Flex :: Add UI Componets To Mx:Button Or Sparks:Button?
Mar 26, 2010I would like have button containing other components (example:TextAreal, Image). I have found Flexlib with CanvasButton but in Flex4 id didn't work.
View 1 RepliesI would like have button containing other components (example:TextAreal, Image). I have found Flexlib with CanvasButton but in Flex4 id didn't work.
View 1 RepliesI'm experiencing a very strange behavior with a spark list with TileLayout placed inside a scroller. Basically, I want to have a title area above my list that scrolls away when the user scrolls down the list. To do this I put the title and the list inside a Group and wrapped the group inside a scroller with width and height = 100%. I also set the verticalScrollPolicy to off on the list to make sure everything scrolls together.
The problem is that if the list has the default VerticalLayout everything works fine but if you assign a TileLayout to the same list it only partially renders the items (about 30 items when testing on iPhone 4).
Here's the fully functioning code. Try it like this first, then try removing the <s:layout> part to confirm that it works well with VerticalLayout:
[Code]...
i have a spark List control. it has a dataProvider that shows reply from twitter search.i have created a function for change handler like this:
protected function list_changeHandler(event:IndexChangeEvent):void
{
ta.text = coverflow.selectedItem.title;
}
so, whenever i select each of the items in the List i will see the message(ta.text)but now, instead of me manually clicking the first time, i want it to automatically click/select the first item and see the first message(ta.text)how do i do it?
I get the following warning when I run my application:
warning: incompatible embedded font 'Arial' specified for spark.components::Label (Label104).This component requires that the embedded font be declared with embedAsCff=true.
The application I am working on is a mix of Halo and Sparks components as I am migrating it to Flex 4. The text that is showing in the text fields is defaulting the systems serif font. There are a few problems with this warning.
1) I am not embedding any fonts in the application. I am not even assigning the Arial font to any of the components.
2) If I check the "Use Flash Text Engine in MX components", then all the text fields in the app throw the warning. Not just the sparks text fields.
Why does flex 4 think that I am using an embedded font with the sparks components? Is there any way to get around this warning and have the text fields use a non embedded font?
I am trying to do a simple CSS declaration. However, I got the warning above and not sure how to solve it. I thought s|(type) should declare the style for me
<fx:Style>
@namespace s "library://ns.adobe.com/flex/spark";
@namespace mx "library://ns.adobe.com/flex/mx";[code]....
I want to design a music button for a game like geochallenge
View 1 RepliesI have an an array of objects. I populate the datagrid from the array. The nmber of columns in the datagrid is fix i.e.5 and the first column always shows serial number (0,1,2,3,4). I have a link button called 'CLEAR' in the last column of the datagrid.
1> How do I make the clear button visible only when the row is particularly clicked 2> When the clear button is clicked, how do I make the contents of that particular row cleared. Not deleted, only cleared to insert data again. Also, the serial number (0,1,2,3,4) should not be cleared, nor deleted. How to do this ?
I'm trying to add a cancel icon to my TabBarButtons in Flex 4.0 (Spark), and I've gotten close, but now I'm stuck on getting the icon to be "clickable" I have seen other approaches, like FlexWiz Blog (http://flexwiz.amosl.com/flex/spark-tabs-with-close-button/), but was hoping to figure out something cleaner.
<s:HGroup top="5" right="5" left="5" verticalAlign="middle">
<s:Label id="labelDisplay"
textAlign="left"
[code]....
The icon appears in the tab, however, I can't click it. I also tried a button and it's almost like the parent button container does not allow the child to be clickable. I did play with some parent properties (like super.mouseChildren), but couldn't get it to work.
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
I want to take a static text field, convert it into a button, and use it as a button. I need it static, because I changed orientation, and I do not know how to do that otherwise. The problem is, even though I converted it to a Button symbol, it does not work when I test the movie. It works fine with "Enable simple buttons", but when I test it, the button is not there, no change in mouse cursor, no reaction at all.So this is what I did:
Made text. // static, not selectable, Orientation: vertical left to right, / //rotated; Two filters: Drop Shadow and Glow;
Converted text field to Button - Symbol (scrollBT)
Editing the Button,I put the same content (the static text field) in all four frames: No luck, not working. without the Hit frame filled (which I think doesn't really make a difference): No luck, not working.Tried again, converting the static text field in the button into a Graphic Symbol: No luck, not working.Tried again, and put some differences in the frames for "ON" and "OVER" etc.: No luck, not working.Tried again, duplicating a similar, working button, edited it, and: No luck, not working.
To the button itself and the AS: The button will be a scroll-button for a text field, with different scroll speeds on rollover and press, but nothing else. The code for that I have (I think). It's something like (and please excuse my incorrect syntax here, but I'm typing from memory; still, I use the Script-Assistant and my syntax is apparently correct; it's also working with other buttons):
on {rollOver} {
function (scroll) {
textfieldtxt.scroll - = 1;}[code]....
I'm at the end of my wits. The only difference I can tell from other (working) buttons I did the same way, is that the scrollBt does not do anything except scrolling, while all of the others have frame actions (gotoAndplay etc.) associated with them.
I am creating dynamic radion button like this
for(var i:Number=0;i
function radiobuttonclickhandler(event:MouseEvent):void
{
//here i need to get the selected radio button value.
[code]....
i need to get the value of labelname in which one is i am selected.how to do?
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
Basically, I have a button and on click it displays a menu. I want to click that menu a second time and the menu closes. Currently, every time you click the button, the menu reopens. I pasted the Flex livedoc example below. If you click the button, the menu keeps reopening.Now, I rigged it up by setting a var to open and closed, so when clicking the button it does a check. However, if you click away from the screen, the HIDE event gets dispatched, and the menu closes. This messed up the open close var being set.
How could I make this Flex example below show the menu on button click, and then on a second button click, it closes the menu? Take into affect that if you click away from the menu, it closes it.Also, I played around with the MOUSE_DOWN_OUTSIDE event for the button and set the preventDefault, and the FlexMouseEvent event.cancelable is set to false.Changing to a PopUpMenuButton is not an option. I have to much skinning involved.Here is the Flex example:
<mx:Script>
<![CDATA[
// Import the Menu control.
import mx.controls.Menu;
[code]....
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
So I had an interesting request from a client the other day. Basically, he wanted the button (which looks like a sticker) to peel off as the mouse approaches the button. So from the outside of the hover point, it would peel a little. As the mouse gets closer, the peel animation would peel more (or less, depending on the mouse position) until it is 'peeld' off the page and sort of hovering above the background when the mouse is finally over the button.
Does anyone know of some custom classes that might achieve this? It seems like it would be making use of the new 3D in flash10, but I haven't had much time to experiment with 3D in flash.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
If I have say 7 buttons, each containing text that changes color on rollover using the "Up" "Over" and "Down" keyframes in the buttons' timeline. Is there a simple way to get the button's text to change color when clicked, stay that way, and then change back to the original color once one of the other 6 buttons are clicked?
The only thing I can come up with is writing pages of code for each button that changes the color of every other button regardless of whether it was active.
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 Repliesi was making asimple menu .
ActionScript Code:
var currentLink:MovieClip = a_mc;
//buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
I am completely new to this with flash and action script. I checked the Flash MP3 Player tutorial and I wonder how I'm doing a previous button and a volume scrolling button in action script?
View 1 RepliesWhy is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
I created a button with some roll over effects added some load movie action to load external movie.swf file, everything works perfect except I need about 12 same buttons but with different loadMovie command I mean to load different swf files. so what I did to make it fast I copied the first button and pasted it 12 times so I made 12 nice buttons, but the problem I have is that when I change button 2 load movie settings it automatically changes every button, so I am a little frustrated,
View 9 Replieshow to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 Replieshow do i add a paypal buy now button and a view cart button to my flash movie??I have the code for html... but i dont know how to integrate it in flash
View 2 RepliesI have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
View 2 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 Replies