Actionscript 3 :: Convert Loaded SWF To Bitmapdata?
Dec 23, 2011
I use the loader class to load some png files to the stage. The function that is called after the file is loaded is something similar to this:
private function IconLoaded(e:Event):void
{
percentLoaded_txt.visible = false;
iconLoader = Loader(e.target.loader);
[Code]....
imgBox is a class that auto resize the bitmap and allow also to add border for example...
My code works fine, to load PNG files. But I want also to be able to load swf files.
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Similar Posts:
Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
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Nov 14, 2009
Can a flash.display bitmapData object be converted to flash.displayObject?i bump with an error when i tried to convert a bitmapData to DisplayObject
=> setChildIndex(DisplayObject(bitmapData),0);
"TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::BitmapData@35f4779 to flash.display.DisplayObject."
[code]....
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Jun 30, 2011
I am writing a script in which i want to do collision detection with Bitmap. Actually i took the script from book. I am using Loader class instead of Embed tag because i am using Flash IDE CS 5. If you see the code then everything is fine except one thing. That in hitTest() method i am using Loader instead of Bitmap. So it gives me error that parameter type should be Bitmap. Now my question is how can i convert Loader object to Bitmap so i can use it in my hitTest() method. Here is my code
[Code]...
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Oct 10, 2011
I need to do this conversion so that I can determin the drag drop colour a puck lands on.
possibly involving:
ImageSnapshot
BitmapData
This would be in Flex 4
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Aug 23, 2011
I have converted a jpg image to Base64 string and saved somewhere. Now How can i convert this Base64 encoded string to bitmapData in flash as2?
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Feb 7, 2006
The starting point is that I load an external PNG file into an open SWF application with the following code:
---------------------------------------
var loadListener:Object = new Object();
loadListener.onLoadInit = function():Void {
//do certain actions - not relevant for my question
};
[code]....
That works fine. The problem is how can I later reference to 'flower02.png' as BitmapData which is loaded as a movieClip into the movieClip 'mc1' to execute certain BitmapData methods like in particular 'copyPixels()'?I'm aware that I could use:
---------------------------------------
import flash.display.BitmapData;
var libId:String = "flower";
var flowerBmp:BitmapData = BitmapData.loadBitmap(libId);
---------------------------------------
In this way I could reference my BitmapData by its variable identifier 'flowerBmp'. But this would require that my 'flower02.png' is already in the library which is not possible for my purpose.
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Dec 22, 2009
I have a class that loads an image and offers you the ability to have it in a bitmap or bitmap data object available after the image has loaded. But when I try this:
[Code]....
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Apr 1, 2012
I'm getting the compiler errorThe Class or interface 'BitmapData' could not be loaded. (actionscript 2.0)
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Nov 3, 2011
its possible to make a glow filter effect around ONLY the image in a loaded transparent PNG?
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Jan 24, 2012
I need to convert a loaded swf image to a bitmap in order use the next code
[Code]....
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Mar 16, 2011
The motionbase animatorFactory addTarget() function in my code won't work with a straight loaded bitmap image.
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Sep 6, 2011
In AS3, I want lo load a file text with URLLoader. In the file text I have the following string: {a:1,b:"string",c:["one","two"]}
Is it possible (once loaded) to convert it to an Object?
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Jan 6, 2010
why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
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Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
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Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
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Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
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Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
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Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
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Jan 10, 2010
So due to my lack of time to research this and my strong curiosity for the matter:Does anyone know of any publicly available classes or ways to convert an array of BitmapData to a video format ByteArray (going to save it since I'm using it in an AIR project)?
I was considering writing my own class for it but started in the research and decided it's a very highly developed field and is hard to quickly find the basics of how to handle it. Thus it's usefulness outweighed it's opportunity cost for the time I have unless there is an already made class for handling this.
Mainly was considering this for short clips that one would create for logos etc so that one can display the logo in other environments with ease.
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Aug 4, 2010
I have a bitmap with a different bitmapData on it (done through copyPixel) and I was wondering whether there is built in function that can determine what BitmapData the user is clicking on? how to best figure out which BitmapData is clicked, or do I have to do x,y pos comparisons manually?
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Sep 7, 2011
Are BitmapData objects automatically GPU accelerated for rendering, rotating, and scaling,or does the bitmap they connect to need to have cacheAsBitmap set to true?
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Dec 8, 2009
I'm trying to load several jpeg images dynamically XML into bitmapdata object in fla. I can see them on the stage of this .swf file.However, I load it into another .swf which is my main to call while clicking on one of menu option.I got this error:Error #1034: Type Coercion failed: cannot convert com::Fashion@1daf4ca1 to flash.display.MovieClip.Does anyone know how to convert that??
private function initBitmapFile(file:String):void
{
loadBMP = new Loader();
[code].......
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Apr 12, 2010
I'm trying to replicate this function from the Allegro graphics library:
void stretch_blit(BITMAP *source, BITMAP *dest, int source_x,
int source_y, int source_width, int source_height,
int dest_x, dest_y, dest_width, dest_height);
http:[url]....
This is somewhat difficult in Flash, because of the overlapping functionality between the Rectangle and Matrix arguments of AS3's BitmapData.draw() method. This is what I have so far. It only works most of the time, and is incredibly inefficient (due to having to sample pixels twice).
function stretch_blit(src:BitmapData, dest:BitmapData, source_x:int, source_y:int,
source_width:int, source_height:int, dest_x:int, dest_y:int,
dest_width:int, dest_height:int):void {[code].....
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Jul 28, 2010
I am trying to serialize a Bitmap to store in an XML file. My plan is to turn the BitmapData into a byteArray, but I haven't been able to fine an example of this.
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Sep 5, 2010
I need to load a very big image on AS3 (currently sized at 8192x8192). I am aware that it does not fit any of the limits imposed by Flash regarding drawing to screen or creating a BitmapData of that size. I just want to load the image so I can copyPixels() some parts of it here and there.The thing is, I'm loading the .jpg file of that size with no problems. The size is recognized correctly from my Loader object. I load it like this:[code]But I am greeted with the #2015 "Invalid BitmapData" error usually reserved for BitmapDatas that are too big. The error also happens if I try to do a copyPixels(), which is what I need to do.Is there any workaround I can use so I can get data from an image this big on AS3?
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Sep 15, 2010
I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?
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Nov 2, 2010
I'm trying to convert all letters in a textfield to bitmap data. I then want to animate each of them. I'm able to return an array of rectangles using getCharBoundaries. But then how do I convert each letter to BitMapData?
package
{
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.text.TextField;
[Code].....
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