Android :: WCF Data Push To Flash Client Without RTMP?

Mar 22, 2012

I am interested in connecting my android, iOS and flash clients to a wcf service and want to push updates to my clients from the WCF service as and when events regarding the client occurs.From the google searches, i got weborb.net and flourinefx.net. But these are based on rtmp, so i cant manage push for android and iphone clients.

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I want to push data to flex clients. I am talking about anywhere between 5000-15000 concurrent users, need to get data every time a currency is changed so that means lots of changes for lots of users.

I have been looking into WebOrb.net, but the performance seem very poor (100 users concurrent) for a product so pricy (we purchased a license).

So, I have to look into alternatives, I know there's fluorineFx but it seems no one is really using it for products and it lacks in examples and documentation.

My question is: what products can answer my needs (.net backend) and what are the performance I can expect out of these products?

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Asp.net :: Push Data To Flash/silverlight Client?

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Android :: Get Connected To Flash Media Server Via RTMP?

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I want to make connection to FMS (flash media server) in my android application.

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[Code]...

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[code].....

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 2010-09-30      13:11:53        4984    (e)2631504      RTMFP could
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Flash :: Realtime Update And Push Data In AS3

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Flash :: Obtain And Push JSON Data Into Arrays?

Sep 13, 2010

so I have a JSON link that contains a couple of nodes (not sure what you call them in JSON) that I need to put into arrays in ActionScript, but I'm still having trouble trying to trace out all the specific node content.I found a similar question here, but the fix just showed how to trace out the entire JSON file (which shows up in my output window as [object Object],[object Object],[object Object],...)first node: {"captions":[{"content":"[hello world] ","startTime":0,"duration":4000}

My code:

private function onCaptionsComplete( event:Event ):void
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captions: undefined

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Code:
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[Code].....

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Media Server :: Client Returns Server Not Found:rtmp://192.168.10.1:/live When Accessed From Another Pc?

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[code].....

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[code].....

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[Code]....

Flash connects succesful to the server and trace "Connected to flash" but it cannot receive data.

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I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.

[Code]...

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Since my service, I would like to push data (messaging).

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[Code]....

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ActionScript 3.0 :: 15 Seconds Delay When Push Or Pull Data From The Database?

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I have a flex UI which communicates with server using spring blazeds. I have a very typical requirement of Live data streaming on a panel in UI. Requirement is like this, We have an object say, Person and server keeps pushing its data on blazeds message destination where UI panel consumer has subscribed and hence user can see this live data in a panel. User can open multiple panels in same browser to view data for different Persons at the same time (e.g id=1,2,3 respectively). There can be multiple UI users who may be viewing the same data for person id=1 at a given time, lets say.

Basically I want to separate data between UI panels. UI panel opened for person id=1 must not display data of that for person id=2. I am doing this using headers-selectors, but apparently I found out that the differentiation to select and display what data happens on UI which is causing performance issues. I learned that using subtopics may improve performance. But, before proceeding for it, I want to know, will UI browser end up in receiving data irrespective of subtopic assigned to data and then consumer will decide to accept it or not?

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Java :: MessageBrokerServlet Initialization Problems- Push Data To Flex Application

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[Code]....

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Media Server :: FMS 3.5 Says 'Bad Network Data': Error In Handling RTMP Extended Timestamps / ChunkSize?

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For a client, I am working on a project where a live RTMP stream is published to an Adobe FMS 3.5.6 server from a java application, using Red5 0.9.1 RTMPClient code. This works fine, until the timestamp becomes higher than 0xFFFFFF after 4.6 hours, and the RTMP extended timestamp field starts being used. I have already found: when the extended timestamp was written after the header, the last 4 bytes of the data were being cut off. I have fixed this locally, and now the data being sent seems to me to be conformant to the spec. However, FMS still throws an error message in the core log and then kills the connection from the Red5 client. Here is the error message:

[Code]..

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Get Adobe RTMP SDK / Other SDK Which Implement RTMP Protocol?

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Know how can i get the Adobe RTMP SDK or any other SDK which implement the RTMP protocol.[url]...

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Jul 22, 2010

I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.

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ActionScript 3.0 :: Scope Within Package - Trace Always Shows A Blank Array Before Push And An Array With One Object In It After The Push

Nov 12, 2009

I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:

[Code]...

Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems

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