ActionScript 3.0 :: Flash Play Mc (tween) On Roll Over Of Another Mc
Jun 15, 2011
I want to get a mc tween (redBus_mc)get pass trough the main mc (street_mc)when the user rolls over(busLine_mc) a certain place (acts as a button) on stage. The tween should only pass 1 time on stage. But somehow with this peace of code the main mc dissapears and only the tween is playing. I am sure I overlook here something, but just can't figure out what it is.
[Code]...
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Oct 6, 2009
I have a movieclip with an instance name of hl1 on the main timeline and a movieclip with an instance name of img_holder nested inside hl1. I want img_holder to tween when i roll over its container hl1, however i can't for the life of me get it working. [code]...
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Jul 7, 2011
where when you roll over a circle button that I have on stage the circle spins. Then when I roll out the circle stops spinning. I think the best way to do this would be to remove the event listener but I'm not sure. Here is the code I've got to get this thing moving:
ActionScript Code:
// Add Listener to the Rotate Button
mc2_mc.addEventListener(MouseEvent.MOUSE_OVER, rotateButtonClicked);[code].....
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Dec 20, 2009
I'm playing around since days with the Color.Matrix.Filter and cant get it working. The Problem is that i have to implement it to a existing project which was done by someone else.If i do it from scratch it works.COLOR TWEEN FROM GRAY TO COLORED ( Normal ) ON MOUSE ROLL OVER Existing Code ( not on Frame one of the Project, its inside a Movieclip which will be placed on frame one of the main stage / scene.
//Original Values
originX = this._x;
originScale = 48
[code].....
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Feb 3, 2009
I created a flash cs3 animation with about 6 layers.
I am going to place the .swf file into an html page I created with Dreamweaver. I want the swf file to only start playing when the user puts the mouse over it...and then stop when they take the mouse off. I know this needs to be done in the actionscript 3 in my flash document.
I thought it was something like this:
stop();
addEventListener(MouseEvent.MOUSE_OVER, playMovie);
function playMovie(event)
{
play();
}
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Jun 27, 2010
In my project i have a mc called theArrow, which contains 85 frames of animation, and a roll-over region called mouseRegion.
When the mouse rolls over the region i want theArrow mc to play backwards from the point it is at, and when the mouse leaves the region i want it to resume playing forward again.
here is my script:
Code:
theArrow.addEventListener(event.ENTER_FRAME, playBck);
function playBck(event:Event):void {
this.theArrow.prevFrame();
[Code].....
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Oct 17, 2009
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
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Jan 25, 2010
OKay I have a button, "home_btn". I also have a movie clip, "movie1_mc."
What I want to do is when I roll over "home_btn," I want it to play "movie1_mc."
What is the action script code to make a roll over on a button play a movie.
*The movie is going to be a sub navigation list containing other buttons, which will fade in when you roll over the main button.
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Aug 9, 2005
I want it the roll over of my button to play a ball bouncing. But the problem that I am having is when i rollover the button, and then roll back over the button quickly, it glitches the animation. Does anyone know how to fix this with an If/Then statement? Like make the rollover only activate when the Ball movieclip is only on Frame 1?
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May 4, 2009
I have an MC on the main timeline. i want this mc to play only when i roll over so i have placed this code one the MC:
[Code]...
This works without a problem. When i rolover the MC it plays and thats all good however if the animation is half way through and i rollover again the MC restarts. I would like to add a condition statment that only allows the movie to play if its current frame is at 1 or only to play if it isnt currently playing. I appologise if i havent explained it too well.
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Feb 10, 2009
i am fading images into view using tweens, however the images flicker during the tween when i play them back in the flash player. Does anyone have any thoughts, advise, work-arounds?? Cheers
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Mar 3, 2011
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
[Code]...
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May 30, 2011
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
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Jan 4, 2006
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....
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Sep 27, 2011
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
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Jun 7, 2009
Button class:
[Code]...
The Roll Over and Roll Out State isn't working.
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Jan 28, 2011
make a roll over and roll out? with roll out appear image and with roll over disable
[Code]...
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Aug 17, 2009
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
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Feb 19, 2002
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
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Jul 15, 2009
I have a graphic that when rolled over it starts a movie clip, when rolled out or off I would like the clip to instead of stop actually roll the movie back whether the clip is at the end or not. Like an animated button I would guess.
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May 27, 2010
on (rollOver) { gotoAndPlay(2);}on (releaseOutside, rollOut) { gotoAndPlay(11);}
i am using this this scrip in flash 8 scrip 2
and i want to use in flashcs5 script3
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Jan 29, 2004
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
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Aug 27, 2009
I have two buttons in my flex app next to each other, ButtonA and ButtonB. When the user does a mouse roll-over on any of the two buttons, I want the roll-over skin (overSkin) to show on both buttons, i.e. Button A and Button B. I tried to do it using this when user rolled over Button B:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OVER));
and then when the user rolled out of Button B I do:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.ROLL_OUT));
Button I cannot do the same on Button A when the user rolls in/out. It causes an infinite loop resulting in stack overflow.
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Jan 29, 2004
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
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Aug 25, 2011
I create some tweens in as3, but I want another tween to start only after this one is done playing, how to write that part of code in as?
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Oct 3, 2004
How on earth do you get a motion tween to play once using action script?
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Mar 3, 2011
I have basic movie clips, On roll over, show arrows [NEXT, PREVIOUS] on movie clip [they then show other images inside movie clips]I can show arrows on roll over.But when i roll over the arrows the main ROLLOUT function gets called, the arrows hide. I've tried several flagging methods and have resulted in using a larger invisible border around the clip, rolling over that hides them.
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Aug 20, 2009
I'm using the native Tween class and have a several tweens which make a button, when clicked, fly up into the corner of the screen. Then some time later yoyo() that tween to bring the button back to where it started.
The problem is that we have a replay button that replays from certain points on the timeline.
I want that if on the "screen" (not flash screens just our term for the range of frames that correspond to the timeline between those certain replay points) the user clicks replay that the button will always play the tween backward, i.e., flyout from the upper corner back to the "start" point.
Since there is no reverse() method or playInReverse() the only choice seems to be yoyo(). And one would think that fforward() followed by a yoyo() would make it always play backward. But I can't make it seem to work.
"Is there a way to ensure that a tween, regardless of how it last player or is still playing, can be made to go to the end and then play backwards?"
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Oct 6, 2010
I have an simple animation playing using the tween event, then I have an even listener to check when it's finished. On finish I want the tween to play in reverse. I used yoyo() which half does what I want but this loops, is there anything that will just reverse like yoyo but just stop at the beginning of the tween
[code]....
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Oct 27, 2009
Im trying to make 1 animation in my backgound when the menu buttons are pressed... I want that the background movieclip raise to a 2x scale and then change the color...My question is... can i play only some part of the motion that is in the movieclip...
[code]...
isnt there a way to play background_mc movieclip from frame 4 to frame 8 only?
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