Okay so I switched over to AS3 a few days ago, and let's face it, I wasn't an AS2 guru to start out with.But now I'm having this problem.I'm adding a movieclip called board to the stage.Meet board:
Actionscript Code:
var board:MovieClip = new MovieClip();board.rotation = -30;board.x = -10;board.y = 400;board.name = "board";addChild(board);
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
[Code]....
lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.
Have an Input textfield and write e.g. 123 in it (This is on frame 1).Then later in frame 3 I want that number to be shown in a Dynamic textfield.How do I do that?
I need to generate a list of text string items with elements that I can assign a mouse event listener. The event listener would respond to small segments of the overall textField text string. I am not sure how to do this. But the idea of nesting textFields within the main textField object to provide the funtionality I am interested in.
TextField.text = <text string> <textField with clickable text string> <text string>;
I don't really know what I'm doing I'm completely gone in my own code, I think I'm going around in circles!
[Code]...
Ok let me explain what I want to do: when my movie loads I want "textfield" to be focused, so I use Selection.setFocus(textfield); Fine! But on a frame before this I have a button to enter my site! Now as soon as you click this button it changes the focus so that when I enter the frame with the textfield it is no longer focused! Make sense? Well on this frame once the textfield is focused you can enter text right away! and then I have this listener which listens to an event within the textfield! Ok now I'm even more confused then when I started explaining this! Anyway I want the textfield to be focused when you enter this frame and if the user focuses something else, well then they will have to focus the textfield themselves. Basicly I just want the the textfield to be focused on load, but the problem is my button at the start! What?
I have a form made up of textfields nested within Movie Clips and when I hit tab, it doesn't go to the next textfield, but instead hops all around the interface. Is there any way to control this? I've tried using the accessibility panel and setting the Tab Index but that had no effect (I'm guessing because the textfields are nested in mc's).
I have this code gameOver1.text = (count1.currentCount / 100).toString();but i want to add some text before i display the current count. for instance in gameOver1.text i want to say
When i add z value to a sprite that contains a textfield, even if the z value is zero,the text becomes blurred.I am using an embeded font.What can i do
I have a Sprite called list, it contains 16 textfields. what im trying to do is simulate a scrollrect by constently swaping textfields. eg(when a textfield's y hits a certain number, it gets placed back to 0)
The reason I'm doing this is because of the width/height max of flash 10 3D (same as bitmaps).
PROBLEM : I run it without changing any of the values of list and it works great, but as soon as i turn list in to a 3d displayobject but changing it's z (list.z = 100) the text no longer render correctly, it's all srambled.
Here the basic code :
var diff:Number = 0; var listTotalHeight = 1400; var scrollRectProxy:Object = {y:0};
I'm working on a system to let customers write a small comment.I'm using a xml file to load the comments, but somehow something goes wrong when I try to give it some special formatting.Here is my as3 code:
Now as you can see in the xml the 1st message is without any formatting, the 2nd and 3rd are. In the attached comment.jpg you can see what the result is. I can't figure out where the "enter" and those extra "spaces" are coming from but I suspect it's from the 'font' tags.btw. those red background are just the textField backgrounds to show where the text should start.
i have a dynamic textfield inside a movieclip, and currently i am accessing it this way:(because i know textfield is called "textBox")[code]is there a way to get to the textfield regardless of its name? getChildAt(number) isnt going to help me because there might be other shapes inside that movieclip (but only one textfield though) and lets suppose i dont know at what child index textfield actually is.