In order to have accees to the parsed XML does all my code that needs access to it have to be within the displayResources function?? I'm trying to load some XML outside f the function and it aint workinnnnn.
XMLParser.load("Q_data/string_assets/string01.xml", onFinish, null, false, true)
function onFinish($success:Boolean, $parsedObject:Object, $xml:XML) { //This function gets called as soon as the XML loads and gets parsed. if ($success)
It's too complicate to explain but I'll give you an example
I have an AS3 ResultEvent Object and this object has several propeties which can be accessed by this like:event.result.name or event.result.age and, I have this String variable: eventProperty:String that contains "name" or "age" How do I access to event.result. with the variable?
I am developing an application with Flex for the GUI and Restlet for the webservices. I have a strange problem. I put my XML as a property on a generic object, and send it as part of a POST request. But in the Restlet webservice, this XML is irretrievable. How do I retrieve it? I tried initialising the received Representation object to a DomRepresentation, but thats not working. If I put the received Representation object into a Form object, then getFirstValue is returning that XML as a string! I noticed that the contentType of the HTTPService was application/www-form-encoded so I set it to application/xml and its not helping either. I use restlet 2.0m6 and here is the code snippet that I use -
So I have two movie clips linked with classes- one with the class "theList" and one with the class "challengeBar". I need to use a function in challengeBar to access a function in the theList. They are both immediate children of the stage.so for now I have this (in the challengeBar class)-
public function populate(){ this.textBox1.text = myList.dequeue(); }
should it be something along the lines of root.myList.dequeue? or stage.myList.dequeue? How can I access that function?
I have problem with accessing object created by function imported from another package. I have 2 packages DragDrop and UserInterface. In UserInterface I create methods for buttons and later add them in DragDrop . I make it in two different ways: One(this one works):
I'm trying to set up a menu. Because this menu can have a varying number of entries, I'm generating it instead of hard-coding it. The Menu object contains an Array of MenuEntry objects, and each MenuEntry has a framework.Button object which contains the text and box that actually gets drawn to the screen. I can add a MouseEvent.Click event to the Button, but not the MenuEntry. If I do it that way, though, I'm unable to access the data in the MenuEntry object that contains the button, so I don't know which MenuEntry was clicked.
The only solution I can think of involves checking the mouse position against the position of each MenuEntry, depending on the number of Menu Entries. This does not seem like the right way to do it, though, as it is not scalable. I tried having the MenuEntry class extend the Button class, so theoretically, the MenuEntry itself could dispatch mouse click events, but that didn't work.
I have a circle as movieclip in the settings and a fex controlls (up,down,left,right).I dropped all controlls and the circle and press on a button to add some actionscript.[code]When i click on the controll nothing happen.
I have MCs loaded from the Fla library through my main class. These are drag objects. When one of these is clicked, I want the player to run a function that will disables some based on one selected. When I tried the obvious reference, I had an error. I've been advised to add these to an array, but I can't even do that.
Code:
import HO_42;
I set the objet to a variable above the constructor function:
Code:
private var office:HO_42;
The constructor calls a function that loads the objects to the stage (and this works fine if I don't try to access the object), here is an example of the load and access code:
Code:
office = new HO_42(); addChild(office); office.x = 441.9;
I have an object, and I want to access it's property, but I'm passing the name dynamically... so instead of referencing person1Properties I'm trying to reference ("person"+id+"Properties)...
I have an object, myObj, that has no key/value pairs, only elements. When i trace it out i get the elements listed inbetween curly braces {item1, item2, item3, item4} I can access the first element by calling myObj.first( ) and I guess there are other methods I could try to call on the object - such as myObj.last( ) - but I can't seem to access the other elements in the object. I would like to be able to do something like:
Anyone know how to access a var name dynamically with an object? I need to be able to get myObject.objValue1. But I want to go through a whole bunch of them in a for loop from value 1 to 50.
So ive made a custom message system for my game and the scrollpane component requires me to have the info inside one movieclip. I have a couple of textfields there that i want to change to some variables on demand. The vars are in an external as file and im able to reference them well on the main timeline. The problem is when im inside the scrollable object, all the vars return blank instead. This is the code which is placed inside the object:
Code: import Variables; var variables:Variables = new Variables(); function setMsgSlot (e:Event) {
I have a class whose primary purpose is to create and manage other classes in my game. One of its variables is an int that keeps track of the players money. It is also creating towers which are objects of their own. However the tower classes that it creates need to have a way of accessing the money integer (so they know if the player has funds for upgrading them)
i have a movie clip in my library which has a text box inside it , and it is Exported for Action Script , with a name "MenuItem"and i am creating objects in my AS file like ..
menuItem = new MenuItem(); menuItem.menuLabel.text ="i am object 1"; addChild (menuItem)
Is there any way to access the actual FLV object or whatever format YouTube videos are streamed in so you could load it in normally and play it like any netstream?
I am trying to figure out how to get access to a display object that was created in one subclass from a different subclass. Here�s my example: I created PnkRabbit.as and BluRabbit.as as separate classes (both extending RabbitTemplate.as).
I called them from Client.as (document class for Rabbits.fla) using an addRabbits button. Then I created MovePinkRabbit.as and MoveBlueRabbit.as (both extending Move.as which is listed as a protected var in RabbitTemplate.as). With this setup I can run Rabbits.fla and get a trace statement to come from MovePinkRabbit.as and/or MoveBlueRabbit.as, but I can�t figure out how to get access to the PinkRabbit and BlueRabbit movie clips from MovePinkRabbit.as and MoveBlueRabbit.as, so that I can actually move the clips. Here�s some of the code, (complete code and FLA in zip file).
[code]Is my code and when adding the backtostart function i always get the error if i remove the back and backtostart parts of the code it runs fine any help?
it's very simple thing i have a swf file try.swf, and it have little bit animation, I stop it's animation on timeline frame 1and i use this code... to load try.swf in other flash fileimport flash.display.Loaderimport flash.net.URLRequestvar ld:Loader=new Loader()var rq:URLRequest=new URLRequest("try.swf")ld.load(rq)addChild(ld)now i hv load try.swf in ld Loader now I want when this loaded then try.swf gotoAndPlay though frame 2 and start showing animation.
I would like to iterate through an object's validators. Validators must be declared in a declarations tag. How does one scroll through declarations? If one cannot, is there a better of locating all validators other than scrolling through all properties of an object?