I've multiple FLV files, and during run time based on the user's selection i need to combine and merge multiple FLV files into single FLV file and play to the user.so far we are using as playlist with different flv files, but now we need to change the process.Can any one know how can i merge different FLV files during run time and play/download the file in single shot.
I'm trying to combine movieclips that I've created in multiple flash files and bring them into a single flash file. The structure of this "program" is it has navigation (forward, backward, menu, contents, etc...) and it is timeline based. On each frame there is a MC that is a mini game (matching game, multiple choice, drag and drop) and the user makes there way through each page. The problem that I'm having is that alone in there respective flash files they work fine and there are no errors or bugs. Then when I try to bring these together and essentially make a longer "program" with all of the smaller flash files put together by coping the frame and pasting it into the bigger file it gives me all kinds of errors and output warnings.
I'm tring to merge two nice effects file into one .fla file.I've tried in several ways but the result was very poor.Is there someone able to do it ?My goal is to have the changing aurora as background and have the possibility to see the mouse effects over.
I have two FLA files, call them MAP.fla and ANI.fla, that I have to merge. One way I tried was to load the ANI.swf in MAP.swf during runtime using the normal way of doing it, using Loader and URLRequest. However, when I try to run it, flash detects errors about methods I have included in ANI.swf.
I do know that the Loader and URLRequest method of doing it works because I tried using it with a different SWF file with simpler content.
P.S. ANI.swf contains methods, instances with classes of their own and timer events. If Loader cannot work on my SWF, is there any other way of carefully doing this without affecing my FLAs?
Below is the error message i am getting.
TypeError: Error #1010: A term is undefined and has no properties. at stageRotation/stageRotation::pause() at stageRotation/::create() at stageRotation/::initStage() at stageRotation$iinit()
I need to merge two flv files, using PHP. I can't use exec method. I am wondering if is possible to cut some part of one flv file (audio tag) and paste to another and overwrite duration for output file. [URL]..file-length-using-pure-php but I do not know how can I get an audio tag from a flv file? How many audio tags a flv file has? Which tags should I overwrite in output file to be able to play audio from two merged files?
I am looking for a solution to this issue but I have not yet found anything conclusive. I would love to get some input. What I need to do is basically to take two or more individual PDF-files and merge them into one. Nothing fancy just sticking one after the other and ending up with one file.
I have found AlivePDF and purePDF but those libs both seem to be focused towards generating PDF's from scratch.
I've multiple videos stored as MovieClip objects and would like to merge them into a single MovieClip video object in order to play all of them in sequence (so that a user thinks it's a single video).
I am creating a program that is effectively an sprite creator. I'm very new to AS3, but I know JQuery, JS, PHP, etc. After going through multiple steps of selecting pieces to customize a character, you are supposed to be able to download the final product using fileReference(). Everything works, and I can download the image in the end, but the problem is that I cannot capture all of several movieclips on the stage, I can only capture one. Maybe this will help clarify:
[Code]...
Could it be that each of the movieclips I'm adding to the sprite have children of their own?
I need to merge multiple live audio streams into a single stream so that i can pass this stream as input to VOIP through a softphone.For this i tried the following approach:Created a new stream (str1) on FMS onAppStart and recorded the live streams (sent throgh microphone) in that new stream.
Below is the code : application.onAppStart = function() {
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9]; var ar2:Array = ['a','b','c','d','e','f','g','h']; function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
I've made an AIR app with Flash Builder 4. Works great but I want to run the app without installing it. So..... when I install the app, I copy the files from program files and paste it on a CD and give it to somebody. He runs it on another computer without AIR runtime with as result that it doesn't work.How can I bypass this? Like some launcher/setup that installs AIR runtime for the client if it aint installed. If it is installed, run the AIR app
Is there any kind of method with any other programming langauge like php to merge multiple flv files to one so that they will stream as a single file with out any between them gap.
According to the Adobe asdocs, Flex framework files are supposed to be able to be loaded at runtime. These localized framework files, the ones that exist at (on windows) C:Program Files (x86)AdobeAdobe Flash Builder 4.5sdks4.5.0frameworkslocale, are responsible for items such as button text on Alert Dialogs, and a host of other controls. My expectation is that once these framework files are loaded I would see these resources available in my Flex app.
I've set up my project as follows:
MyProject -src -Flex4.5 -Referenced Libraries
[code]....
Now the asdocs state that in order to do this, you have to set the compiler settings to read
which I have done.My Build Path Libraries for Flex 4.5 - C:Program Files (x86)AdobeAdobe Flash Builder 4.5sdks4.5.0 are set to be Runtime Shared library (of note, the {locale} subfolder says "Merged into code")
But when I change the language in the browser, I'm not seeing any of the framework resources.Also, when I build my project, I don't see any indication of the locale-oriented resource files in the bin-release. Since we only deploy the contents of the bin-release folder (and not the entire project), how is this supposed to work?I am also seeing .swz files in my bin-release (and I know these arent the localized framework resources).
Does anyone have any experience with Runtime Framework Localization?? What am I doing wrong? My expectation is that once I build my project (with the framework resources externalized) that the app would be able to load those resources, but this isn't happening and I am not interested in compiling a different version of my app for all of the locales I support.
I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).
The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.
The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.
loading multiple swf's as a playlist and playing them one after other on top of the other, so here even we have to play with display list for the visiblity. Tried to load single files but not getting for multiple files, what will be the event with which the dynamically loaded swf switch to other.These file names will be mentioned in XML file.
i am developing a photogallery with picts of different width.there's nothing with it,but i am trying to make an element which is more of a design nature.So i have an invisible mc/say "bbb" which is duplicated each time a new photo is loaded and its _x depends on the photos _width and the distance between the photo and the end of the screen regulates how many times "bbb" is duplicated.So on every new photo i got /possibly/ diferent number of instances with diferent _x.Still no poblem.But i want to put an bbb_dups.onRollOver=func(){if (this._x=curr_x){ tween(this._x+30)}else if (this._x=curr_x+30){ tween(backto curr._x)} so i need somehow to store each instances curr._x after the duplication which i dont know how.i've tried with an array but it doesn't seem to work for all the instances.
Is there a way to add paths to the Flash runtime search path for loading files? Say I want to load myXML.xml and its down in /myDir1/myDir2/myXML.xml. Is there any way I can add "/myDir1/myDir2" to the search path so I can just load using the string "myXML.xml" INSTEAD of loading by the full path "/myDir1/myDir2/myXML.xml"? My directory structure will be changing on a semi-regular basis so I can't hard-code the direct path to the file.
I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf.
Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports.
On a local development environment, these swfs are found in folders like so:
[URL]
Here is the problem. If I set the export/import url for symbols in lib.swf to "assets/lib/lib.swf" (relative to the location of main.swf), the runtime library gets loaded fine in the local environment. But in the web environment, it does not load - the player just shows the "..." graphic indicating it is trying to load.
Alternatively, I can use "http:/myapp.com/assets/lib/lib.swf" as the export/import url. Now, it will work in the web environment. However, in the local environment, dialog.swf will load symbols from the lib.swf that is out on the web, not the one that is local. But I need it to load from the local version, so that designers can muck about with the assets and see the results locally before publishing to the web.
Is there some alternative way to set up the swf's, or way to set the URLs, or some other hoop I can jump through that will make the RSL load properly in either environment without having to manually change URLs all the time?
(Details: I am using Flash Builder 4, CS 5, Action Script 3, Flash Player 10... No Flex! My example omits some details from my actual setup, such as the fact that we are using a preloader to load the main application, and a php script on the web page to start the preloader.)
As the title states, I need to know how to save multiple text files, from multiple text boxes on the screen. Each textbox has the instance name of t1, t2, t3... and so on. Here is the code I have now:
How to share TextArea Component in multiple swfsaylib.swf (has TextArea Componenet)main.swf (Import TextArea Componenet from lib.swf)section.swf (Import TextArea Componenet from lib.swf)
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
I have two flash files that I would like to play back to back in the same location on my site. I would like one to play, and then when it's done, I want the other to play in its location.
I googled around and read up on the loadmovie variable, which I thought that is what I needed, but it isn't working.
To start out, what I did was create a new flash file, then I inserted an image into the timeline on its own layer, converted it to a movie clip (named pic_mc), did a fadeout effect on that image, then I created a new layer, and on the frame directly after the image, I put the following:
I then ran a test (ctrl+enter) and all I see is the fade out image, and not the other flash movie. I even uploaded the .swf to my site and tested it there in a real world situation, and it didn't work. It just fades the image out and restarts the movie.
What is the best approach in AS3 when loading multiple XML files. I have 3 XML files I need to load. Should make separate XML loaders and functions for each XML file?
I want to have a TV screen and hundreds of (small) flash animations load up in the 'TV'. I'm assuming I'm going to have to use Actionscript, so I'm looking into that right now. However, what would be the best way to organise this? Each "TV" will have a different set of "Channels". Do I create each 'channel' and save them as seperate SWF files, or is it possible to have them all in one main file. I can then flick through each 'channel', which essentially unloads the current animation and loads the next one
i'm making a simple portfolio site, and bringing in a series of jpeg files using a 'for' loop and the Loader class. once all the files are loaded in, i'd like to just be able to add, remove, tween, etc... the items from the stage as need-be by using instance names, such as movie clips or Sprites. but for some reason, i cannot seem to figure out how to have each image, as its loaded in, be separately accessable to me after the loop has completed.
I have a series of animations of graphs etc in different flash files. Tried to put everything on the one timeline but was getting way too confusing so thought I would put each part in a separate flash file.
What I want to do is, once one file has come to an end load the next one up to play and so on. This is all part of a presentation so the user will click the keyboard to progress to the next file.
I'm using Flash CS4 on a Mac with Action Script 3.0.