering how to create combo boxes dynamically using action script? I know you can use the component object but tyhat's not what I want to do. Is there another way? What libraries would I have to import to my project's main as file?
I am very new to flash, and don't fully understand the drawing system yet. I want the user to be able to draw boxes on the screen. This is the code I am using:
Code: Select all//Declare boxes var boxes:Array = new Array(); var num:Number = 0; //Drawer var drawer = new Sprite(); drawer.graphics.lineStyle(1,0x00ff00); this.addChild(drawer); [Code] .....
How can I have the user see the box as they are drawing it, moving with the mouse, rather than just drawn at the end? Are flash's drawings just one time, or can they be dynamically drawn and refreshed?
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I was wondering if it's possible to have a dynamic text box that can change sizes, without distorting the text displayed in it... I would also like to set it up dynamically.
I use .txt files a lot with flash to load external news and updates. Although you can use the loadVariablesNum() command to load the .txt files is there anyway to edit and save the external files in flash? e.g. say I have a text box and a submit button in flash is there some way where I can add the text boxes content to a .txt file?
! I just did the Kirupa XML tutorial (for Flash MX) and ... I actually understand! But now I need to change a few things.. and I haven't got a clue. Right now, I know how to import text from an XML file into different text boxes. But, what I need to do, is be able to import text regardless of how many text boxes my FLA file has.
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
Is it possible to tell a text box to auto fit to its text? What I mean is that when i change the size of a font to something smaller the text box remains its old large self. This is a problem because when I want to align this text with several other text boxes that have gone through similar treatment, the alignment will take into account the full box size rather than just the text.
So basically I have to go and manually shorten each text box. Which is a pain when you have to deal with a lot of text. Is there a script or button/option I'm not aware of that will auto fit the box constantly?
I want to parse the data from an XML file into an array and then put each of the values in the array into a dynamic text box on the stage. The text boxes are name "number1_txt", "number2_txt" &c.I have managed to set up a loop to parse the XML into my array and also to generate the names of the text boxes dynamically but I can't get the values from the array to display in the text boxes!
function parseXMLNumbers(doc:XML):Void { temp = new Array(); for (a=0; a<doc.firstChild.childNodes.length; a++) {
I have: Input text box Dynamic text box What's the code and where do i put it, so when entering a value to the input text, the dynamic will show the amount multiplied by 20?
I have a INPUT TEXT inside a mc called "txt mc" and DYNAMIC TEXT in the main time line.I'm trying to display what's typed in the INPUT TEXT (my_Input_Txt) in the DYNAMIC TEXT boxes (my_Dyn_Txt1, my_Dyn_Txt2, my_Dyn_Txt3).Here's the code. But it won't simply work perhaps because the INPUT TEXT is inside a MC. I need to have the INPUT TEXT INSIDE THAT MC while having the DYNAMIC TEXT boxes out in the main time line.
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void { grid = new Array(); grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1 for (var i = 0; i < HEIGHT; i++) {
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
I have a text input field. When I press on it I'd like something to happen. But it doesn't seem like I can target the input field like this.
myTextInputFieldName.onPress = function { do something }
I tried putting it inside another movieclip (which I can target), but then the text input cursor goes away and I can no longer access the input text box. I know there is probably a simple solution but I can't figure it out.
I want to control 2 Dynamic Text boxes with the same scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I've been staring at this code for hours.... I have a xml docthat contains football scores that will load into my flashscoreboard. If the game has been postponed, there's a node calledstatus that is populated with the info, otherwise this node isblank. My function sets the visibility property of status1_txt tofalse if there is nothing in that node (undefined), otherwise itdisplays the data that is there. If the first node is undefined, itwill start out blank, the way it's supposed to. But the minute itpulls data into that text box, it doesn't go away until there'sother data to replace it. Seems like it's ignoring the first partof my if statement.
I have 2 text boxes in my scene and I want to be able to scroll both of them individually. I tried using the scrollbar component but I can only get it working on 1 text box. I tried changing the linkage. Can somebody send me a link to an example of how to get this to work?
I want to control 2 Dynamic Text boxs with the 1 scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I have 4 text boxes on a frame. My goal is to have them put numbers in the text boxes. I need to be able to show whether or not what they put in was correct. I have 4 input boxes and 4 dynamic boxes set up. I figured I could put code that says, "if >1 then "incorrect" shows up....if =1 then 'correct" shows up...that type of deal...Ultimately after I show whether or not they're correct...to go to the next frame/frame name...
I'm trying to get a Twitter API to work. I've managed to code most of it, however I still cannot seem to add additional necessary text boxes which will be used for the Twitter feed. I've managed to do one, but have not figured out how to do more than one, as I'm bombarded with errors when I do try. So here's the code below, I need 3 more text boxes to be used for tweet_2, 3 and 4 definitions.[code]...
Strange problem, least I think it is I just can't work out how to multiply two text boxes and then display it in another text box. I have tried the following but had no luck should these work thus some other code is messing it around or would non of these work;