ActionScript 2.0 :: How To Get Playhead To Travel Randomly In Fixed Manner
Feb 26, 2011
There are 10 frames where playhead travels from frame 2 to frame 11. If I want the playhead to travel randomly in fixed manner such as :
frame 2, 4, 6, 9, 10, 3, 5, 7, 8, 11 not using gotoAndPlay, just using script in first frame.
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Apr 4, 2010
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
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Apr 20, 2004
I have a movie with various movie clips on certain frames. What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56. Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
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Nov 5, 2006
I am making a small game, and I have four movieclips and four fixed locations (fixed xy locations like x=86 and y=181).After every round of the game I want the movieclips to be randomly in one of the four locations.However my Actionscripting skills don't have a clue how I could do this efficiently.
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Dec 24, 2009
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Sep 7, 2010
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Jan 22, 2009
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May 4, 2007
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Mar 19, 2010
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Nov 10, 2010
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Dec 27, 2009
Dose this encompass all manner of display,net and event classes
import flash.display.*;
import flash.net.*;
import flash.event.*;
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May 14, 2003
I have a MC(a small army tank) that I can rotate using the right and left buttons. I want to make it move forward when I push the up arrow - The Catch . . . I want it to move in the same direction it is currently rotated. Example: I rotate the tank 10 degrees and then I push the up arrow off it goes in that direction.
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Mar 26, 2007
I am currently working on a curved scrollbar. I want to limit the travel of the scroll thumb using two clip instances that mark the top and bottom of the scroller. To do this, I believe that I'll need to use localToGlobal on my top (topMark) and bottom (botMark) markers. Unfortunatly, my attempts to get the global coordinates has failed. In the attached file, the code can be found in the actions layer of the curvedScrollbar clip.
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Aug 11, 2009
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point. I hope I described clear.
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Jan 18, 2011
I am given a task by my client to develop a calculator which will calculate the Cab fair from one location to another. There is a list of Cab fairs as well as their corresponding Location Name. It would be displaying the results on the screen.
[Code]...
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Apr 24, 2011
I managed to get the bounce working how do I make it continue to move forward after the collision?
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Aug 11, 2009
what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don't want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point.
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Jan 3, 2012
How do you make an MC travel in a single straight line (not two, not three, only one) according to mouse position and current position?
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Feb 8, 2009
I am making a pong game and am having some problems with the boundaries. The ball bounces off just fine but if i hit it to close to the boundary, the ball will get stuck in the wall and slowly travel upwards. Bouncing back and forth. It happens on both sides. Also How do you set a key press movement to stop. I want to be able to stop at the boundary if i hold the left key down but it would stop the game entirely. I have it set now so that the controls reverse every time a boundary is hit. My big problem is the boundary though. I will eventually figure out the paddle movement on my own. Another problem I am having is getting my score value to increment correctly. It always reads as a NaN until I score. When I do it goes 1, 11, 111, and so forth. I have the variable set as number values but the dynamic box, I think, is still reading them as strings
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Jan 29, 2008
i have a list cranked out from an XML file (movieclips attached to empty clip). currently it loads as the SWF launches. i can't get it to scroll because the variables won't travel outside the xml.onLoad process. what i'm wondering is once i bury this process into a button activated function, will i be able to access the list's properties? (sweet Buddha i hope that made sense...)
it seems the fundamental principle i'm struggling with is var/scope issues: how and where variables/properies can travel. i can't seem to find an explanation that makes sense from a C++ perspective. everytime i think i get it, something like this kicks me in the nuts. for those who want to dig, i'm using Kirupa's custom scrollbar modified (seemingly unsuccessfully) to my own setup. if you can recommend a different one more suited to this sort of thing, i'm open to it. if this doesn't make sense, i can attach the FLA but its a bit of a read and i'm in need of an answer before Thursday. methinks once this project is done, i'm going to hire someone for a week to fill in the gaps in my knowledge!
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Mar 5, 2011
I have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?
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Oct 28, 2009
and theres probably a simple solution but i dont know. I have an object travel at a constant speed across the stage area from left to right, How do i stop it at the Right side of the stage??
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Sep 24, 2007
Onmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.
I'm using this to make it move around randomly [URL]
how to make the random MCs appear from the library. And should I put the random moving script on each of my ten MC?
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Nov 26, 2009
I know there is a way to determine how many users can connect or "join"( in a manner of speach) per second, and how to set a maximum number of users in the queue to join, this does not mean though, that the server will reject all or any petitions after a certain number of players are connected or viewing a stream, which is what we need to do. anyone know if its possible to do this and how?in other words,we need to set a limit on how many users can be watching a stream at any given time, be it by stream or by server, it matters little, we just need to get it set...
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Jun 10, 2011
In my asp.net application,I want to show the .ppt file using the slide show manner.
That's to say,user can upload .ppt file to my server side,then other people can browser these ppts in the page ..
Since I have googled "embed powerpoint in web page" ,it seems that there is not a good idea to implement this and support the cross browser,so I thought the flash.
This is a slide show using the flash: [URL]
What I want is show the contents of the .ppt in this manner(it would be better if it support the animations in the ppt)?
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Dec 8, 2011
I'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.
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Jul 18, 2007
I'm making an flv player, and i'm having some trouble getting the playhead to be smooth. It's a little bit jumpy.
The code is pretty standard.
timeline.playhead._x = (player.playheadTime / player.totalTime) * timelineWidth;
But if anyone knows how to get the playhead to move very smoothly
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Jan 13, 2009
I'm loading external movie on frame 1 of the main timeline.
When that movie stops, I want the main playhead to jump to frame 2 of the main timeline.
What action do i put on the last frame of the loaded movie?
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Apr 7, 2009
I have a Flash image gallery containing both images and captions fed by an XML sheet. I have an HTML hyperlink in the XML (wrapped in CDATA tags) that I want to control the Flash movie with, i.e. go to frame 70 when link is clicked.
I found this piece of code but it didn't work:
Code:
<![CDATA[<a href="$70" target="_blank">Link</a>]]>
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Feb 2, 2010
I want my animation to STOP when I press SPACE, and then PLAY when I press SHIFT. This needs to be in AS3. The only catch is that my whole animation is composed of 5 Scenes. I'm confused as to where I should add the code. I have it in a class and it still doesnt work. I tried putting it on the 1st frame on Scene 1.
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