ActionScript 2.0 :: Roll Over: Play A Movieclip Without Skipping?

Aug 9, 2005

I want it the roll over of my button to play a ball bouncing. But the problem that I am having is when i rollover the button, and then roll back over the button quickly, it glitches the animation. Does anyone know how to fix this with an If/Then statement? Like make the rollover only activate when the Ball movieclip is only on Frame 1?

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I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.

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Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:

[Code]...

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Movie Clip Is Skipping To The End On First Play?

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I want something to slide off the screen when I click on it. I (think I) have it set so that when you click, the button itself disappears, and a movie clip of the object sliding away becomes visible and plays.

Code:

mcslide._visible=false;
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[code]....

The problem is that the movie clip will either skip right to the end and stop if I have a "stop();" put in at the last frame, or it will skip right to the end on the first play, but then loop correctly after that if there's no "stop();".

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ActionScript 3.0 :: Skipping Every Other Frame In A MovieClip

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I am trying to implement a custom animated button. In normal/up state, a MovieClip containing a bitmap animation is played. When you mouse over the button, I want to double the speed of the animation by skipping a frame every frame. And when your mouse leaves the button, I want the speed to go back to normal. I am trying to do it inside the ENTER_FRAME event:

[Code]...

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Feb 3, 2009

I created a flash cs3 animation with about 6 layers.

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I thought it was something like this:

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In my project i have a mc called theArrow, which contains 85 frames of animation, and a roll-over region called mouseRegion.

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here is my script:

Code:
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[Code].....

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ActionScript 3.0 :: Roll Over A Button And Play A Movie?

Jan 25, 2010

OKay I have a button, "home_btn". I also have a movie clip, "movie1_mc."
 
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May 4, 2009

I have an MC on the main timeline. i want this mc to play only when i roll over so i have placed this code one the MC:

[Code]...

This works without a problem. When i rolover the MC it plays and thats all good however if the animation is half way through and i rollover again the MC restarts. I would like to add a condition statment that only allows the movie to play if its current frame is at 1 or only to play if it isnt currently playing. I appologise if i havent explained it too well.

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ActionScript 3.0 :: Flash Play Mc (tween) On Roll Over Of Another Mc

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I want to get a mc tween (redBus_mc)get pass trough the main mc (street_mc)when the user rolls over(busLine_mc) a certain place (acts as a button) on stage. The tween should only pass 1 time on stage. But somehow with this peace of code the main mc dissapears and only the tween is playing. I am sure I overlook here something, but just can't figure out what it is.

[Code]...

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I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.

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ActionScript 2.0 :: Code A Small Variation Into The Normal Roll Over Roll Out Animations?

Jan 4, 2006

i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...

Code:
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[code]....

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ActionScript 3.0 :: Mouse Moving Too Quickly For Roll Over / Roll Out Hit Area Mc?

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So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?

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Button class:

[Code]...

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[Code]...

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if (Playing eq "True") {
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} else {[code]....

When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.

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[Code]...

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ActionScript 2.0 :: Movieclip - Change Color Of Text On Roll Over?

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[Code]...

what i have to put to change the color on 0xAAAAAA? and... can i put all in a function? and... can i put a text on that mc, with the change of color of text too on roll over?

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Roll Out - Roll Back Movie Clip?

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on (rollOver) {    gotoAndPlay(2);}on (releaseOutside, rollOut) {    gotoAndPlay(11);}
  
i am using this this scrip  in flash 8 scrip 2
  
and i want to use in flashcs5 script3

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I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.

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I want the movieclip in Frame 1 Scene 1 to finish before skipping to Frame 2 Scene 1 im using gotoAndStop("Scene 1", 2); at the end of the MC

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Flex :: Roll Over And Roll Out On Buttons?

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I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.

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I am working on a project wherein a long (40-50min) flv plays inside a flash interface. I have a set of buttons that I would like to use to skip to different parts of the video as it plays, this works fine on my local machine using cue points but of course online I cannot jump to sections that have not yet been buffered, I'd like to be able to do this if possible. I'm looking at a couple of options at the moment...1, Use a content delivery network that offers a flash media server, as I believe this will sidestep this issue, however this will cost money that isn't really available for this project.2, Split the long movie file up into chunks and have my navigation buttons load a new flv onClick.If I go for option 2 is there any way of keeping a cumulative progress bar running as if it was all one video.

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