Actionscript :: Getting Errors With A MovieClip Class
Dec 8, 2011
I have defined a class as [code]...
and I am getting two errors: I am calling the constant BAR_WIDTH and instantiating it with parameters - new Volume_Bar(op, vol) -- and getting [code]...
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Jun 11, 2009
I have a problem with importing of outer class. Here is the scenario: This picture shows the directories structure: I have a *.fla file located in "main/" directory and I'm trying to import outer class XModel located in "main/org/XLEFF". Here is the code:
[Code]...
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Oct 17, 2009
I have created a MovieClip with a custom class that has a dynamic text field (called "textArea"), which I want to modify by the Component Inspector, as well as via a custom method using: textArea.text = newText;
It works fine in all cases and there are no problems, but the compiler still wants to give me the error: 1120: Access of undefined property textArea.
The error doesn't appear when I remove the component parameters (so that it's just a normal MovieClip). It still works, even with the error, so I'm not sure why it wants to complain. Am I doing something wrong or is it just being bitchy?
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Mar 21, 2011
i have a document with objects in the library with the class Hitte, Kern, Ring and Ring_01 [to Ring_16]tge Ring_ pieces have a subclass of RingSegment.the code of RingSegment.as is as following. [code]....which should add a Hitte_mc to the stage, make it draggable , and make the Ring_ objects react to a hittest with the Hitte_mc. but I get tons of errors:
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Oct 20, 2010
I am busy with a big project, for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on flashandmath.com. (I cant post links as I am under the 50 post restriction).
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look at what I've done
My deadline is approaching fast and failing this deployment phase of combining all the swfs into one executable is like tripping at the finish line.
I am posting a link to my simplified and cut down files (for testing purposes) in hopes that someone may assist me. I also want an event to fire on the last frame of each of the modules, and for the main.swf to listen for it so it can unload the current module and load the next module.
dispatchEvent(new Event("loadNextModule", true));
//I think this should go on the last frame of the last slide of each module,
//then in main.as add a listener
addEventListener("loadNextModule", nextModule);
But would this listen for the event firing in an external swf?
I have deleted a lot of content in the modules to help with testing purposes, and simplified and made them only 3 slides each.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file. In summary, I need the main swf to start by loading module1.swf, then when the user reaches the last slide of module 1, main.swf needs to unload module1.swf completely and then load module2.swf. You can traverse slides by pressing the 'right' and 'left' keys on the keyboard.
This is the error I am getting when compiling main.fla :
TypeError: Error #2007: Parameter child must be non-null.
at flash.display: DisplayObjectContainer/addChild()
at main/loadFirstModule()
at main()
I am attaching what code files I can given the restrictions, if you still require the two external .fla files
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Oct 19, 2010
i am still on the same big project, if anyone read the post - but for a brief outline, its an induction program kind of like a media rich slideshow done in flash (AS3). It consists of 10 chapters / modules, each module is a SWF with its own class file. Each module loads external and embedded videos and also mp3 sound voice overs at run time.
Each module loads and works fine by itself, but now the problem comes in where I am trying to create a main container swf to load and unload each of the other 10 module swfs, sequentially (ie first load module 1 swf, then when module 1 swf is finished, unload it and load module 2 swf etc)
I have researched for days and realize that when loading external swfs that have their own class files, problems arise because the external swf makes references to stage but it does not have access to the stage yet and I need to use something like this.addEventListener(Event.ADDED_TO_STAGE, whateverFunction) in the constructor of the external file, and "... the loaded content must be on the Display List BEFORE any code in it referencing 'stage' is executed. " as quoted from Barbara Kaskosz's experiment on [URL]..
After trying for days with this and other guides I found, I still have not been able to successfully apply it to my projects files. If anyone would be willing to take the time for me to send them some sample files maybe my container FLA and two of the smallest modules and have a look.
TL;DR : I have a container swf with a single movieclip that will contain external swfs that will load one at a time. Each swf works fine by itself, but I get errors when compiling the container swf because (I assume via research) the container swf AND EACH external swf has its OWN class file.
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May 22, 2010
I'm setting up functions in a document class file, then from there I am going to call that function from a movieclip in flash. For some reason, maybe I have things set up wrong, but it is throwing me errors such as below: Line 37 1013: The private attribute may be used only on class property definitions. What am I doing wrong here and is there something I am not understanding? Here is my .as code. modal.as > package
[Code]...
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Feb 2, 2010
1046: Type was not found or was not a compile-time constant: FullScreenEvent.Warning: 3594: getStackTrace is not a recognized method of the dynamic class Error.Warning: 3590: void used where a Boolean value was expected. The expression will be type coerced to Boolean.Does anyone have any experience with these errors being thrown?
package {
import flash.display.*;
import FluidLayout.*;
[code]......
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Nov 7, 2009
What can I use to check if a movieclip has been added to the stage yet without flash throwing a bunch of errors at me? For example, I have a movieclip with the instance name(mcONE) on my stage. And I'm currently using this bit of code to check if it's on the stage
[Code]...
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May 30, 2009
I'm trying to make a flash animation but I'm getting these two errors: 1119: Access of possibly undefined property enabled through a reference with static type Class. (line 4) 1061: Call to a possibly undefined method addEventListener through a reference with static type Class. (line 5) This is the code I'm using:
Code: Select allimport flash.display.*;
import flash.events.*;
stop();
buti.enabled;
buti.addEventListener(MouseEvent.CLICK,pla);
function pla(e:MouseEvent):void {
gotoAndPlay(2);
}
My animation is a initial photo that turns around and becomes a black backgroud (were I'll add some text), now what I want is that the photo won't animate until I do a click in it. I used a Layer with a transparent image and converted it to a button and the export name is buti. The other to layers were converted to movie clips named preto and foto.
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Sep 3, 2010
I want to create a movieclip class that subclasses another movieclip class and inherits all its properties (rather than having to rely on the include statement). In my project I'm using:An abstract parent class that extends a movieClip: "infantryDroid".[code]However everytime I try this, flash acts as though nothing was imported from the parent movieclip class.If I was to try the above code I would get the message that _root and speed (which were defined in the parent class) "are undefined".
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Aug 11, 2010
In Flash AS3 i wanna write the single try catch block in order to catch any errors in whole class. For ex, i have a lot of functions in myClass.as. I don'w wanna write in each function try catch blocks in order to catch errors in this function. Is there any methods to do this?
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Jun 24, 2009
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
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Dec 7, 2009
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
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Aug 8, 2008
How can I run function of the main document class from a class of a MovieClip? I usually just used MovieClip(parent).function(), but now my MovieClip has another parent. Or what do I have to pass to the MovieClip class when creating the MovieClip to acess the main document class?
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Oct 20, 2009
Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."
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Dec 8, 2009
Is there a way to refer to a Movieclip on the stage from a class file of the document class
Lets say I have 3 MovieClips on the stage(a Circle, a Square and a Triangle)
I have the document class which calls another class that controls the MC on the stage
Example
ActionScript Code:
package {
public class Example extends Sprite {
//Create the instance of the class being called
[Code]....
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Jul 28, 2010
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
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Mar 3, 2011
Going further on my app, I felt in another problem. Despite having lots of posts on the web regarding this, none of the solutions worked for me In my document class (Main.as) ve two containers. One empty and another with a star that is being imported from the library. Here´s the main class:
package
{
import flash.display.*;
[code]......
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Jul 21, 2011
I am doing a looping background with 2 identical BG movieClip (B1 and B2). Those 2 are "new" by the same class.
var B1:MovieClip = new BG();
var B2:MovieClip = new BG();
But because this BG class picture is loader from the internet and the picture is rather big. When I addressed its loading by using progressEvent. The picture is really loaded 2 times. Is there anyway I create B2 based on B1 without using new BG() again? Since it definitely makes a new BG with Loader code inside.
[Code]....
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Sep 27, 2011
If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?
[Code]...
I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.
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Jun 4, 2010
i'm trying to cast a MovieClip to a custom Class that extends MovieClip called MovieClipExt
ActionScript Code:
package {
import flash.display.MovieClip;
[Code]....
...but sadly returns null instead of a MovieClip converted to MovieClipExt
what should i change to make this work?
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Jun 1, 2011
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
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Nov 14, 2011
I'm trying to do a cleaning of some classes that is added into a MovieClip, but I can't seems to set the MovieClip(Class) to null. What is the proper way to do it?
private var mcHolder:MovieClip = new MovieClip()[code].................
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Jan 20, 2012
I have a coin MovieClip which revolves around different orbits in my puzzle game.
[Code]...
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Nov 3, 2011
I have made an interface called IHero i implement in my hero.as3 class.the hero class is written so it can be inheritted in a movieclip class to handle movement etc etc. But somehow i can't figure out how to code this with a good practice.How should i do this?I want to have a movieclip that would be a hero i will use as a main character in a rpg game. Should i just implement the IHero in the movieclip class or?
package com.interfaces
{
public interface IHero[code].....
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May 28, 2011
how can i access a movieclip via its instance name in another Movieclip class?
and a nother question how can i access a movieclip via its class name in another movieclip class?
BTW i want to access the movieclip child
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Aug 26, 2005
I was just wondering if there is any easy way to extend the MovieClip class itself, without making a new class? I'd like it to be equivalent to using MovieClip.prototype ... or should I just use prototype?
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