ActionScript 1/2 :: Shorten / Optimize Repetive, Long Code?
Sep 30, 2009
my code works, but is way too long, infact to get the result I want it would need to be very very long.Here is *some* of my code, this is for Left. I have 3 other similar bits of code for Up, Right and Down.
on (keyPress "<Left>") { _root.player.gotoAndStop("left"); leftFunc = function () { if (_root.player.hitL.hitTest(_root.everything.hitAll.hitLeft) || _root.player.hitL.hitTest(_root.everything.hitAll2.hitLeft) ||
[code].....
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Sep 9, 2010
[code]...
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XML.onLoad = function(loaded) {
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[code].....
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tamasBaMaSH.addEventListener(MouseEvent.CLICK,clickTAMAS);tamasBaMaSH.addEventListener(MouseEvent.ROLL_OVER,overTAMAS);tamasBaMaSH.addEventListener(MouseEvent.ROLL_OUT,outTAMAS);
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[code].....
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[code]....
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Apr 18, 2011
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I'm sure .split() and .join() is what I need to use but can someone show how to use it in the code below?
Actionscript Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class; var mySound = new ClassReference(); mySound();
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}
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[Code]...
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ave some lines of code that i would like to shorten.
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Apr 18, 2011
shorten the length of a target name? As you can see in the code below I have added "_snd" to "e.target.name".Let's say "e.target.name" equals "square_1" so the code below returns "square_1_snd", when the square is clicked on.What I want to know is how do I get "square_snd" to return? I would think if you can do (e.target.name + "_snd") then you could do (e.target.name - "_1" + "_snd"), to get just (square_snd), but it doesn't work.
PHP Code:
var ClassReference:Class = getDefinitionByName(e.target.name + "_snd") as Class;
var mySound = new ClassReference();
mySound();
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