I am given a task by my client to develop a calculator which will calculate the Cab fair from one location to another. There is a list of Cab fairs as well as their corresponding Location Name. It would be displaying the results on the screen.
I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
Im trying to figure out how to travel along a plane to a point in 3d space. It needs to feel as though travelling down a road. I have attached a swf with the desired effect. Im using the formula scale = fl/(fl + z);the problem im having is it looks fine until scale is > 1. I need the plane to stay central to the screen.
I'm in a Web Design class and atm, I'm working on chapter 8 of Flash CS5 case problem.I have to make a calculator. Can I just say that AS3 makes me frusterated? D:Anyway, after I finished what the book told me to do whilst getting confused in some areas, I got many compiler errors. I managed to get rid of them but in the end, my calculator isn't working, haha.
Here's the whole code:
import flash.events.MouseEvent; calcTotal_btn.addEventListener(MouseEvent.CLICK, calculateTourCost); function calculateTourCost(event:MouseEvent):void {
I have a MC(a small army tank) that I can rotate using the right and left buttons. I want to make it move forward when I push the up arrow - The Catch . . . I want it to move in the same direction it is currently rotated. Example: I rotate the tank 10 degrees and then I push the up arrow off it goes in that direction.
How to create a decent calculator in actionscript 2. I was hoping to create on with, just one input box and the user could put something like 5 * 2 + 10 - 2, in the input box and then the computer would be able to work it out.
i'm creating a calculator similar to the one Kirupa creates on the first page. I think I've just about got my head around calling functions, but I want the calculation output text box (text_answer) to change dynamically, as you change the values in the variable text boxes. i.e. I don't want to have to hit the submit button each time the values are changed.
how would I go about making a change to the code to do this? I've tried lots of methods but seem to be going round in circles on something that must surely be pretty simple..
I am making an flash calculator. The only problem is that all the calculator flash applications always use input textboxes to use the numbers, but I need buttons. The first thought was to use a string, and add all the numbers together. The only problem is that I cant add two strings together because flash thinks that it is not a numeric variable. I have tried to use the var:Number function but it still isn't working.
I am currently working on a curved scrollbar. I want to limit the travel of the scroll thumb using two clip instances that mark the top and bottom of the scroller. To do this, I believe that I'll need to use localToGlobal on my top (topMark) and bottom (botMark) markers. Unfortunatly, my attempts to get the global coordinates has failed. In the attached file, the code can be found in the actions layer of the curvedScrollbar clip.
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point. I hope I described clear.
I have to create calculator in Action Script 2.0 with Flash8. But I have to use OOPs, for that. OOPs's use is necessary.Can you give me some code regarding.
How do I create a normal calculator using Adobe Flash CS 4 & Action Script. I created a calculator using buttons & layers in CS4 but the result is coming as NaN?
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.
There are 10 frames where playhead travels from frame 2 to frame 11. If I want the playhead to travel randomly in fixed manner such as : frame 2, 4, 6, 9, 10, 3, 5, 7, 8, 11 not using gotoAndPlay, just using script in first frame.
I must have done something wrong because when I try this var a = 5.222+ 0.0002trace (a) I get // 5.222200000000001 And then I try var b = 2.222+ 0.0002trace (b) I get // 2.2222
I've created a calculator and it works fine. The only problem I have is that I want to make it easier to use. How can I for example how can I have the calculator respond to my keyboard instead of having to click the number. Instead of having to get the mouse and clcik the 5 I rather just press the 5 on the keyboard.
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
i have a list cranked out from an XML file (movieclips attached to empty clip). currently it loads as the SWF launches. i can't get it to scroll because the variables won't travel outside the xml.onLoad process. what i'm wondering is once i bury this process into a button activated function, will i be able to access the list's properties? (sweet Buddha i hope that made sense...)
it seems the fundamental principle i'm struggling with is var/scope issues: how and where variables/properies can travel. i can't seem to find an explanation that makes sense from a C++ perspective. everytime i think i get it, something like this kicks me in the nuts. for those who want to dig, i'm using Kirupa's custom scrollbar modified (seemingly unsuccessfully) to my own setup. if you can recommend a different one more suited to this sort of thing, i'm open to it. if this doesn't make sense, i can attach the FLA but its a bit of a read and i'm in need of an answer before Thursday. methinks once this project is done, i'm going to hire someone for a week to fill in the gaps in my knowledge!
I have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?