ActionScript 1/2 :: Button MovieClip - Roll On / Off State
Mar 11, 2011
I have a button (movieclip button) that expands and displays extra things like a box next to it with pictures in. I have roll on and roll off code for the button so it glows and then returns to normal.
intelbtn.onRollOver = function(){
intelbtn.gotoAndPlay('over');}
This is the code for the roll on state.^
When I click it goes to and plays 'click' which is an animation that expands and such. If I take my mouse off the area which expands out of the button or the button it removes the information and plays the roll off state, if I put it back in the area it plays the roll on state and flickers alot. How do I stop this (with out disabling the mouse completely because I have a close button which I want to click to close and return to original button state)
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May 26, 2009
i'm a beginner to all this but I have an idea of what I want to do. I basically want my button to fade on with glow & underneath text to accompany the button, in the roll over state.Now I have managed to get it to work as a button with the glow work but I now need to get the fade part of the process working.
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Jun 22, 2008
how to make a button stay in the down position in CS3, Actionscript 3.0?
I have 3 buttons, each with the same roll over state. What I'd like to do is when the button is clicked, it remains in the roll over state until something else happens.
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Jun 7, 2009
Button class:
[Code]...
The Roll Over and Roll Out State isn't working.
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Jul 13, 2009
I have a movieclip serving as a button in a slideshow. The movieclip instance name is tmb1_mc. The second frame in the movieclip is a little brighter than frame 1. How could I write a function to go to the second frame in the movieclip and another function to go to frame 1 when the mouse rolls out?
I tried the nextFrame command in this function
function mcOver(e:MouseEvent):void{ nextFrame();}
But that went to the next frame on the slideshow, the main timeline.
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Mar 3, 2011
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
[Code]...
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May 30, 2011
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
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Feb 19, 2002
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
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Oct 24, 2006
I've created a U.S.Map with roll-overs for each state. What i want is that when you roll-ver each state, you can see a photo + some text appear in the same scene. The idea is that, eachstate has a different photo+text that appears when you roll over it. How do I do this using actionscript? I have attached a raw .fla file I have started, in order to see what I'm talking about. click on "HIV" button to view the roll-overs already created. All I need is to add photos to each U.S. state now??
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May 27, 2010
on (rollOver) { gotoAndPlay(2);}on (releaseOutside, rollOut) { gotoAndPlay(11);}
i am using this this scrip in flash 8 scrip 2
and i want to use in flashcs5 script3
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Mar 23, 2010
anyone who takes the time to read and answer this post. I'm having an issue on a file that I'm working on at work. The basis of the project is that its an image of a map, with windmills on certain cities. When you rollover the windmill various things happen. The turbine starts to spin, information about the project in that city shows up in dynamic text boxes, etc.
Anyway, I have one movie clip for the windmill with actionscript (that makes the things mentioned above happen) on the actual symbol, so I do not have to create different movieclips for each city. However, due the way this works, when your mouse touches one of the blades of the windmill turbines, the turbine spinning animation stutters. This happens because when the turbine moves it causes your mouse to rollOut of and rollOn to the windmill rapidly.
It seems that I need to create a hit state for the windmill that is smaller than the bounding box for the entire movieclip. I'm unsure how to do this since the on(rollOver) and on(rollOut) states of the movieclip prevent me from being able to place that type of actionscript on the actual hit state (which would be inside of the movieclip). I could easily just take the actionscript on the main movieclip symbol and put it on JUST the hit state inside, however, I would need 60 different movieclips of the windmill for each city if I did it this way.
Is there any way that I can define a hit state that is smaller than the bounding box of my movieclip button, so that I do not have to create 60 different movieclips? I forgot to mention: Unfortunately since I'm doing this for a client at work, I can not post my file up anywhere to show. So if you need any more information or I was not specific enough please let me know. Also, I can post my code if need be.
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Apr 14, 2011
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
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Mar 10, 2010
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
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Jul 20, 2004
Well i am using the code:
[Code]...
But the thing is i want to make it so when i roll over the movieclip with the instance name "button", it will gotoAndStop on frame 2 of a DIFFERENT movieclip (which is located on _root). Can someone tell me how to do this?
[Code]...
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Jan 28, 2010
My button states aren't working right, and I'm pulling my hair out:The desired behavior is under the "Design... button--notice how when you mouseover the "Our Philosophy" link it turns blue? Why isn't this happening for the "What We Can Do For You" and "Our Process" buttons in the other movieclips?The document is structured as follows:
MovieClip 1: Design: Your Silent Salesperson
---Text
---Images
[code].....
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Dec 17, 2004
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
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Jan 4, 2006
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....
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Sep 27, 2011
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
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Feb 23, 2006
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
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May 18, 2007
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
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Feb 13, 2010
OKay, I have a drop down menu. Around the menu I have a button surrounding the outside, so when I roll away from the drop down menu and roll over the outline button, it is coded with action script to make the drop down menu fade away.
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Apr 13, 2010
I have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
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Feb 16, 2008
Is there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
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Jan 28, 2011
make a roll over and roll out? with roll out appear image and with roll over disable
[Code]...
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Aug 17, 2009
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
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Oct 17, 2009
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
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Oct 6, 2009
I have a movieclip with an instance name of hl1 on the main timeline and a movieclip with an instance name of img_holder nested inside hl1. I want img_holder to tween when i roll over its container hl1, however i can't for the life of me get it working. [code]...
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Aug 9, 2005
I want it the roll over of my button to play a ball bouncing. But the problem that I am having is when i rollover the button, and then roll back over the button quickly, it glitches the animation. Does anyone know how to fix this with an If/Then statement? Like make the rollover only activate when the Ball movieclip is only on Frame 1?
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Jan 29, 2012
I have a menu bar button for my website but I need to resize the object on the roll over state, so it can be seen so it needs to be much bigger the problem is, when I create the hit are it can either be the size of the small button on the up state, or the large button on the over state. The problem here is when I make the hit area Large or as large as the over state it make the hit area way past the perimeters of the up state button so you scroll anywhere near that button and it will activate to the roll over state which can be anoying. My question is how to I make the scroll area as small as the up state button and once I am on the button itself, make the scroll area as large as the over state. So I don't scroll off by mistake. is that possible without making a roll over animation on the time line its self I would want to avoid this if at all possible.
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Jan 14, 2010
I'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
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