Flash :: Why Do Some Classes Have An Init() Method
May 19, 2011
Is init() function run once you instantiate it? For example:
[Code]...
Another question is: What's the difference between MovieClip, Shape and Sprite classes and when is it appropriate to use each?
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Jul 25, 2011
Flex having any init(), destroy() method. Like Servlet init()method will run at Application initialize and never call it again if Refresh the Page also.
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Feb 13, 2012
I'm a total noob using the Facebook Graph API for AS3. I have a Flash game and the idea is to upload it to Facebook, and everything seems to be ok (When entering the Facebook app, the swf shows perfectly and I'm able to post the facebook user id, the user name and the score to a database in the server where the game is located. I intend the game to automatically post to the user feed what he/she had score, but after making a lot of tests I found out that the method is simply not running.[code]
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Aug 10, 2010
Imagine I have a game with a base Entity class, with an init method that takes no arguments. Now I have a Wizard class, but I want to pass in 2 parameters, say speed and strength. In AS3 (and I believe Java and C#) I will not be allowed to do this - it is an "incompatible override" because the method signatures won't match. Now I could just make an "initWizard" method instead, but then I have the problem of the init method of each class potentially having different names. I need solutions that work in AS3, Java or C#.
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Jul 19, 2011
I used to work on AS2 to make my animations, buttons and portfolios, but now I needed to use AS3 to make some forms interact with some PHP script. TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. My PreLoader is working great too. But what should the easiest is not working: MY SIMPLE BUTTONS! It used to be so easy in AS1 and 2, but now on AS3 it's not working. I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working! I have my Preloader on my frame 1 working, calling my animation on frame 2. The code is here (it's working):
[Code].....
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Sep 25, 2009
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
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Sep 4, 2011
If I have a document class:
package {
import flash.display.MovieClip;
public class Main extends MovieClip {
[Code]....
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Nov 7, 2009
I have a issue where I'm working with a particular interface for quite a lot of things. However, I have a particular method that I want to be available only to a particular group of classes (basically, an internal method). [code]...
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Jun 6, 2010
I'm creating my first as3 with flashdevelop I don't understand what the instructions mean:
package
{
import flash.display.Sprite;
import flash.events.Event;
[Code].....
What if (stage) init(); means ? What is Event.ADDED_TO_STAGE ? Why remove listener in init ?
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Aug 12, 2011
I've got a really weird problem that I've boiled down to its fundamentals, and I'm hoping that someone here smarter than I am knows why AS3 would be acting this way. Attached is a ZIP with a few FLAs and .AS files. I'm using Flash CS5. Please bear with me as I explain the situation.
I have a class called TestChildA:
package testing
{
import flash.display.MovieClip;
[Code]...
For some reason, the fact that we're not trying to obtain a TestChildA reference allows the Frame 0 ActionScript in TestChildA.swf to execute properly. TestChildB, on the other hand, continues to fail Frame 0 execution since we're still getting a reference to it.
As we saw in the first version of the INIT handler above, querying the test_str variable out of the loaded content directly without trying to cast it worked fine. Why is it that using 'as' to get a specific reference to the content with the proper class results in the Frame 0 script of that content to fail running? Theoretically, the Frame 0 actions should have already been executed prior to reaching the INIT handler anyway, so it's doubly confusing.
If anyone has a better understanding than I of the ActionScript internals and can explain the reason for this issue,
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Mar 12, 2009
This .as file was working fine yesterday and now Im getting this error.
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Oct 12, 2009
I have this error when I run the files.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.common::stageConfig()
at cloudsMain()
CloudsMain.as which is attached to the .fla
[code]....
Basically I'm trying to create a class that I can call and centralise any mc on stage by eg.stageConfig.centralisedDO(my_mc), However I encounter the above error.
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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May 6, 2011
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
[Code]...
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Dec 9, 2010
I am calling [url]...........to log in to facebook using the actionscript api (as explained in this tutorial: http:[url]...... But, it does not seem to do anything.Looking at the API source, the only call that is made to JS is
ExternalInterface.call('FBAS.init', JSON.encode(options));
The two javascript libraries which are required are: http:[url].....
However, i cannot find any reference to FBAS in these libraries. Am I even using the correct libraries? Is there another reason I have missed as to why FBAS doesnt exist? or even why calling Facebook.init() does nothing?
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Feb 11, 2011
I am creating a small file, using procedural programming, not ready for OOP.I have button that adds a MC to the stage from the library. Is there a way to re-use the same function on page load?
Code:
function addCard(evt:Event):void
{
[code].....
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Jun 15, 2009
I am guessing it must be a font that Flash doesn't likes, but I don't know how to find it. I have FontAgent Pro installed, and it shows no corrupt fonts.
I have 2K+ fonts installed, and %90+ of them are Adobe FontFolio fonts. Others are standard Windows fonts, and a few commercial ones purchased from MyFonts.com
Anyone have any solution for this? Less ridiculous than uninstalling all the fonts and re-installing them in small packs, like 10 by 10, to find which ones are no-good.
Photoshop, Illustrator, Fireworks runs smoothly without any error, so I think this MUST be a bug in flash CS4.
Edit: The version is CS4 10.0.2
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Nov 10, 2010
I have a bunch of variables I need to pass to some class from frame where I instance classes. Is there any other way do make Class read that variable values beside this?
Sample:
ActionScript Code:
var _imgPaddingVert:Number = 2;
var _imgPaddingHor:Number = 3;
var _minTopMargin:Number = 30;
[Code].....
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Mar 26, 2012
So I have searched, found some similar errors but unfortunately no resolution to the problem. I am writing an iPad game, and for optimisation I have created an assets reference class called R, following the example of a tutorial from gotoAndLearn. My error fires when I try to access the first static BitmapData from R, and oddly points to the class declaration line:
[Code]...
If I try commenting the access to R._l1Background (thus making the latter function do nothing) I still get similar errors when other functions try accessing R's properties. I might (most likely) have other errors in my code, but for the moment this is keeping me from debugging the rest of the game. I will ask my teachers about this and forward any lead or solution they come up with, as well as the results of my own researches.
[Code]....
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Feb 19, 2010
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
Code: Select allpackage
{
import flash.display.MovieClip;[code]....
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Dec 23, 2010
i have a fortran method which creates random numbers. i want to convert this method to a flash method . I want to get numbers from this method and use them in the delay method of flash.
the fortran method is the folowing
real znew1 , zold1 ,a,m,z1,p,TIME1
a= 16807.
m=2147483647
B=2
[Code]....
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Jan 19, 2009
Can anybody tell me why my lb.init(x, y, h, w); call doesnt call! I get no errors yet my output panel only shows.[code]could it be an issue with the cast on lb?this class is for button which i am creating via the createLightButton()Method in another class the button is created init() in not called +NO ERRORS.Ive used an example for Moocks Essential ActionScript ch13 Avatar class to create this class and I can see no reason for it not to work.[code]
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Dec 21, 2005
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
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Aug 22, 2009
Following a previous error (#1009) I had when trying to load a swf from a preloader, I now get this error
ArgumentError: Error #1063: Argument count mismatch on SlidingIcons/init(). Expected 0, got 1.
at flash.display::DisplayObjectContainer/addChild()
at preloader_fla::MainTimeline/done()
[code]....
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Mar 20, 2007
I'm writing a class for a slideshow and I'm, having some troubles, fore som reason the function init() won't run when i press the "currentmenuitem" button and I just can't figure out why.
[code]...
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Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
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Feb 3, 2012
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
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Apr 13, 2011
There doesn't seem to be any documentation on the static method "init()" and the static constant "length" of the Object class. Does anyone have any more insight into these?
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Feb 8, 2011
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
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