Flex :: 4 - Specify Height And Width Of Flex Alert Box In Css?
Apr 18, 2011
In my Flex 4 app I would like all my alert boxes to be a specific width and height, how do I specify that in the CSS? I want to avoid having to specify the width and height every time I want to show an alert, that's why I'd like to set it in the CSS, but does not look like there's a way to.. Something like this does not work:
I have an actionscript, which makes a dynamic image wall. It gets parameters from FlashVar and changes the width and height dynamically.
When I use
[SWF(width="584",height="290")]
It's fully centered, but when I remove it, it's appear ~+50px from left. How can I set dynamically the SWF metadata or what I need to set for the correct view?
Top of the picture with SWF tag and the bottom is without SWF tag.
How can I make an application with the same ratio width/height? I have an application with width = 800 height = 600. Its width = 1.33*height and when I change the width to 1024 I want the height to change to 768 automatically.
I'm trying to set width/height of a FlexSprite object in ActionScript but it doesn't seem to work at all. I'm still a rookie when it comes to ActionScript and I don't understand why I can't set the dimensions of that object. I know I could use a UIComponent but I need something more lightweight since I'm going to add hundreds of them.
public class MyComp extends UIComponent { public function MyComp() {
[Code].....
I plan to add other objects inside the FlexSprite and I need to set their dimensions explicitly as well so I really need to figure out how to do that.
I am loading an external swf using the SWFLoader component. The swf that is being loaded is masked so that only a portion is being shown. However, when it's loaded the actual size of the swf (loader.content.width/loader.content.height) is the complete swf including the masked area. Therefore, the loaded swf does not display properly in the itemrenderer Is there a way to to grab the size of the just the masked area as opposed to getting the size of the entire swf's contents? also i need to re size the masked area
I have an actionscript, which makes a dynamic image wall. It gets parameters from FlashVar and changes the width and height dynamically.When I use [SWF(width="584",height="290")]It's fully centered, but when I remove it, it's appear ~+50px from left.How can I set dynamically the SWF metadata or what I need to set for the correct view
I am having an issue where I show an AlertBox message when the user hits ENTER and the focus is in a text area. The pop up works fine, but when the user hits enter the Alert closes as expected, but the TextArea listener receives the ENTER event from the Alert and pops the dialog up again. I have tried a number of ways to catch and eat the event but so far I have not been lucky. Is there way to accomplish this?
public function init():void { myTextInput.addEventListener(KeyboardEvent.KEY_UP, handleKeyStrokes);[code]....
Why does changing the width and height of uiComp not affect the Sprite? Wouldn't UIComponent provide Sprite with a Graphics object, which limits that area where Sprite can draw?
In my Flex application, I've got a component that extends UIComponent where I'm loading images at runtime and try to display them. I've tried lots of different approaches (using beginBitmapFill(), using different containers), but I can't get things to work as I want. The problem seems to be related to the width and height properties of the image, which aren't updated correctly.The idea is:
var sprite:Sprite = new Sprite(); addChild(sprite); var im:Image = new Image();[code].....
The image's width and height doesn't seem to be correct when it's loaded. I get width==0 (and nothing is displayed), but the property $width seems to be correct. How can I assure that width and height of the loaded image is updated?
I thought I had a handle on AS3, DisplayObjectContainers, etc. but this basic thing is really confusing me: changing the width/height of a sprite does not affect it's visual contents - either graphics drawn within it or any children it may have.[code]...
The button is rotated on the Y axis and the rotate pivot is in the middle of the button.
This will create a button that looks something like this[code]...
I put together a sample to show off the various approaches for calculating this that people are suggesting. The source code is also available. Nothing is quite working like I'd expect. For example, turn the rotationSlider to 85. The button is effectively invisible, yet all approaches are still giving it height and width.
Is it possible to dynamically (not in the project's options) change the dimensions of the stage by using ActionScript 3? I'd want to create a 400x300px loader, but I also want it to load animations that have bigger or smaller dimensions. I would then change the width and height of the loader to make the loaded animations fit well. Is there any way to do that?
I have objects placed on the screen using x/y coordinates. I want a way to update that based on changes in Screen Width/Height. So if used re-sized browser window x/y should change. How do I cick off a function every time the screen is re-sized.
I'm new to flex and I have a question concerning bitmapData and its width and height. Normally you set up bitmapData like this in AS3: Code: var bd:BitmapData = new BitmapData(100, 100, true, 0x00000000); var bm:Bitmap = new Bitmap(bd);
But in Flex embedding an an image works like this: Code: [Embed(source="../../../../../assets/sprites/asteroids/asteroid_32_full.gif")] public static const Asteroid1:Class; var imageBM:Bitmap = new Library.Asteroid1();
When using the bitmapData (e.g. imageBM.bitmapData) I don't have to set up width and height any more. Does the Flash player know the width and height of a bitmapData automatically even when NOT setting up the bitmapData's width and height? I'm totally unaware about this topic because I don't know whether the Flash player always knows the dimensions of a bitmapData. Could this cause problems when not setting up the dimensions of a bitmapData?
I have been given the seemingly simply task of resizing a Group container by setting width and height explicitly in response to user interaction. However, changing these values have no effect on the size of the container at all. Changing scaleX and/or scaleY will change the size of the container just fine, but this is not the behavior I am after.I have tried overriding updateDisplayList() to set a specific width and height, but this has not yielded the desired results.
I am working on a Flex mobile project and am using a TileLayout to layout a bunch of groups. The problem is, if any text in one of the groups spans several lines, ALL tiles get resized to the same height. I need the tile width to be the same for all tiles, but I want the tile height to be the tallest only on each row.
I have a ViewStack which is dataProvider for a TabBar. There are two VBoxs as children for this ViewStack. It works fine with absolute values for width and height for these VBoxs, but when specified in percentages, the VBox uses all the available space (100%) for any percentage value. find the code and screen shots below.
how can children of a ViewStack be aligned to center? There is no horizontalAlign property for ViewStack and it is not working with horizontalCenter= "0".
I have the following: var win:Window = new Window(); PopUpManager.addPopUp(win,this,true); PopUpManager.centerPopUp(win); What about if I want the popup window to be stretched and be 80% width and height from the parent? How do I achieve that?
I am developing an application that includes JPG and TIFF image size validation. The backend is done is done in PHP. I am wondering if there is anyway to validate the minimum width and height of those images in Flex or if they have to be uploaded to PHP and validated there.
I have a video display in my flex app. which is attached to the camera. The camera resolution can vary depending on the user's selection, While the video display (preview) dimensions are fixed. I am then doing this: bmd.draw(vidDisplay);
Where bmd is the bitmap.. The problem is the resulting bitmap has the correct size of the camera settings (which is set) but the capture from the video is always the size of the video display inside the bitmap.. I hope i am making sense. The result looks like a little picture inside a bigger image top left justified. I want to have a video display preview with fixed height, but be able to take snapshot with varying resolution.
How can I limit the size of a child container with percentage width/height of 100%?
Example:
<mx:HBox id="container" width="100%" height="100%"> <mx:HBox id="scrollContainer" width="100%" height="100%"> <!-- keep this content limited to the size of "container" -->
[Code]....
Apparently I can get the desired behavior if I change HBox to Canvas but I would still like to know how to accomplish this with a HBox and why it differs from Canvas.