Flash :: List Of "start-up" Events For Swfs Somewhere?
Dec 15, 2011
Basically, I'm looking for all the events that happen as a swf is loading, getting starting, playing the first frame, etc. Ideally, I'd like it broken down by flash version....
I'm looking for a way to randomly start an ordered list of SWF's. Well, that's not all I have my main SWF calling up external SWF's. I have 2 groups of external SWF's. From my main SWF Actionscript, I want to randomly play one SWF in Group A and continue cycling through Group A (in order) until it is finished. Then I want to randomly start playing one SWF from Group B and continue cycling through that list (in order) until the Group B is cycled through. Then repeat Group A (random start, but staying in order), etc.
Does this make sense?? I realize it's a challenge My current ActionScript works for Group A to randomly select and play in order, I need it to stop after it gets to the random starting point again (so it doesn't repeat) and start up Group B (which isn't in there yet)
I want each item in a list to change to a totally unique view file. Instead of 10 items in a list all going to 1 new view but with different info being generated I want 10 different view, 1 per item in the list. I can't find any examples of how to do this and I have been tryingo to make it for for a while. This is for a mobile app.
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
Let's assume that I can't script the loaded swf, nor can the loaded one script the loader swf.
I was attempting to set frame rate to 0, and wait after all swfs are loaded, and set frame rate back. But I found when I set the frame rate to 0, I could not receive the complete event! And it's weird that i can still receive UI events...
Is there a way to load several swfs and start them together?
I got a small problem in timer,i am using timer code in my game,when i reached the 0 timer i need to start the timer again with out using any events how can i do this .please help me in this.I am using following timer code in my game:
var aa:Number; var timer:Timer = new Timer(1000,120); timer.addEventListener(TimerEvent.TIMER, countdown);[code].....
I have a wrapper swf which loads the main content swf.I've been successfully hearing custom events in the wrapper swf dispatched from the main swf, but only if they're the kind like this:
Code: // main dispatchEvent(new Event("LOADING_CONTENT"));
The .swfs that make up this website were originally made by somebody else who has asked me to help them get the site working online the way they intended. The main problem I'm having now is making this white space (that appears briefly in shape of .swf's dimensions) go away. The flash projects for the swfs do not even have a white background, neither do the HTML documents. Deadline for solving this problem is early tomorrow and I am stumped. This even happens with tiny, 40kb swfs with preloaders (I thought reducing swf sizes, adding preloaders might solve problem somehow)
There's no problem in my computer at work on this issue. When I press on something that is draggable, it's dragged. When I realease it (or realease it outside), it stops being dragged. But it does happen in my boss' computer! what a coincidence! It happens to be something related to very quick double clicks. Sometimes, the draggable movieclip gets stuck to the mouse movement even if it has been released. Is there something to take control on this? or is it any issue from an old version of the flash plugin?
Scenario: A compiled swf. It has lots of button interactions. We want to automate the testing of these buttons by triggering events in the SWF. There is no localConnection method we can use. Is there any way to sift through a SWF and check for hasEventListener or willTrigger flags and then manually, through code, trigger events?
An actionscript way? or is there some kind of other non-Adobe application (maybe a browser plug-in) that can do this? Is there some kind of automated SWF testing app out there already? We've got 100's of SWFs that we don't have access to the code to but we need to check for bugs, and instead of having someone sit there and repeatively click buttons in the swf, we'd like to set up some kind of way where all eventListeners (or at least specific ones) are found and then triggered upon intervals.
I have an external swf I created, I used the Document Class to place assetts from the library onto the stage. I have a few Movie Clips I set the buttonMode to true on and added a few MouseEvents for when they're clicked on or rolled over to load content and make a few draggable.
It works perfectly in that swf, but since most of my assets are in the library and exported on Frame 1 I can't really use an internal preloader on it. So what I did was create an external swf that all it is is a loader that I add to the stage that loads the first swf I created.
That works perfectly for getting it on the stage, but the Movie Clips no longer are recognized as buttons and the mouse events aren't working anymore.
Is there anything I can do to change this?
Here is the code I'm using to load the external swf:
Code: var a:URLRequest = new URLRequest("timeline2.swf"); var b:Loader = new Loader(); b.load(a);
I am trying to figure out how to read an XML file containing a list of the swfs I want to import, pause for 8 seconds to allow the swf to run and then continue the loop with the next swf.
I am reading the XML correctly but I am having an issue creating the timer to pause the for loop for 8 seconds between slide.
trying to swap various children or change their index in the display list, and I think I might have painted myself into a corner (get ready, this one should blow your skirt up).I've got the following sequence of events:1. A pre-loader.swf (the parent) loads main.swf and about.swf, then adds main.swf to the stage.2. When main.swf is added to the stage, it displays all its content, including various buttons.3. When the "about" button is clicked, main.swf calls a function in pre-loader.swf that instructs pre-loader.swf to add about.swf to the stage.4. When about.swf is added to the stage, it displays all its content, including a text field.
At this point everything *looks* fine, but unfortunately the buttons in main.swf no longer work. They're visible, but they're no longer responding to mouse over/out/click events. I think maybe the buttons are being "covered" by about.swf (or its text field), so I'd like to place the text field below the buttons in the display list. However, since the objects are in different SWFs, I'm having all sorts of problems accessing them.
I have a garment class which extends Sprite. Each garment class has 2 children on the display list: var hittest: Sprite //basic rectangle sprite to use for drag and drop of the garment itself var artwork:Sprite //this is a simple piece of vector artwork imported from flash. The artwork is visually important and the hittest is just an approximation for moving the Garment item. When i add artwork to this structre. Then hittest gets covered unless i do this: artwork.mouseEnabled = false; The problem for me comes with this:
I need to be able to always keep the garment draggable via access to hittest. However, IF an item is placed on the character, then i want to artwork to also catch click events. (to open a colour pallette). So i must make artwork.mouseEnabled = true to catch these events (but it blocks drag now).
The reason i am here is because of a byproduct of that. Even if i do somehow manage to keep the dragging enabled on hittest sprite, i have noticed that MOUSE_UP, and DOUBLE_CLICK always fire a MOUSE_CLICK event. My head turns to mush because now it seems that im going to be wrestling with the color pallette opening when i dont want it to.
randomly start an ordered list of SWF's.I have my main SWF calling up external SWF's. I have 2 groups of external SWF's From my main SWF Actionscript, I want to randomly play one SWF in Group A and continue cycling through Group A (in order) until it is finished.Then I want to randomly play one SWF from Group B and continue cycling through that list (in order) until the list is cycled through. Then repeat group A (random start, but staying in order), etc.
My current ActionScript works for Group A to randomly select and play in order, I need it to stop after it gets to the random starting point (so it doesn't repeat) and start up Group B (which isn't in there yet)
ActionScript Code: var logos:Array = new Array(); logos[0] = "logo1.swf";
[code]...
I need it to completely play through the Group A list before it goes onto Group B
My Flex application is heavily keyboard-oriented. It uses 100% of the browser window and I'd like the user to be able to start using it immediately - as soon as it loads. However, it seems that the application is only first "activated" (i.e. the activate event fires) when the mouse clicks somewhere inside it, which is very inconvenient for my keyboard-heavy app.
Can I force an activation of my app at some point during/after it loads? I hope I don't have to display some silly "click inside to activate" overlay every time the page loads..
In certain browsers ([cough] Chrome [/cough]) the focus is lost whenever the user switches away from the browser (or even touches the address bar) and is not regained when switching back. So the solution has to take in consideration not just the first focus when the page loads but also "re-focusing".
So, events bubble up the display list. That's great if that's what you want. But what if you have objects on the stage that are not related that need to listen for events from each other? A simplified example:
var objA = new ObjA; addChild(objA); var objB = new ObjB;
[Code]....
Object B can listen for events dispatched by object C. But I also need object A to listen for events dispatched by object C. Also, these objects are created in different classes so I can't hard code references to each other.
I have a custom item renderer that im using in a List. There is a CheckBox and a ColorPicker in the item renderer. I have created my own custom event classes for these two items and they are not bubbling their events.You can also click the item in the list, I have 3 listeners attached to the list, I don't want the list item handler firing when children of the list get clicked.[code]
I'm trying to load a bunch of external swfs into a tile list. Once the swfs have been loaded I'm adding them to a dataprovider which I then sort and add to the tilelist. Like so:
It works fine except that the way I'm doing it I have to add a bunch of functions to each swf to know which one is loaded and pass the correct info to the dataprovider.Is there another way to tell which swf has been loaded? Something like this.URLRequest. If I could tell something about it I could compare that to my original xml and find out all the other information I need for my dataprovider.
I'm creating a swf, that has a parent class and a child class. The parent class has a button, that dispatches a custom event and I want the child class to list for this event, but when I dispatch the event the child class does not hear the event has been dispatched.[code]The register EventListeners() function is in the child class.I know events can bubble up the display list but how can then go down the list?
I would like to declare in my class a set of events that get dispatched by it and then use this information from controller class to automate addition of the event listeners. Is there a language structure for this in Action Script 3?
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
I have to set up an list of events in sort of a calendar format. I'm trying to figure out how I should bring in the data.The data will be stored in a mySQL database. Should I just bring it straight into flash with PHP, or should I use PHP to convert it to XML and then bring it to flash?
I am working on an older Flash project created in CS3 ActionScript 2.0 How can I make the pointer cursor change to the hand when hover over a list item?_root.slidePanel.myList'myList' is the list. I have traced out the contents of the List MC and it has a child MC called 'content_mc'. I assumed this was the object containing all of my list items but the only members of this MC I can see (when tracing them out) are 'setRGB' and 'searchKey'.
I want to add a SimpleButton to a list item in a list component. I am getting the CellRenderer for the list item I want and using the addChild method to add the simple button. The button appears in the right spot on the list item but it doesn't function like a button. It's like the contents of the buttons first frame is added to the CellRenderer and nothing else.
Why I have to press 2 times the arrow key down to get a navigation through the list items in a list component of Flash?
Theres any workaround for this? I have a listener for keyboard event that checks if keyCode is equal to 40 if it is then I use 'stage.focus = list', but I have to press 2 times key arrow down to start navigating through list items.
I try to dispatch an error event in an AS3 application:dispatchEvent( new ErrorEvent( ErrorEvent.ERROR, false, false, "my error message"));but I get the following runtime error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::ErrorEvent@2c04239 to com.adobe.protocols.dict.events.ErrorEvent.at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at my line of code..
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.