This seems like it should be an easy one but I can't figure it out.I'm trying out a very simple class that, when created, loads and XML file into the class's property. I must be getting a basic concept tangled up here because I can see the XML coming in just fine in the handleComplete function, but the class property _result remains empty.What concept am I missing here?
Lately i discovered MATE (for Flex development) and was wondering: how do i bind a property in a view (actually a navigatorcontent component) to another property in a class so that they stay in synchronization (meaning that whenever the property in the class changes the property in the view also changes).
So if we have a view called Target.mxml and a property targertProp how do we bind it to the class called SourceClass with property SourceProp?
public class Example { public function Example () { }[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void { if(some condition that I may need) { ex.func()
var environment:AvEnvironment = new AvEnvironment(...); addChild(environment); environment.addChild(new Terrain()); environment.addChild(new Player());
I am trying to access a public property from AvEniroments class through the Player class, however I'm getting an undefined property error (#119). I've tried the following:
this.x = AvEnvironment.xs // public property in this class this.x = parent.xs
I've also tried something like this:
var ev:AvEnvironment = AvEnvironment(parent); this.x = ev.xs
but I get a TypeError. Error #1009: Cannot access a property or method of a null object reference.
i am using xmllistcollection for displaying data in list. whenever i run my application data is display in list control, but this warning has displayed in console. How can i remove this warning warning: unable to bind to property 'xmlnode' on class 'XML' (class is not an IEventDispatcher)
now when i try to get the id form the Piece class like this it doesn't work, i've been looking at this for the better part of the past hour! what am i doing wrong?
ActionScript Code: var player1:Player = new Player("eddie"); player1.setPieces(); trace(player1.pieces[0].id);///why is this not working! getting undefined! // i tried datacasting i get null trace(Piece(player1.pieces[0].id));
I was wondering how do you access the stage property from a different class that's not the principal class tied to the fla? Essentially, I have main.as which calls another class menu.as, and I can't seem to be able to use the stage.stageWidth property from menu.as. What's the proper way to be able to use the stage property from any class? Do I have to import it separately each time?
In ActionScript 3, there are some classes that will represent a value rather than the class itself. It's hard to explain properly what I mean, so take this example:
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS] loadXML:LoadXML = new LoadXML(); myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
I want to accomplish simply that MC 'Menue' follows MC 'SliderLeftVert_Panel'. I don't get it.I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference at SliderSlide/Move()
The MC 'SliderLeftVert_Panel' is linked to Class 'SliderSlide.as' below
I have a Flex application that can load modules as necessary. When the first module is loaded, it creates a class MyBackground(), which paints the background red. When I choose to load a second module (and unload the first) I again load a class MyBackground (from the second module). However, when I step into the constructor for MyBackground, it goes straight into the constructor for the UIComponentDescriptor:
[Code]...
Is this something to do with using the same application domain for each module that I load? Does Flex load in the class types into the parent application and cache them, so when I request a class the second time it just does a lookup, without actually seeing if the class is the same?
I have two SWF files which I shall call container and slave. The slave file contains a movieclip that extends from a class I shall call base. base extends MovieClip and is compiled into an SWC. slave includes this SWC as a runtime library, while container includes it as merged (and does reference it so it should be compiled into the container SWF).
The container loads the slave like so:
bgURLRequest = new URLRequest(slaveUrl); var context:LoaderContext = new LoaderContext(false, new ApplicationDomain( null ), SecurityDomain.currentDomain); bgLoader.load(bgURLRequest, context);
When this loading happens, I get the error that class base was not found. I suspect this has something to do with the presence of the ApplicationDomain in there. I'm not sure what it does exactly, since I didn't write this loading code myself (but I do know that it's there for a reason so it can't be simply removed).
I can use toString() to return any string desired when using trace(instance), is it possible to return other types of objects?For example, I may have this class:
public class List { private var _content:Array = []; public function add():void{} public function remove():void{} }
I normally need to make a getter that returns the _content, eg:
public function get content():Array{ return _content; }
So that I can do things like:
for each(var i:Object in myList.content)
Can I make myList in the above case actually return the value of content automatically? So that I can do like:
trace(myList); // item, item, item (similar output as tracing an array) for each(var i:Object in myList)
is there any way, within a class definition, to access the instance name of the class?as in, say you have a class "playerObject", and you instantiate an instance of it like usualplayer:playerObject = new playerObject();is there an inbuilt property or variable i can access within the playerObject class code to return "player"?if, in the constructor, i trace(this) it returns [object Object], i tried things like this.name, this._name etc, of course they didnt work...
Im trying to get the value of the textWidth property in class Main from a text field created in an instantiated class Label. When I trace the value from within the Label class I have access to the values. I'm trying to use a get function to pass the value to the main class.[code]
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
I have a problem with the piece of code that's been annoying me for a week. It should be very simple but all my attempts at a solution somehow seem to get thwarted by an invisible hand that wants me to fail.Here is the scenario: I am trying to create an image strip consisting of image thumbnails. When one mousovers each image it should print its information (say a name) in a textfield.I created an image container class that loads the images through a url request, then an image strip class that receives an array with image names and urls and displays them in a row. So far so good.
However when it comes to showing the info I have no clue how to address which image is being pointed at. I put a variable called imageIndex inside my imageContainer object, then put all the created containers in imageStrip's for-loop inside an array called mgContainerArray. I created a for loop in my fla that goes through this array and assigns all those containers a mouseover event listener. What I'm stumped with is that there is no way I can access the imageIndex variable from my function to tell the code which image is currently being mouseovered. It keeps giving me an error.Here is the code:
I am not sure if this is possible, but can I add a custom property to the MovieClip class. I'd like to add a tooltip-functionality to some things so I'd just need a "tip"-property in which I can store a String. Would this work, or do I have to create a new Class extending MovieClip?
I have a flash file that passes some variables to a php script and creates a zip file of a group of jpg files. When I had all of the code in one php file everything worked fine. Now I wanted to separate out the script into two files. One php file that gets the variables and a class that would actually do the work of creating the file. However I am getting this error when I run it.
<br /> <b>Notice</b>: Undefined property: ZipTestClass::$FileName.zip in <b>F:Web Page mcwphoto43TestZipArrayipTestClass.php</b> on line <b>15</b><br />[code]...............
Im bulding a class that has a bunch of properties, and looks something like this:[code]This compiles fine, but doesn't print anything. When i step through it, it seems to skip over the loop, as if "this" doesn't have any properties.
I want to create an array of strings in a text class that I can access with the main document class. Then I'll be able to populate a text field with items in the array. The purpose of this is to avoid having massive lines of text in my main document... but I can't even get my test to work. The compiler is telling me that the array (txt1) is undefined. First here's my code for the array: