I have to create calculator in Action Script 2.0 with Flash8. But I have to use OOPs, for that. OOPs's use is necessary.Can you give me some code regarding.
How to create a decent calculator in actionscript 2. I was hoping to create on with, just one input box and the user could put something like 5 * 2 + 10 - 2, in the input box and then the computer would be able to work it out.
How do I create a normal calculator using Adobe Flash CS 4 & Action Script. I created a calculator using buttons & layers in CS4 but the result is coming as NaN?
I need to create a calculator (url...) were you can enter in cost in one box and automaticaly it calculates 30% and displays that figure in a total box.
I know a fair amount of action script 2 but now this has to be done in ac3 and I'm very lost.I've tried doesn't seem to work correctly in AC2 or AC3.
i'm trying to create a roi calculator using two combo boxes. Box 1 how many treatments 5,10,20 Box 2 cost per treatment 90, 100, 120 then button to calculate treatment x cost and a dynamic text field to display result. I am using Flash CS4, am I wasting my time with combo boxes I have searched flsh docs all day.
I have a list of items inside arrays containing names and prices. I want when i click a button it should go into ARRAY1 grab the name, then ARRAY2 grab the price and put it in a container box. If i click the same button again it should update the quantity field. Take a look at the image below. [URL]
Im trying to use a parent child system where when i click the button, it adds a movie clip child that contains 3 dynamic fields, to the main container and populates these fields with quantity based on how many times i click button 1 and then the name and the price will be multiplied by the quantity. If i click button 2 the same process repeats and at the end it shows the total of all items in the list.
I have attached a body mass calculator movie and I have been trying to edit this movie to meet my requirements, with not much success.
What i am trying to do:
I am trying to create medical dosage calculator. What this is - it will allow patients to enter their weight in stones - pounds and then depending on their weight it determines how much medication they need - for example 100mg. It is to help patients asertain if they are on the correct dosage and not over medicated - this calculator will allow them to be able to work out their dosage correctly. This is how i envisioned it working: Patients would be required first to enter their weight in stones and pounds which would automatically be converted into kg - the kg will then determine the dosage.
Therefore two input boxes would be required, one for stones one for pounds. If the pounds box is the only one filled in / for example the user only knows their weight in pounds the stones box can be left blank. They would then click a 'calculate' button and their dosage - for example - 100ml would appear. Depending on the weight converted from stones and pounds to kg is then used to calculate the dosage.
I have tried endlessly to edit the attached file without any success. I think this is just too complex for me. So i thought i'd see if anyone might be able to help! I don't think it is that far removed from this body mass calculator i have attached, but i it just screws up when i try editing this to fit my requirements. If anyone have made something like this before
A friend was asked to create a calculator which adds several variables together and produces an output which has other pre-determined variables added or subtracted...[code]The problem now is that the people that asked for it forgot to say they needed a further calculation which between us we just can't work out! Basically, if net_estate is under 285000, then tax_liability is to be 0. but if it's over 285000 then tax_liability = 40 / 100 * net_estate (as in the above code).
Now i am learning Oops concepts.... It going welll..... but i have doubt in some places....
[Code]....
I put this script in Brick.as file. Actionscript Code: import com.adobe.ooas3.Brick;var firstBrick:Brick = new Brick(); I put this script in my_flash.fla file. I got the out put from this example file. I am clear with this. Because the class name and function name are same. But,
[Cdoe]....
In the above script the class name and function name are different.... What script should i put in the fla file to get the output?
I'm in a Web Design class and atm, I'm working on chapter 8 of Flash CS5 case problem.I have to make a calculator. Can I just say that AS3 makes me frusterated? D:Anyway, after I finished what the book told me to do whilst getting confused in some areas, I got many compiler errors. I managed to get rid of them but in the end, my calculator isn't working, haha.
Here's the whole code:
import flash.events.MouseEvent; calcTotal_btn.addEventListener(MouseEvent.CLICK, calculateTourCost); function calculateTourCost(event:MouseEvent):void {
i'm creating a calculator similar to the one Kirupa creates on the first page. I think I've just about got my head around calling functions, but I want the calculation output text box (text_answer) to change dynamically, as you change the values in the variable text boxes. i.e. I don't want to have to hit the submit button each time the values are changed.
how would I go about making a change to the code to do this? I've tried lots of methods but seem to be going round in circles on something that must surely be pretty simple..
I am making an flash calculator. The only problem is that all the calculator flash applications always use input textboxes to use the numbers, but I need buttons. The first thought was to use a string, and add all the numbers together. The only problem is that I cant add two strings together because flash thinks that it is not a numeric variable. I have tried to use the var:Number function but it still isn't working.
I am given a task by my client to develop a calculator which will calculate the Cab fair from one location to another. There is a list of Cab fairs as well as their corresponding Location Name. It would be displaying the results on the screen.
I must have done something wrong because when I try this var a = 5.222+ 0.0002trace (a) I get // 5.222200000000001 And then I try var b = 2.222+ 0.0002trace (b) I get // 2.2222
I've created a calculator and it works fine. The only problem I have is that I want to make it easier to use. How can I for example how can I have the calculator respond to my keyboard instead of having to click the number. Instead of having to get the mouse and clcik the 5 I rather just press the 5 on the keyboard.
I'm trying to make a basic flash calculator except it only has to be able to square the number provided by the user, I have followed many tutorials but I keep getting the NaN as the output. Here is the actionscript:
I have a BMI calculator that is currently working well, however when calculated, gives a VERY precise result of:Your BMI is: 24.343121332458201.I'd like it to round up/down so it just displays:[code]
I am working a calculator with a textfield. It can calculate a if a enter only one number, but when I try to enter two or three doesnt work. I have test several codes but they are not working at all.
I need to use the ComboCox component within a calculator.
I need to combobox data value to be populated by an input text field on the stage.
Basically depending on which of the choices they select from the dropdown menu the calculation made will be made using one of several previously input numbers by the user.
Make changes to the MakeChange.fla application, such that the user enters in the amount of change. The program calculates the number of coins necessary to make change for an amount less than 100 cents. The program should have variables for the amount, number of quarters, number of dimes, number of nickels, and number of pennies. Display all of the information clearly in the output of the program.
I'm trying to get a Profit and Loss calculator working in ActionScript 2.The red text in the yellow highlighted cells is what the user can change. They click a calculate button and the number of total value for lemons * Unit cost is supposed to be updated.[code]When the calculate button is pressed