Actionscript 3 :: Create One AddEventListener For All Array Elements?
Aug 7, 2011
I have an array of movieclips that represent buttons the user can click on them, and so I need to use addEventListener function so the click can be handled. I can use a loop and create en addEventListener for each element, I'll have 26 elements in the array, but I want to try another solution by using only one addEventListener and apply it on the array instead of the elements. I want to know how to recognize which button was clicked, I mean what's its index in the array.
Let's say I have an array with 7 elements in it. I want to create a new array of 15 elements, randomly picked from the first array. Also, I want to have at least 1 of every element of the first array in the second array. How can I achieve this?
This is what I already have:
Code: pageArray= new Array("faces", "days", "sounds", "words", "wires", "arts", "thoughts"); objectsInScene = new Array();
I would like to dynamically create elements based on the array. I would like to just put the array name and append _panel. so menu_item_panel will become settings_panel, info_panel,etc. I cannot figure out how to do that?
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...
I have an array of buttons - for example "Save & Exit", "Cancel" and "Exit". When one of the buttons is hit I call "button.addEventListener(MouseEvent.CLICK, displayMessage);". In displayMessage, I have a switch statement to determine what button is depressed. However, I don't know how to identify what button is pressed. See question marks below:
private static function handleMenu():void { // Determine which menu button was pressed switch (????) {
i am trying to use arrays to add and remove event listeners to some drag and drop items, and keep getting the Error #1009: Cannot access a property or method of a null object reference.
here's what i got:
Code: var draggers:Array = [barrelR,cautionR,menatworkR,sawhorseR,slipperyW,hillW]; for (var i:uint = 0; i < draggers.length; i++) {
I have an array of MovieClips containing about 200 MovieClips, each have its specific x & y positions on the stage & I have another array of TextFields of about 200 corresponding TextFields to MovieClips. What I'm hardly trying to do is to make a loop of "addEventListener" for the MovieClips that will result in appearance of the corresponding TextField alone when I move the mouse over a certain MovieClip, that is a tooltip for each MovieClip alone, while they are all gathered in an array.
I have a file with a many button instances, the names of which I've put into 2 different arrays. I'm adding an eventListener to each button dynamically using the forEach...in method. I want the buttons in the first array to call a function and the buttons in the second array to call a different function. I'm getting no errors on compilation, but my problem is that buttons in both arrays are calling both functions.
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things
If i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are: Iterating through the array, calling pop or shift on each element Setting the array length to 0 Setting the member variable to a "new Array()" or "[]"