Actionscript 3 :: Dynamic Instance Variable Name / Concatenation?
Feb 18, 2011
I have an array of project type codes like this:
project_types_array[0] = "p"
project_types_array[1] = "exp"
and a corresponding set of movie clips, exported for actionscript, with names:
type_p
type_exp
I want to somehow dynamically attach a movieclip on the stage according to the project type that exists in the array. I could just do something like this:
[code]...
View 1 Replies
Similar Posts:
Aug 21, 2009
I've got this nasty 'switch' satement bugging me, not an ideal solution by any means.
I would like to refine it into a function, but I am stumped with an issue. My code is as follows:
[Code]...
View 4 Replies
Feb 7, 2011
I want to reuse these two functions for about 10 items that need to be dragged and dropped. I need to reference 10 Boolean variables on the main timeline by building strings in the functions to make up the Boolean names so I can reuse the functions. Check the coded in red. [URL] Fla is above
[AS]
stop()
var startX:Number;
var startY:Number;
[Code]....
View 1 Replies
Nov 6, 2009
There's a movieclip, lets call it myMovieClip. Inside this movieclip there is a dynamic text box, lets call this one myText. Now to change the text within this text box that is embedded in a movieclip, it's simply:
[Code]....
However, what if there is a variable, called myVariable that stores the instance name of the text box. With only one text box I know it's pointless, but for the sake of example, lets leave it simple. So, suddenly the code looks like:
[Code]....
View 2 Replies
Feb 12, 2012
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
View 5 Replies
Oct 20, 2009
trace(_thumbArea.getBoxHeight()); // 108
trace(_xml.verticalThumbSpacing); // 4
var shiftValue:int = _thumbArea.getBoxHeight() + _xml.verticalThumbSpacing;
trace(shiftValue); //1084
View 2 Replies
Jan 7, 2010
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
View 4 Replies
Mar 19, 2011
When I trace the variable it comes out fine. But when I try to toggle the visibility with it, it doesn't work. I can toggle visibility when I manually type the path name. What am I missing?
[Code]...
View 3 Replies
Jul 2, 2010
I'm trying to read xml fields (with actionscript 3), but the problem is that I choose which field to read dynamically. For example, I may need to read test19 or test39 or test12 or anything else.
var value:Number = event.result.test19;
var value:Number = event.result.test39;
var value:Number = event.result.test12;
Is there a way to construct that event.result.test19 part dynamically? Something like the code idea below
[Code]...
View 1 Replies
Jun 22, 2010
Ok, Background. I have two objects both of which im spawining in though code. We will call them bullets and wolves. They have their own .AS files which tells them everything they need to know about themselves. I figured i would do most of the hit testing on the bullet.AS file, hit testing against the wolves as there were going to be a set number of wolves but not a set number of bullets.o, I named them by running a loop and putting the linenewWolf.name = i.toString();Yes, new wolf is a declared variable, and i is the name of the variable that makes the loop run. I also have a test in it, and it works fine.
However, The hit testing is where i come into an issue. Remember, its on a seperate .AS file. The wolf maker and namer is on the main flash page.The hit testing function isif(this.hitTestObject(a)){i changed up my variable name to run a second loop. first variable name is "i" and the second variable name is "a"And for some reason i get a type error 1034, which from what i understand is an error that you get when two instance names are the same. Also, If possible, i would like to add letters to the name of the object, but im not sure if flash will let me as i belive the code would look something like this
View 1 Replies
Nov 4, 2011
Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
View 1 Replies
May 6, 2011
Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple!
The part that doesn't work [code]...
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
View 2 Replies
May 31, 2010
Simple question: I'm trying to use a variable to call on different instance names:
[Code]...
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
View 16 Replies
Jan 17, 2009
I have multiple inputs which I would like to limit the input on. Not limit to number of characters but limit to the actual input box. The problem is the limit script is not reading the variable I am sending to the function and is returning as undefined.
ActionScript Code:
function Limit(SetText){
oKey = new Object();
var __text0:String = "";
[code]....
View 0 Replies
Dec 3, 2009
I am trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. Any way of delaying each one by a few few seconds (or milliseconds if I remember the acrionscript unit of time correctly).
View 3 Replies
Feb 1, 2010
Basically I am having errors when trying to use a variable to set my instance name.
Here is the code:
ActionScript Code:
var i:Number = 1;
["button"+i].transform.colorTransform=myColorTransform; //doesn't work
button2.transform.colorTransform=myColorTransform;//works
'i' will always carry the button number.
I've tried all the methods I can think of so I am hoping that one of you can give me a hand, if I can figure this out I can probably save a few hundred lines of code in an app I have just started on.
View 3 Replies
Jul 19, 2006
How do I get the name of an instance and use it as a variable?
Something like:
my_name = getInstancename(this);
View 1 Replies
Nov 17, 2010
I'm trying to use a variable to call on different instance names:
var picCaller:uint=2;
material_mc.addChild(pic_""+picCaller+"");
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
View 2 Replies
Jun 4, 2008
I have a static shopping centre floorplan with movieclips for each unit. There is also a list of the stores fed in from an XML page. When they rollover either the unit on the floorplan or the storename in the list, a little information panel appears for each store. All that's fine.
The problem is I want the corresponding unit to highlight when the text is rolled over and vice versa, but just can't seem to get it to work!!! You would think that would be the easy part. I have a variable - currentunit - which I pass from the onRollover. This is the same as the corresponding instance name of the floorplan unit.
I though I could use something like
[currentunit]gotoAndPlay("_over");
View 6 Replies
Sep 10, 2009
I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code
var space_Id:String = "I1";
space_Id.My_Method (); // doesn't work
_root.space_Id.My_Method (); doesn't work
[code]....
View 7 Replies
Oct 5, 2009
Basically, I'm trying to loop through my sub menu buttons to see if they're on a certain frame. My question deals with an if statement inside a for loop:
if (MovieClip(root).subMenu1.currentFrame == "16") {
MovieClip(root).subMenu1.gotoAndStop("out");
}
Is it possible to replace the instance name (subMenu1) with a variable? I tried just replacing it but that didn't work. I also tried adding plus signs around it and that didn't work either.
View 3 Replies
Dec 3, 2009
Im trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. delaying each one by a few few seconds (or milliseconds if i remember the acrionscript unit of time correctly).
View 1 Replies
May 6, 2011
Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple! Tried some other web resources but so far no luck.
The part that doesn't work:
Code:
on(release){
//None of these work:
[Code]....
which now makes the variable of "critter_pressed_new" have the instance name of the movie clip in it (which, would be _level0.critter_launched_01 or 02).
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
View 3 Replies
Aug 22, 2005
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..
[code]...
View 1 Replies
Jul 23, 2009
I'm trying to access an instance by using a variable but when I try to manipulate a property to the instance (by referring to it with a variable) it only recognizes it as a string... for instance... (pun intended??)
public var prevbutton:String = "btn1";
trace(["page"+prevbutton]);
// which traces - pagebtn1
trace(pagebtn1);
// which traces the instance class - [object btn1pageclass]
I want to call the instance by using a variable... how do I do this?
View 11 Replies
Sep 5, 2009
I've got these 150 buttons on my stage which all do the same thing. They test their value against myVariable to see if there's a match. If there is, it's a right answer and the user gets a point. The myVariable may be anything between 1 and 150. I have my button code on a single frame now but I'm looking at duplicating it 150 times (1 for each button instance). This seems a wasteful way of doing things. Is there any way I can extract a variable from the instance name? The buttons named btn1~btn150.
Is there any way to:
btn 1~150 onRelease
var newVariable = [instance name - "btn"]
I guess this requires some way to listen for an instance name.
View 3 Replies
Oct 12, 2010
I have an application I am developing, a part of which involves a number of icons on a page - when you roll your mouse over an icon, the movie moves forward a frame, and a text area is populated with text, fed from a php file (which pulls data from a MySQL database). Each icon pulls in a different value, depending on the values in the php file.
I have this working a treat - see code below. The only problem is I need to create a seperate button / mc for each icon with the appropriate references on - in the code example below, the icon populates message.text - this.message2 - message2 is a value in the php file. So the next symbol would be message3, etc.
on (rollOver) {
myData = new LoadVars();
myData.onLoad = function() {
message.text = this.message2;
[code]....
I will need a large number of these icons, all with different values, so I would like to create a generic button that looks at it's instance name, and uses this for the numbered variable - i.e. the 2 in "message2".
View 2 Replies
Dec 20, 2010
var sound_[infotoload]:Sound = new Sound();
This doesn't work. I want sound_01 sound_02 sound_03 sound_04
View 1 Replies
Jul 22, 2010
I am trying to get all the button instances to become invisible on the screen. They are named img1 to img30. I thought of using a while loop to quickly run through them. The code within img1 button is:
var i:Number = 2;
while(i<=30) {
img2._alpha = 0;
i++;
}
The problem is how do I append the i after img, to replace the 2? so that the code runs through img 2 to img 30. I know the answer might be simple
View 3 Replies
Jan 17, 2011
I am attempting to set a movie clip's instance name to a string variable when clicked. For example: on my stage I have many mc instances named section101, section102, etc. when I click on any specific one I'd like to get the instance name (i.e. "section101") set to a string variable. So far I have:
var sectionfocus:String = new String;
addEventListener (MouseEvent.MOUSE_DOWN , setfocus );addEventListener (MouseEvent.MOUSE_UP , tracefocus );
[Code].....
View 5 Replies