I built a class that parses JSON data, stores it in an array, and now I want to return that data so that it can be stores in an array in my root AS file. I'm eventually trying to pass the returned array to another class. My class looks like this:
1061: Call to a possibly undefined method payload through a reference with static type com.src.DataGrab.
Does anyone have advice on what might be wrong with my class, or a more logical way to write the getResults() function so that I can get retrieve the array being generated by this class?
I have this class that basically reads a json file and then places it into an array, which I then want to pass back to the var set etc, how do i go about this:I have the following at present:Heres part of my list class:
Code:
... the normal import etc of stuff above then the following.... public function loadVideoList(_videoURL:String=""):void { try{
In ActionScript 3, there are some classes that will represent a value rather than the class itself. It's hard to explain properly what I mean, so take this example:
how can I output the lower value inside an array of numbers? I have this but it is not doing the work, it is always returning the very first number in the array.
I've been trying to figure out what I'm doing wrong here. I the below code works, but I want another function to be able to use the data stored in the 'sectionPathes' array.
How can I 'return' this data, so that other functions/etc can use it.
I decided to turn this util into a class because I use it in almost all of my projects. Basically what it is is I import an XML file and it has all these HTML characters like & or and my function basically converts those strings of characters to its regular form ie: ['&' (&] or [' ' ( )]
so calling it in a FLA file would be something like this:
Code: var entity:DeEntitizeHTML = new DeEntitizeHTML("bob & jim"); and here is my class file: Code: class com.dop.DeEntitizeHTML { function DeEntitizeHTML(my_str)
[Code]....
how to return that value back to the var entity in my FLA.
Is there any method that returns the Class name of an instance as a String? I would like to then pass that String as the parameter into the getDefinitionByName() method to create a new instance of that Class (whatever it is).basically, whatever I have stored in the variable 'currentPage' (which could be any number of classes I haev written), I want to create a new instance of (therefore re-instantiating it). this will then act as the method for a 'reload' button which is designed to reload whatever the current page/activity is.
I'm wondering how I can return the value of an array that is being created inside a for loop?I have created a class that is using ZendAmf to grab page titles out of a database. After the connection is made I put the page titles into an array with a for loop. I would like the class to return the value of the completed array.
I have tried using a public array variable and a getter, but I'm never going to get the correct value until the for loop finishes. So how would I go about getting the array variable after the loop has completed?I'd rather not set a listener that listens for a boolean inside the for loop.
The code is coming up with [Text Object] instead of what the text actually is (and if I actually add .text it calls up absolutely nothing). This functions perfectly well when using the standard array without the sub-properties and {} brackets (so I think the problem might be somewhere in the push statements). I am not understanding what the error is (probably something blatantly simple, my only guess being some sort of conversion problem).
In a nutshell, I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.I have a single frame movie where I create a simple array of strings from an external text file:
_global.i = 0; _global.numplaces = 0; _global.PlacesArray = new Array();
[code]....
The traces work fine and show that the for loop is iterating properly. However the place.htmlText dynamic text in a movie nested one level down (for tweening purposes) that I'd like the loop to update is only updating with the last item in the array.
Simple. Take the array [4,6,6,7,8,8] for example.we have the number 6 and 8 twice.Isn't there a method to return this array like: [4,6,7,8] ?or, how can I push this number into the array only if they are not pushed yet?I tryed to make a loop with condition to check if the numbers was already there, but I had no bliss.this is my code now:
HTML Code: meses = []; arquivos = xmlData.firstChild.childNodes[0];
I've got an array (called "thearray") that I've just sorted alphabetically using thearray.sort.I then wanted to check if a certain item (myItem) was in the array, so I did a loop:
for (var w=0; w<thearray.length; w++){ if (thearray[w]==myItem) trace("this item has been found in the array")
Now, I want to know if it's possible to return the new position number of the item in the array - ie finding the element number of myItem (as in arrayelement[0], arrayelement[1], arrayelement[2]-- the number in the [ ].)
I can use toString() to return any string desired when using trace(instance), is it possible to return other types of objects?For example, I may have this class:
public class List { private var _content:Array = []; public function add():void{} public function remove():void{} }
I normally need to make a getter that returns the _content, eg:
public function get content():Array{ return _content; }
So that I can do things like:
for each(var i:Object in myList.content)
Can I make myList in the above case actually return the value of content automatically? So that I can do like:
trace(myList); // item, item, item (similar output as tracing an array) for each(var i:Object in myList)
I have an object array into which I've pushed a number of objects with different variables :- myArray.push({myRef: 1, myValue: "W"}); I can sort the array in numerical order using :-myArray.sortOn("myRef", Array.NUMERIC);but after sorting I would like to collapse the array using something along the lines of :-myArray.join("");to join the OTHER variable (myValue)...Is it possible to do this without pushing every instance of 'myValue' to another array and then joining that?
I'm making an activity that involves measuring the depth of a fictitious river at various points. I have an array containing those depths at the various points and a slider for traversing through the depths and outputting to a textfield.
As the user moves the slider up and down, they can see the depth of the river at that point and plot it onto a graph. What I would like to do is be able to figure out the depths inbetween the explicitly defined values.
here is the code, it's pretty simple:
[Code].....
How would I go about figuring out the values inbetween?
However, on a bright note its coming!!!! So far, everything is going well and I am now seeing the light with AS3I do have a question on returning a variable from a function that loads an external CSS. This particular function is located inside a LoadStyleSheet.as class along with another public function that sets text properties to fields when accessed. What I am looking for is accessing the stylesheet after its been loaded in another class. I know in AS2 I could use the Delegate method for something similar to this situation. Not sure what the next step is for AS3. Anyhow, function script is below.
ActionScript Code: public function loadStyleSheetItem(loadStyleSheet_str:String):void { var styleSheet_css = new StyleSheet;
I'm creating a custom class to retrieve some data using URLoader.My code is below, doing this from memory, plz ignore any minor typos.The challenge I'm encountering: when my custom class calls the loader, the event handler takes over. At which point the context of my code leaves the function and it's not clear to me how I then return the data retrieved by the loader. I sense that I'm breaking the rules of how ActionScript really runs by putting a loader in a separate class; at least, that's my primitive understanding based upon the reading I've done on this.So can I do this? I am trying to create a clean separation of concerns in my program so that my main program doesn't get clogged up with code concerned with retrieving remote data.
I'm trying to call a function in one class from another class and I'm using an array in the function of the class that I am calling from the other class. The array is declared and instantiated in the one class but when the other class calls the function with the array in it I get an error #1010: A term is undefined and has no properties. because the class that is calling the function that contains the array doesn't know that it is already declared. Anyway here is the code.
//CLASS THAT CALLS THE FUNCTION OF THE OTHER CLASS WITH THE ARRAY: public class SpaceWolf extends MovieClip { private var _playerMissiles:PlayerMissiles;
PHP Code: function getInfo (){ cardDetails= new Array('v','a','r','i','o','u','s'); var parent_mc:CatProcess = CatProcess(this.parent); parent_mc.addForm(parent_mc.finalCardScreen,cardDetails); parent_mc.removeChild(this); }
this accesses a function of the parent movie clip - addForm which is:
[Code]...
This then adds an instance of the class finalCardScreen before removing itself. I want to be able to pass cardDetails array through to the new screen. I don't know what to put in my addForm object to do this though because I don't want to do anything with it just now, just pass it through to the class that is being attached.
I am in the midts of this application, and it seems as when i pass in an array into a class, and try to place the same object in a diffrent context on the stage. It remembers the settings of that object from the previous class, even though i assign it as a new instance. Talking about Loader
the array looks like this
_meta:Array = {category: loader_object};
My document class
_firstview = new FirstView(); _firstview.object = _meta[0].category; //This is placed through an access modifier _secondview = new SecondView(); _secondview.object = _meta[0].category;
[Code]....
The object from the first screen now disappears and it shows up on the second screen, but it should appear on both screens
I tried to copy the array and the object, instantiated new Loader object, but it is still giving me the same results
why there would be this glich, how can an object not be copied properly, if it is stored in private variables within the class
I have a class consisting of a nested array called twoDArray.
public class TestArray { public function TestArray() { var twoDArray:Array = new Array(new Array("one","two"), new Array("three", "four")); }
[Code]...
I thought I would be able to reference OrbArray for example using trace(OrbArray[0][0]); giving me the output I am looking for of "one". When I attempt this I get ReferenceError: Error #1069: Property 0 not found on com.orbclasses.TestArray and there is no default value.
I have a class that controls an enemy. From within that class, it checks for collisions with an array on the main timeline. I've done it this way before and it works fine, so I have no idea what I've done wrong this time. It keeps giving me an
[code]The compiler is throwing 3 errors of the same type 1119(1119: Access of possibly undefined property enemyList through a reference with static type Class.) and pointing to the 3 places where I used enemyList in the Hero class. Why cant I use the static array in the Hero class? Or is there another method to detect collision through the available enemies on screen?