Javascript :: Swfobject Variable From Ajax Response
Mar 27, 2012
I have several variables which i use to call flash movie, but i dont want to include that on document.ready because first i need one variable from jquery ajax response.
For my current project I am working on a home page that has a series of tabs above a content box that each execute an ajax script to load new content into the content box. However, some of these pages contain a flash object called with SWFObject and when the ajax script calls the page, the SWFObject javascript is not executed and I am left with the no flash support error message.
I have tried defining a function for each video call (short of just designing a single function and passing variables to it) and having the function be called as part of the ajax function but I am left with the same results. I am not opposed to using something other than SWFObject though I have been lead to believe it is the best solution currently.
With swfobject 2.2, how do you specify the desired version of flash you require? I need flash 10, but swfobject won't perform an upgrade install with the provided expressInstall. swf in the swfobject 2.2 distributable. How do I get an upgrade install to occur for flash 10?
let suppose i have a object named "data" which has a callBack function named "closeItem" which does something. So i have flash file which has a close button. on click of that i am calling this function which closes this item. So issue is? If i pass this "closeItemFunction" as global function this works fine. but if a pass this function as a "data.closeItem" this doesn;t work throwing some falsh error. so i just wanna ask that "does flash only call gobal scoped javascript function" ??
We have a website which displays status updates throughout our various facilities (they all have LCDs with a fullscreen IE page I point it to). Right now I go to my management page with a WYSIWYG-editor, type in the messages/updates, which saves it to a .txt file (alert.txt) and it updates the page on the screens via AJAX. The page on the screens checks for updates at a set interval of 5 seconds. What I want to do now is play a sound to alert when an update is given (the screen only displays critical network errors and such)[code]I've tried adding the sound clip via an embed HTML code (created a Flash object that plays it once upon loading the Flash object) to the text file, but this causes it to play once every iteration. Even if there are no changes.
My company has some software which we use to acquire data and interact with some hardware. If we wanted to put a mockup on a website which allows the user to get a feel for the UI (gather some data, change some settings etc.), what are some good methods to do so?I'm thinking either some clever javascript or flash. I've done some JS before but only to style elements of a page. I did some stuff with flash about 8 years ago and found it really fiddly.
So my questions; Are javascript/flash reasonable solutions for this or is there something better. What is likely to be the simpler/quicker route? Is there a better way to achieve the end result?] The demo doesn't need real data, just some fake/dummy example stuff is fine.
I want to use Adobe's Blaze DS via ColdFusion through Ajax. I know enough ColdFusion and JavaScript to do what I want to do, but I want to add long poling into the application and it looks like the only way to do that is through Blaze DS...but I don't know enough about Flash/Flex to finish the job.
Is there a way in any browser to find out who (which piece of code) actually sent an Ajax request? What I mean: in firebug one can monitor network activity (in the Net tab) but there is no way of guessing where the request was initiated from.
Does anybody know firefox/firebug extensions or maybe other browser's extensions to show request source (whether it is javascript code in particular file at particular line or browser plugin Flash/Silverlight/etc)?
I am looking for a javascript based preloader that can handle .SWF (flash) files. I'm very much aware that it is possible to preload a flash file by using another flash file, but I was wondering if anyone knows about an AJAX preloader that can load swfs (also, a progressEvent would be a nice extra) and then add the flash file to the HTML document. I did quite some googling but it seems that there is no such thing out there. Is it überhaupt possible?
I have an AJAX web service call that returns a chunk of HTML that I then apply to a DIV element on my page.This works fine for any html element except a flash video which comes up with 'Movie not loaded'.I've double-checked the html that is being returned and it's all fine, and it works if I don't use AJAX, but when I use AJAX and then add it using JS it doesn't seem to attempt to load the playlist.
Is it easy to implement Flex Ajax Bridge with ColdFusion? Where can I learn how to use it? My frontend is pure HTML+JS and I just need the push capability. I thought of using Websocket Event Gateway and Server Sent Event (aka EventSource) but seems like they don't have much browser support quite yet. Any pure jQuery short/long polling option Any good Server Sent Event polyfill solution available for older browsers?
There is a number of Flash and AJAX based uploaders around. I need a file upload component for an existing form in an existinc application, so I have very specific requirements for it. Maybe somebody knows one off the top of their head and saves me a lot of research.
I need a file upload component that has a progress bar and "upload" button next to it (= standalone functionality, no connection to the submit event of a surrounding form).
It should be either Flash or Prototype based. No JQuery or Moo, as the app runs with prototype.
If server-side scripting is needed, it must be PHP. No Perl, no ASP.
On successful upload, I need a custom Javascript function triggered. (I need to update a file list that is displayed on the same page.)
The possibility of filtering file names before upload (no Umlauts, spaces..) would be a plus.
I will try to give this question a bounty in a minute if I'm allowed to.
Edit: I can't seem to open a bounty. Do I have to wait first?
I downloaded SWFObject & it came with several files.... it has one swfobject.js file in the root dir & another in the "src" directory.... their file size differs so I'm wondering which one I have to include in my header?
The only problem I have is: I don't know how to pass the flashvars via a url for an xml file. It seems to me that SWFObject does not support this. Instead, you need to create a list of flashvars as
var flashvars = { name1: "hello", name2: "world",[code]....
i'v edited this page over ftp from a normal pc (without developer tools), wich i can't install here.Can anybody see me why the swfobject isn't loading?
Am I using the code improperly or is there a flaw in SWFObject? If you go to the URL below you can see that it the flash file (an MP3 player) shows up perfectly fine in Chrome. However, in both Firefox and IE8 it loads a blank white box. If you mouse over the box the pointer changes to a hand as if its registering the buttons, just not actually displaying them. Link: [URL] (MP3 player should be displaying in the right-hand empty column)
I have downloaded SWFObject, and included it in my website. Now I want to simply get a true or false value based on whether or not Flash is installed in the users browser when they visit my site.
Several months ago for a project at work i developed a video player using flash, external interface and swfobject.js. I used external interface to facilitate communication between javascript and actionscript. This works great. Currently I am working on an extension to this that requires me to extrapolate logic from what i already written. I am using the same swf file in both applications, but in the extension i can't get the flash object to recognize my calls. Since i am using the same swf object i know that my problem is in the javascript, i just don't know where. I am using the JQuery Library. Without further adieu here's my code.
Having a problem with SWFObject reporting the correct error message for users running OSX 10.5 and below. (Currently getting the "Unsupported Operating System" swf loaded with links for the user to update there flash player) The problem with this is proceeding to the default links provided causes conflict with OSX 10.5 and below since Adobe directs them to update to Flash 11. Which will not work on that os! So what I'm trying to figure out is, IF I can detect OSX 10.5 and below with SWFobject and direct them to a 'noflash' method (ie: if you would have no flash installed to begin with).
I have a chat application that I built using Flex. The application on page load is hidden by setting the <object> in the page height to 0px. I did this because I need to be able to talk to the swf with javascript and setting the object to hidden really does "hide" it. In other words it treats the swf like it is not loaded on the page at all.I have an HTML button on the page that says "chat". When you click the button a couple of things happen. First I show the swf by setting the <object> height to 330px and I also tell the swf what person I am going to be chatting with by passing in a user name variable using javascript.On Windows using FF and IE my javascript can't find the swfobject.getObjectById("myswf") if the <object> height is set to 0px. Sometimes it can't find the swf at all event if height is set to 300px.The javascript calls work perfectly on OS X in any browser and it works on windows using Safari.
Is it possible to pass native JavaScript objects such as arrays and hash-map-like objects to Flash Player with SWFObject?
I basically need to pass an array of objects to Flash from JavaScript in the Flash variables, so this is my code:
[Code]....
When I get the object in Flex, I simply get a String that looks like this: "[Object object], [Object object]" which leads me to believe that my array is being serialized into a String before entering Flash. Is there any known workaround?
And yes, I do need to pass Flash variables in this manner, since they'll key off some loading which is necessary to do before the application starts.
Is it possible to use Flash JavaScript API with YouTube videos? The only function that I got to work reasonably is "Zoom". TotalFrames() gives "1" and TCurrentFrame('/') is always "0". Other functions seem to do nothing. For testing this I'm just using the live Google Playground Demo with "ytplayer" as the movie object. Most of what I want to do can be done with the Google API, but I still feel uncomfortably unclear on the three way relationship of YouTube videos, swfobject, and Flash.
is there a way to specify the size of the image placeholder with SWFObject?Basically I want to scale up the size of the image in flashvars.[code]No one knows if this is doable?
As you can tell by the title, I am having some trouble with AS3 ExternalInterface and jQuery / swfobject.
[Code]...
It's giving the first alert ('init') but then not doing the last one. I'm completely baffled and hope someone can point out my mistakes! (there's bound to be a massively obvious one somewhere)
I am developing an animated homepage for a Flash-HTML hybrid website, and for the sake of standards, my solution is proving difficult.
Here is the run-down:
For Flash users, HTML page loads a variable-height AS3 Flash movie that will start at 556 pixels high, and after finishing its animation sequence, tween via Actionscript + JavaScript to 250 pixels high.
To kick off this movie sequence -- (below-left) -- I am attempting to set the initial height of the Flash movie via MooTools, so if users do not have Flash or Javascript enabled, they will see the shorter-height image area with alternative image content and HTML content revealed (below-right).
Element.setStyle sets the height just fine until swfObject runs, at which point the movie collapses since I am not specifying a height via CSS. If users do not have Flash, it defaults to the height of a static image.
So here is my question: Does anyone know how to dynamically pass a height variable to swfobject when it is set up to width/height @ 100%? Am I killing myself for no reason trying to work with two page heights?
Image Sequence: Left - Initial Flash movie with HTML navigation below Right - Resized movie at the end of the sequence with HTML nav & content below, looks the same as no-Flash version (static image)
It works with Firefox and Chrome, but something's not quite right in IE6. Sadly, one of the project requirements is supporting this browser, so even if it workis in IE7, I need to work this out.I know there's SWFObject, but I'd rather not use it (we are loading already a bunch of JS files, we don't want more).Even this won't work:
check this page: [URL] For whatever reason, the flash slideshow moves over 1 pixel when opened in Firefox on my Mac. All other browsers render it fine, but only on Firefox it leaves a 1 pixel white gap on the left!
I am using the most recent version of SWFObject. This unfortunately is a garbage Weebly site and I cannot use jQuery in the system so I can't do a real gallery... so let's save the whole "don't use Flash for that" pep talk. It's a favour for a friend and I am already aware of better ways to do it. :)