Imagine for a minute that you live in an imperfect world and you're having to work with people who think that a url to a youtube page (.html) is the same thing as a url to a flv (.flv). Long story shorter, your VideoPlayer.load() keeps getting html files passed in instead of flv files. I'm running a try/catch, but I'm not sure how to reset the source on the VideoPlayer.
VideoPlayer.source is read-only and VideoPlayer.load(null) Gives the same error as VideoPlayer.load([*.html]) If not, I'm just going to do an extension check before I do VideoPlayer.load().
Could you explain why a Flash Builder source folder - no larger than 2 MB - compiles into a SWF exceeding 15 MB with debugging turned off (exported release build)?
There is only 1 embedded image at about 93k - no other images. The application is not that complicated, basically calls are made to a MySQL db to display information, as well as store information. I have used drop shadows and borders, but all standard to Flash Builder. Some custom classes and one custom skin.
The video seeks normally when first playing but when it finishes i canīt seek the video again. I used a listener to call a function after the event TimeEvent.COMPLETE occurs(video finishes). In the function i call the function player.seek(20) for example but it doesnīt work. The video keeps in the end of it.
I'm creating a map that has points of interest. (POI) When a user mouses over the POI an info bubble pops onto the screen and it loads an swf. I can't detect the size of the swf so that my infobubble will size itself to the size of the swf. When I mouse over my swf file, it disappears. I would love to have the my swf file pop up in a layer on its own instead of being on the stage of my main flex file...
I'm creating a map that has points of interest. (POI) When a user mouses over the POI an info bubble pops onto the screen and it loads an swf. I currently have 3 problems. My 4th problem is that this is due Monday 21st! so any help would be greatly appreciated!
1. I can't detect the size of the swf so that my infobubble will size itself to the size of the swf.
2. When I mouse over my swf file, it disappears.
3. have the my swf file pop up in a layer on its own instead of being on the stage of my main flex file...but i have no clue how to do this.
I'm writing an application in AS3 on Flex that utilises USB removable storage - SD cards - and I need to display the space available on it in a progress bar.Getting the space available on a drive is straightforward enough using:
but to display free space graphically, I need to know the total size of the drive and I can't find anyway of getting that info.For now, I've resorted to guessing the size roughly based on the free space, but this is obviously far from ideal.I've scoured the vast documentation that Adobe provides and googled 'til my fingers ache, but no luck. I'm guessing this may not be possible with the standard framework and may require a custom Native extention to be written.
I'm using fl.video.VideoPlayer and I'd like to be able to seek arbitrarily within the video. seek() works unless the given time isn't yet loaded, in which case the video hiccups and continues playing normally. I'd like it to seek to the specified second even if it's not yet loaded, loading/buffering as necessary. I've tried seek() and play() and haven't been able to make this work.
Update: Turns out this is undocumented behaviour of the NetStream class - NetStream loads relative to the swf, as opposed to URLRequest which loads relative to the HTML doc...annoying.I am having a strange issue where loading an FLV file using thefl.video.VideoPlayer class that comes with CS4: Adobe docs hereUsually when loading external content into flashplayer, the path is relative to the HTML page that the swf is embedded in - but when I try and load an FLV using the VideoPlayer class the player looks for a path relative to the swf, not to the HTML (as you would expect).
eg: My file setup is:index.html (which contains the swf)swf/my-video-player.swfvideo/my-video.flv
I've landed a project which is centered around building a custom video player with some special functionality (so I can't just use the default Flash video player, unfortunately). I have two small 'problems' in the sense that I could probably solve them myself, but I'd like some input on best practice for solving them:(The project is for Flash Player 10 and the video is intended to run inside a browser.)
Toggling between normal / fullscreen playback Ok, so my custom video player needs to be able to toggle between fullscreen and normal embedded-in-webpage player size. How does fullscreen toggling currently work in AS3 -is there a specific AS3 method for fullscreening a specified video object in the swf (without stretching the video player UI in the swf itself), and if so, does it automatically black out the background if the screen format doesn't match the video format? - or do I need to download a class for this?
Positioning video player UI when going fullscreen As opposed to YouTube, I want the player UI to still show up when the video is toggled to fullscreen mode - but as mentioned above, I don't want to stretch its size along with the video. So is there a best practice for repositioning the video player UI to the vertical bottom and horizontal center of the screen when the user clicks full screen? I'm not entirely familiar with what happens to the Flash stage when it goes full screen,. How to deal with not knowing the coordinates of the vertical bottom/horizontal center when screens have different ratios and resolutions?
Tried stage.stageWidth and stageHeight on applicationComplete, but for some reason the actual numbers returned do not seem to be accurate - the image always appears off-centered (stageWidth/2 - imageWidth/2). How do you determine the mobile device's actual screen size, to center an object?
I've landed a project which is centered around building a custom video player with some special functionality (so I can't just use the default Flash video player, unfortunately). I have two small 'problems' in the sense that I could probably solve them myself, but I'd like some input on best practice for solving them: (The project is for Flash Player 10 and the video is intended to run inside a browser.)
Problem 1: Toggling between normal / fullscreen playback Ok, so my custom video player needs to be able to toggle between fullscreen and normal embedded-in-webpage player size. How does fullscreen toggling currently work in AS3 -is there a specific AS3 method for fullscreening a specified video object in the swf (without stretching the video player UI overlay), and if so, does it automatically black out the background if the screen format doesn't match the video format? - or do I need to download a class for this?
Problem 2: Positioning video player UI when going fullscreen As opposed to YouTube, I want the player UI to still show up when the video is toggled to fullscreen mode - but as mentioned above, I don't want to stretch its size along with the video. So is there a best practice for repositioning the video player UI to the vertical bottom and horizontal center of the screen when the user clicks full screen? I'm not entirely familiar with what happens to the Flash stage when it goes full screen, How to deal with not knowing the coordinates of the vertical bottom/horizontal center when screens have different ratios and resolutions?
I'm using NetConnection, NetStream and a flash.media.Video control to play back video files stored on the local machine. Works great for FLVs, and for H.264-encoded MP4s, but for non-H.264 MP4s, I often get audio, but no video.
I realize this is to be expected. What I'm wondering is whether there's a way to reliably detect that the video portion of the file is unplayable, irrespective of the audio. Of the many events available in NetStream, and even in the client callbacks (onMetaData, etc.), I don't see anything that explicitly informs for an unplayable video track -- I see NetStream.Play.NoSupportedTrackFound, and NetStream.Play.Failed, but for these videos -- i.e., playable audio, non-playable video -- I don't get either one, presumably because the audio works.
i have a Air Project in which i have added three extenal source folders. but when i reopen project or strat flash builder again i get icon on those folder like this but when i open the configuration for that project and try to validate the path and adding it again i get message like this but the path is valid. proof is this pic what could be possible error,,, is there any way that i when ever re-open project i get no warning and able to navigate through the linked source code. now i am doing it
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.
I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
So inside my src folder I have my app.mxml file. I have a source directory pointed to my actionscript library.It appears that Flex does not look inside that source directory including an .as file within the master mxml file.[code]I could just have the main app.as file inside the src folder along with my app.mxml file but it would be nice if it could live in the actionscript library.
Am building a video chat application and i was wondering if there are any native events for the NetStream that fire,that can help in detecting when a remote client starts/stops streaming video over his outgoing stream (NetStream) to which the other client has subscribed over P2P/RTFMP in AS3 ?I maybe able to dispatch custom messages since the two clients are already connected, but i don't want to add the extra overhead.
I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds". I tried different sets of codes but they can't get it to work because currentTime is nor a correct milliseconds time as it adds a floating 3 digit point to seconds; So instead of : 2000ms it outputs 2.000
Here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> [Code] .....
I have this in a .as file package {import fl.video.VideoPlayer;import flash.display.Sprite; public class VideoPlayerExample extends Sprite{public function VideoPlayerExample() {}}} When I create and save .fla file with a document class VideoPlayerExample, and test the movie I got this error: 1172: Definition fl.video:VideoPlayer could not be found.
how to make flash find where the definition is. My copy of Flash was installed with the default installation settings.
Recently i have visited so many video enriched flash site like this one [URL] Most of them shows video in full size. I downloaded the video using FF plugin. Video framesize is very small compared to the stage size. When i tried to add video and resize the video acoording to the page size , it slows the browser. I tried to embed the flv inside an swf and loaded the swf using normal loader and plyed it.. but the quallity and performance comapred to these site is very low..
I am playing multiple short video clips behind each other and I want it to look like it is one continuous video. Is there a way to stich them together so that it's unnoticable when you set a new video source.
At the moment I am having a problem where a black frame is inserted when I set a new video source. The order of events seems to be something like this[code]...
I have code that allows users to upload images, which are of any dimension and file size, and have applied that data to a bytearray and a loader class, which is then displayed and saved to the server. The server has a memory size limit per file of 256k. Everything works well unless the image is too big. How to change the size of that source image so the server will accept it. I've been trying to assign the loader data, or the bytearray, to a Matrix, or a Bitmap, or a BitmapData, figuring one of these can scale the dimensions of the image which will bring down the file size. (To be completely clear: this isn't movieclip.scaleX -- that doesn't affect the size of the source image)
Code: var _clickMe:ClickMe = new ClickMe(); var _imageLoader:Loader=new Loader(); var bytes:ByteArray=new ByteArray(); var fileRef:FileReference = new FileReference(); var _faceBitmap:Bitmap = new Bitmap(); [Code] .....