ActionScript 3.0 :: 'hidden' Layer On Movieclip Still Active On Roll Over?
Feb 9, 2011
The movieclip itself has button functionaliy (ROLL_OVER etc) and is on the stage with a bunch of other movieclips with listeners.The hidden layer of this movieclip off to the side a bit from the main part of the clip, and its getting in the way of other movieclips that also have listeners... so the other movie clips lose their 'functionality' when I'm hovering over them at a spot where the hidden layer is. I need this hidden layer to appear at certain times so I can't get rid of it totally. Currently I am changing the x value of the hidden layer to push it off the stage, and then pulling it back when I need it (and this works) but this seems a bit unnecessary..
I have a timeline with several buttons on it - some if these are created at runtime, and some by putting buttons on the page on frame 1 I then have an emptyMC into which I import a swf that COVERS the whole stage. This all works fine - you can't see anything of the underlying material. However, as you "mouse around" it seems that the buttons that are covered are still active - pointer becomes a hand etc. I can disable the buttons using enabled=false. This is quite invloved, and I would have thought that these buttons wouldn't be active - surely they are covered! How is the possible, and is there a neater way to stop these buttons being active.
I'm trying to build a roll over button with a hidden slider.... i'm using a mask for hiding slider... trouble is slider doesn't work under mask... i mean i cannot chouse slider for moving....
I'm trying to build a roll over button with a hidden slider.... i'm using a mask for hiding slider... trouble is slider doesn't work under mask... i mean i cannot chouse slider for moving....
I've created two layers: 'actions' and 'msk';'msk' containes gradient transparent rectangle. 'msk' layer is hidden in flash IDE'actions' layer containes code, drawing rectangle of other color;
Im trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
i have got a layer that contains some movie clips but i would like them hidden by default and then displayed when an option is chosen from the combobox.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
I have imported movieclip on my stage. But this movieclip has objects which lay out of borders of this movieclip, so I've got part of objects on stage which must be invisible, but they are not invisible.
I am having trouble with a sub menu that I built for a website. The buttons in the sub menu work fine when they are not inside a mask or they are on the first frame of the movieclip.The problem is they nedd to be hidden under a mask or not on the first frame of the sub menu movieclip. I do not know how to go around doing this. Does anyone know what I can do?Also the code works fine until I put the buttons in a mask or they are not on the first frame, but when they are under the mask or second frame I get this:
As I was creating a cheap Flyout Menu I ended up being unable to assing a "global" variable to different buttons.I have a "main button bar" with 5 different buttons wich as you RollOver one brings up another bar with multiple buttons attach to it.
Now these "2nd level" buttons are set in a Movie Clip as this one starts invisible and I don't want people to see the hand cursor over them. I know how to make this happen to each button individually but since I have 8 "2nd level" btns I don't want my ActionScript to be 100 lines long So to put this easier to read and write, to minimize the chances of making mistake I am asking you this: Is there a way to assign a single variable to refer to these 8 different "2nd level" buttons?
i have a parent movieclip mcA and i want to add another movieclip mcB (child movieclip) inside mcA such that the extra part of mcB is hidden. The size of movieclip remains same as of mcA
For ex:-
mcA = 300x300 mcB = 400x400
then only 300x300 of mcB movieclip is visible and rest of the part is hidden.
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
So I have a menu that fades in on a movie clip rollover. It fades out when the mouse rolls out over a 'hit area' mc. All is working fine except when you move fast off the hit area. Sometimes the fade in menu remains up when the mouse should have traveled over the hit area and told it to fade out... any reccomendations to remedy this?
I have a movieclip serving as a button in a slideshow. The movieclip instance name is tmb1_mc. The second frame in the movieclip is a little brighter than frame 1. How could I write a function to go to the second frame in the movieclip and another function to go to frame 1 when the mouse rolls out?
I tried the nextFrame command in this function
function mcOver(e:MouseEvent):void{ nextFrame();}
But that went to the next frame on the slideshow, the main timeline.
I have MovieClip A on stage, that when the user rolls over it another MovieClip (B) is added above it to the stage (it's not added as a child of Movieclip A). Now, when the user rolls over this newly added clip, it triggers the roll out event of the clip 'below' it. So, how can I prevent this from happening ?Basically, it's a movieclip that displays a button when rolled over and hides it when rolled out. I need the roll out NOT to be triggered when the user rolls over movieclip B.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows: on the first frame:
if (Playing eq "True") { play (); } else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
'tf' is the instance name of the textfield inside a series of movieclips (_root.gm_mc.tfP1.tf, _root.gm_mc.tfP2.tf, .... _root.gm_mc.tfP99.tf). How do I make the selected movieclip active? and make the following onRelease action work only for the selected?
I have a movieclip that I'm using as a button- the rollover state is on frame two, the up state is on frame one and I used actionscript to apply the different actions. All of the actions work fine normally, but about 25% of the time only part of the button is active. The mouse doesn't change to the hand symbol and the rollover/release effects don't work on most of the button, just on a small band around the perimeter of the button. Its not like it happens every time and there doesn't seem to be any consistency in what causes it.
Below is the code I have for my buttons.I have 3 different swfs loading in once each corresponding button is selected (CLICK). I also have rollover and rollout or idle states. Now the dilemma: Once a button (mc) is selected (CLICK) I need it to remain in its rollover state. Once another button is selected I need the previously highlighted button to switch to idle state and the new button to be highlighted... Sounds like the most basic, simple, AS3 101 question, but alas I am hitting a wall. Based on my provided code what is the best option for this, an array with an active state on the timeline, a toggle with Boolean ect, ect...?
Code: var Hotspots:Loader = new Loader(); addChild(Hotspots); moreInfo_btn.alpha = .5; moreInfo_btn.buttonMode=true;
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
I have a button (movieclip button) that expands and displays extra things like a box next to it with pictures in. I have roll on and roll off code for the button so it glows and then returns to normal.
intelbtn.onRollOver = function(){ intelbtn.gotoAndPlay('over');} This is the code for the roll on state.^
When I click it goes to and plays 'click' which is an animation that expands and such. If I take my mouse off the area which expands out of the button or the button it removes the information and plays the roll off state, if I put it back in the area it plays the roll on state and flickers alot. How do I stop this (with out disabling the mouse completely because I have a close button which I want to click to close and return to original button state)
I have a movieclip with an instance name of hl1 on the main timeline and a movieclip with an instance name of img_holder nested inside hl1. I want img_holder to tween when i roll over its container hl1, however i can't for the life of me get it working. [code]...
I want it the roll over of my button to play a ball bouncing. But the problem that I am having is when i rollover the button, and then roll back over the button quickly, it glitches the animation. Does anyone know how to fix this with an If/Then statement? Like make the rollover only activate when the Ball movieclip is only on Frame 1?
I have a scrollBar movieClip inside an interface that is not always responding to the onPress event. Sometimes, it works fine, and sometimes I have to roll off of the scrollBarMC for the cursor to change back to the finger and respond to the onPress event. Other times, it responds more than once to the event on just one click.
I realize that there could be other issues within my interface's code, however, when I trace my function calls they seems to not execute or execute more than once. Has anyone else ever run across such an issue with the movieClip.onPress event? Below is the code for the scrollBar mc. Anyone see something glaring?
what i have to put to change the color on 0xAAAAAA? and... can i put all in a function? and... can i put a text on that mc, with the change of color of text too on roll over?