Flash :: Why Do Some Classes Have An Init() Method

May 19, 2011

Is init() function run once you instantiate it? For example:

[Code]...

Another question is: What's the difference between MovieClip, Shape and Sprite classes and when is it appropriate to use each?

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I used to work on AS2 to make my animations, buttons and portfolios, but now I needed to use AS3 to make some forms interact with some PHP script. TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. My PreLoader is working great too. But what should the easiest is not working: MY SIMPLE BUTTONS! It used to be so easy in AS1 and 2, but now on AS3 it's not working. I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working! I have my Preloader on my frame 1 working, calling my animation on frame 2. The code is here (it's working):

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ActionScript 3.0 :: Function Call Not Working - Getting Error 1180: Call To A Possibly Undefined Method Init? ?

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why this is not working.I have an application with a new class I just created.  The class loads, but will not call it's own internal function. 
 
package com.parkerandkent.components.classic.photogallery {
 import caurina.transitions.Tweener;
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"Test 2" will not fire here.And I get this error message:
 
CallTag.as , Line 10        1180: Call to a possibly undefined method init.

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I'm creating my first as3 with flashdevelop I don't understand what the instructions mean:

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[Code].....

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ActionScript 3.0 :: Flash Using 'as' To Cast Content During INIT Event Callback Breaks Frame 0 Script Execution

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I've got a really weird problem that I've boiled down to its fundamentals, and I'm hoping that someone here smarter than I am knows why AS3 would be acting this way. Attached is a ZIP with a few FLAs and .AS files. I'm using Flash CS5. Please bear with me as I explain the situation.

I have a class called TestChildA:
package testing
{
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[Code]...

For some reason, the fact that we're not trying to obtain a TestChildA reference allows the Frame 0 ActionScript in TestChildA.swf to execute properly. TestChildB, on the other hand, continues to fail Frame 0 execution since we're still getting a reference to it.

As we saw in the first version of the INIT handler above, querying the test_str variable out of the loaded content directly without trying to cast it worked fine. Why is it that using 'as' to get a specific reference to the content with the proper class results in the Frame 0 script of that content to fail running? Theoretically, the Frame 0 actions should have already been executed prior to reaching the INIT handler anyway, so it's doubly confusing.

If anyone has a better understanding than I of the ActionScript internals and can explain the reason for this issue,

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This .as file was working fine yesterday and now Im getting this error.

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I have this error when I run the files.

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[code]....

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

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Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

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CS4 Crashes On Start At The Fonts Init Stage?

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I have a bunch of variables I need to pass to some class from frame where I instance classes. Is there any other way do make Class read that variable values beside this?

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[Code].....

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So I have searched, found some similar errors but unfortunately no resolution to the problem. I am writing an iPad game, and for optimisation I have created an assets reference class called R, following the example of a tutorial from gotoAndLearn. My error fires when I try to access the first static BitmapData from R, and oddly points to the class declaration line:

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If I try commenting the access to R._l1Background (thus making the latter function do nothing) I still get similar errors when other functions try accessing R's properties. I might (most likely) have other errors in my code, but for the moment this is keeping me from debugging the rest of the game. I will ask my teachers about this and forward any lead or solution they come up with, as well as the results of my own researches.

[Code]....

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I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.

Code: Select allpackage
{
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i have a fortran method which creates random numbers. i want to convert this method to a flash method . I want to get numbers from this method and use them in the delay method of flash.

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ActionScript 2.0 :: Init Call Wont Work On MovieClip Subclass

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Can anybody tell me why my lb.init(x, y, h, w); call doesnt call! I get no errors yet my output panel only shows.[code]could it be an issue with the cast on lb?this class is for button which i am creating via the createLightButton()Method in another class the button is created init() in not called +NO ERRORS.Ive used an example for Moocks Essential ActionScript ch13 Avatar class to create this class and I can see no reason for it not to work.[code]

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I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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Actionscript 3.0 :: Error #1063: Argument Count Mismatch On SlidingIcons/init(). Expected 0, Got 1

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Following a previous error (#1009) I had when trying to load a swf from a preloader, I now get this error

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[code]....

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

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The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

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ActionScript 2.0 :: Function Init() Won't Run While Pressing The "currentmenuitem" Button?

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I'm writing a class for a slideshow and I'm, having some troubles, fore som reason the function init() won't run when i press the "currentmenuitem" button and I just can't figure out why.

[code]...

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

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Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

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I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

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